Player Matchup

Ymir
Ymir
Asakirus
Ymir
Level 68
God Stats
4W - 2L
1,642 SR
Queue Stats
13W - 14L
1,390 Elo+
Party 2
Anhur
Anhur
Flopisek
Anhur
Level 109
God Stats
2W - 2L
1,490 SR
Queue Stats
13W - 19L
1,368 Elo+
Party 2
Anubis
Anubis
MarKE69
Anubis
Level 108
God Stats
7W - 3L
1,721 SR
Queue Stats
15W - 20L
1,485 Elo+
Party 2
Team Averages
Level 95
1,618 SR
1,414 Elo+

VS

Team Averages
Level 86
1,614 SR
1,458 Elo+
Shiva
Shiva
EliteApfelHD
Shiva
Level 88
God Stats
3W - 6L
1,362 SR
Queue Stats
24W - 53L
1,314 Elo+
Party 1
Eset
Eset
EnricoDoritos
Eset
Level 112
God Stats
7W - 7L
1,777 SR
Queue Stats
368W - 209L
1,737 Elo+
Solo
Neith
Neith
MartinMagsHart
Neith
Level 58
God Stats
1W - 1L
1,703 SR
Queue Stats
5W - 6L
1,324 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
1 / 2 / 8
11,477
717
7,211
18,759
23,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anhur
Flopisek
Anhur
17
5 / 3 / 5
11,596
725
16,373
16,633
7,586
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Anubis
MarKE69
Anubis
18
7 / 4 / 3
12,018
751
15,892
15,084
9,166
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 7
9,710
607
12,580
18,649
16,169
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

16
4 / 4 / 3
10,973
686
15,358
13,224
5,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
4 / 3 / 3
10,672
667
15,217
13,364
5,964
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
22
13
Kills
9
9
Deaths
13
16
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ymir
1
2
8
2.5
L
1
6
7
0.75
L
4
4
3
1.38
W
Anhur
Flopisek
Anhur
5
3
5
2.5
W
Anubis
MarKE69
Anubis
7
4
3
2.13
L
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,476
Damage
43,155
50,476
Taken
45,237
40,497
Mitigated
27,670
13,462
Healing
8,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
7,211
740
0
2,062
18,759
23,745
210
5,538
13,221
24,826
0
L
12,580
1,526
0
675
18,649
16,169
0
11,937
6,712
0
27,783
L
15,358
977
1,378
2,929
13,224
5,537
0
5,923
7,301
61,598
0
W
Anhur
Flopisek
Anhur
16,373
7,683
0
3,797
16,633
7,586
2,062
4,178
12,455
0
48,945
W
Anubis
MarKE69
Anubis
15,892
549
0
7,603
15,084
9,166
827
6,128
8,956
59,898
0
L
15,217
6,229
0
3,076
13,364
5,964
245
5,518
7,846
0
37,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,091
Gold Earned
31,355
179
Minions Killed
190
6
Camps Cleared
8
799,892
Distance Traveled
823,228
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,477
717
38
2
1
273,731
4
L
Shiva
9,710
607
27
2
2
287,999
5
L
Eset
10,973
686
105
7
4
285,913
4
W
Anhur
11,596
725
53
3
1
275,358
4
W
Anubis
12,018
751
88
6
4
250,803
1
L
Neith
10,672
667
58
4
2
249,316
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role