Player Matchup

Sol
Sol
 
Sol
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
Chad Bane6099
Thanatos
Level 86
God Stats
30W - 26L
1,559 SR
Queue Stats
332W - 306L
1,514 Elo+
Party 3
Olorun
Olorun
Dojyaan D4C
Olorun
Level 67
God Stats
2W - 3L
1,591 SR
Queue Stats
229W - 222L
1,460 Elo+
Party 3
Horus
Horus
RaNdOm PeRsOn66
Horus
Level 22
God Stats
36W - 24L
1,499 SR
Queue Stats
167W - 145L
1,441 Elo+
Party 3
Cu Chulainn
Cu Chulainn
javierriveraboca
Cu Chulainn
Level 66
God Stats
4W - 7L
1,368 SR
Queue Stats
289W - 354L
1,326 Elo+
Party 2
Team Averages
Level 60
1,503 SR
1,448 Elo+

VS

Team Averages
Level 72
1,509 SR
1,442 Elo+
Cabrakan
Cabrakan
Eishornfee
Cabrakan
Level 65
God Stats
12W - 7L
1,657 SR
Queue Stats
351W - 363L
1,543 Elo+
Solo
Fenrir
Fenrir
Redeposto007
Fenrir
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
218W - 220L
1,347 Elo+
Solo
King Arthur
King Arthur
YaMumsClapped
King Arthur
Level 129
God Stats
17W - 16L
1,611 SR
Queue Stats
232W - 227L
1,575 Elo+
Solo
Nu Wa
Nu Wa
felixlorente23
Nu Wa
Level 58
God Stats
0W - 2L
1,283 SR
Queue Stats
107W - 161L
1,364 Elo+
Party 1
Izanami
Izanami
skatediabloooo
Izanami
Level 42
God Stats
0W - 6L
1,496 SR
Queue Stats
31W - 47L
1,379 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
3 / 0 / 3
9,414
471
14,058
12,919
5,333
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
Chad Bane6099
Thanatos
18
8 / 0 / 2
11,103
555
12,699
15,955
7,142
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Olorun
16
3 / 1 / 4
10,086
504
11,332
14,049
6,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
0 / 2 / 6
8,999
450
5,214
15,110
13,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cu Chulainn
javierriveraboca
Cu Chulainn
18
3 / 1 / 1
11,236
562
16,401
23,435
21,181
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Eishornfee
Cabrakan
12
0 / 1 / 1
8,213
411
6,221
20,918
27,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
14
1 / 2 / 1
8,210
411
3,812
13,503
5,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
YaMumsClapped
King Arthur
15
1 / 4 / 0
8,869
443
17,059
23,823
27,539
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

12
0 / 6 / 1
7,312
366
14,364
12,299
4,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
2 / 4 / 0
8,952
448
9,842
14,409
6,792
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
7
17
Kills
4
4
Deaths
17
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
0
3
4.5
W
Thanatos
Chad Bane6099
Thanatos
8
0
2
9
W
Olorun
3
1
4
5
L
Cabrakan
Eishornfee
Cabrakan
0
1
1
0.5
W
0
2
6
1.5
L
Fenrir
1
2
1
0.75
L
King Arthur
YaMumsClapped
King Arthur
1
4
0
0.25
L
0
6
1
0.08
W
Cu Chulainn
javierriveraboca
Cu Chulainn
3
1
1
3.5
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,704
Damage
51,298
81,468
Taken
84,952
52,861
Mitigated
72,018
51,392
Healing
19,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
14,058
5,032
438
6,281
12,919
5,333
538
6,321
6,598
74,106
7,164
W
Thanatos
Chad Bane6099
Thanatos
12,699
3,946
0
15,744
15,955
7,142
0
3,297
12,658
0
109,671
W
Olorun
11,332
5,828
668
8,206
14,049
6,079
4,500
2,876
11,173
73,396
9,526
L
Cabrakan
Eishornfee
Cabrakan
6,221
859
0
6,261
20,918
27,971
0
9,693
11,225
25,035
0
W
5,214
2,157
2,621
6,118
15,110
13,126
0
7,330
7,780
443
28,956
L
Fenrir
3,812
1,257
422
4,085
13,503
5,586
310
1,802
11,701
0
45,934
L
King Arthur
YaMumsClapped
King Arthur
17,059
2,074
0
4,068
23,823
27,539
0
67
23,756
0
84,291
L
14,364
5,760
0
318
12,299
4,130
176
4,572
7,727
62,807
0
W
Cu Chulainn
javierriveraboca
Cu Chulainn
16,401
2,696
0
11,316
23,435
21,181
2,236
784
22,651
0
95,113
L
9,842
7,086
0
4,454
14,409
6,792
160
6,694
7,715
23
93,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,838
Gold Earned
41,556
613
Minions Killed
466
0
Camps Cleared
0
1,956,871
Distance Traveled
1,735,133
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,414
471
125
6
0
377,087
1
W
Thanatos
11,103
555
161
8
0
448,201
5
W
Olorun
10,086
504
137
7
0
365,211
5
L
Cabrakan
8,213
411
36
2
0
361,684
6
W
Horus
8,999
450
39
2
0
359,486
3
L
Fenrir
8,210
411
89
4
0
391,995
0
L
King Arthur
8,869
443
124
6
0
355,983
2
L
Nu Wa
7,312
366
94
5
0
311,551
2
W
Cu Chulainn
11,236
562
151
8
0
406,886
0
L
Izanami
8,952
448
123
6
0
313,920
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role