Player Matchup

Hercules
Hercules
Balkhala9
Hercules
Level 147
God Stats
5W - 8L
1,459 SR
Queue Stats
399W - 394L
1,521 Elo+
Solo
Danzaburou
Danzaburou
Cosmic_Frog_
Danzaburou
Level 58
God Stats
1W - 1L
1,745 SR
Queue Stats
7W - 1L
1,819 Elo+
Solo
Artio
Artio
MarnieSimp
Artio
Level 88
God Stats
5W - 4L
1,537 SR
Queue Stats
15W - 10L
1,546 Elo+
Solo
Sol
Sol
nervenzelle_008
Sol
Level 126
God Stats
16W - 14L
1,365 SR
Queue Stats
451W - 421L
1,464 Elo+
Solo
Thanatos
Thanatos
zINeyKiiz
Thanatos
Level 69
God Stats
9W - 16L
1,336 SR
Queue Stats
374W - 397L
1,538 Elo+
Solo
Team Averages
Level 98
1,488 SR
1,578 Elo+

VS

Team Averages
Level 121
1,548 SR
1,471 Elo+
Yu Huang
Yu Huang
Ephavyy
Yu Huang
Level 127
God Stats
3W - 6L
1,484 SR
Queue Stats
141W - 149L
1,383 Elo+
Solo
Xbalanque
Xbalanque
Ghost-Eddy31
Xbalanque
Level 69
God Stats
10W - 4L
1,843 SR
Queue Stats
202W - 219L
1,590 Elo+
Solo
Sobek
Sobek
TOBI-_-DIAMOND
Sobek
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
269W - 293L
1,517 Elo+
Solo
Hun Batz
Hun Batz
TheDark_Paladin
Hun Batz
Level 105
God Stats
1W - 1L
1,270 SR
Queue Stats
183W - 193L
1,377 Elo+
Solo
Sun Wukong
Sun Wukong
pandy703
Sun Wukong
Level 148
God Stats
11W - 5L
1,645 SR
Queue Stats
938W - 961L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Balkhala9
Hercules
14
4 / 1 / 0
9,115
506
11,823
19,639
19,677
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Danzaburou
Cosmic_Frog_
Danzaburou
11
0 / 4 / 5
7,519
418
4,309
10,800
4,324
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Artio
13
1 / 3 / 7
8,010
445
10,619
22,592
13,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
6 / 5 / 4
9,359
520
15,371
16,895
7,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thanatos
zINeyKiiz
Thanatos
13
5 / 4 / 5
8,401
467
11,182
16,020
7,663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Ephavyy
Yu Huang
13
2 / 4 / 4
8,162
453
10,649
11,655
5,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Xbalanque
Ghost-Eddy31
Xbalanque
17
6 / 2 / 1
10,176
565
14,421
12,155
4,984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 2 / 8
8,518
473
9,440
17,618
16,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
12
4 / 7 / 1
8,357
464
7,083
17,924
6,886
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
pandy703
Sun Wukong
17
4 / 1 / 1
10,354
575
13,451
18,000
16,199
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
32
16
Kills
17
17
Deaths
16
21
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hercules
Balkhala9
Hercules
4
1
0
4
L
Danzaburou
Cosmic_Frog_
Danzaburou
0
4
5
0.63
W
Yu Huang
Ephavyy
Yu Huang
2
4
4
1
W
Xbalanque
Ghost-Eddy31
Xbalanque
6
2
1
3.25
L
Artio
1
3
7
1.5
W
1
2
8
2.5
W
Hun Batz
4
7
1
0.64
L
6
5
4
1.6
W
Sun Wukong
pandy703
Sun Wukong
4
1
1
4.5
L
Thanatos
zINeyKiiz
Thanatos
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,304
Damage
55,044
85,946
Taken
77,352
52,840
Mitigated
49,489
36,287
Healing
26,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Balkhala9
Hercules
11,823
3,595
0
5,867
19,639
19,677
0
2,212
17,427
297
63,342
L
Danzaburou
Cosmic_Frog_
Danzaburou
4,309
2,415
280
2,614
10,800
4,324
944
1,492
9,308
0
47,665
W
Yu Huang
Ephavyy
Yu Huang
10,649
1,402
0
2,121
11,655
5,220
0
5,278
6,329
60,921
0
W
Xbalanque
Ghost-Eddy31
Xbalanque
14,421
5,948
0
4,038
12,155
4,984
282
4,034
7,725
0
98,338
L
Artio
10,619
523
1,996
8,218
22,592
13,632
0
3,206
19,386
48,194
620
W
9,440
679
801
6,320
17,618
16,200
0
7,641
9,463
26,953
898
W
Hun Batz
7,083
3,055
0
4,848
17,924
6,886
0
3,749
14,065
0
49,580
L
15,371
6,197
0
6,292
16,895
7,544
1,010
7,386
9,509
71,900
9,316
W
Sun Wukong
pandy703
Sun Wukong
13,451
2,830
0
8,615
18,000
16,199
0
2,293
15,685
0
90,795
L
Thanatos
zINeyKiiz
Thanatos
11,182
3,409
0
11,020
16,020
7,663
0
5,447
10,573
0
61,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,404
Gold Earned
45,567
476
Minions Killed
503
0
Camps Cleared
0
1,638,203
Distance Traveled
1,682,332
24
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,115
506
110
6
0
332,547
8
L
Danzaburou
7,519
418
77
4
0
300,972
7
W
Yu Huang
8,162
453
81
5
0
323,961
3
W
Xbalanque
10,176
565
148
8
0
329,935
0
L
Artio
8,010
445
82
5
0
345,758
4
W
Sobek
8,518
473
42
2
0
358,350
2
W
Hun Batz
8,357
464
65
4
0
305,283
1
L
Sol
9,359
520
117
7
0
297,317
4
W
Sun Wukong
10,354
575
167
9
0
364,803
0
L
Thanatos
8,401
467
90
5
0
361,609
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role