Player Matchup

King Arthur
King Arthur
Mescudixx
King Arthur
Level 129
God Stats
3W - 5L
1,752 SR
Queue Stats
552W - 570L
1,505 Elo+
Solo
Neith
Neith
MythicalLuna
Neith
Level 4
God Stats
1W - 4L
1,500 SR
Queue Stats
2W - 9L
1,500 Elo+
Party 1
Merlin
Merlin
PFuh Q
Merlin
Level 160
God Stats
11W - 20L
1,511 SR
Queue Stats
548W - 585L
1,428 Elo+
Solo
Kumbhakarna
Kumbhakarna
pikawolfbrony15
Kumbhakarna
Level 115
God Stats
9W - 3L
1,524 SR
Queue Stats
179W - 180L
1,429 Elo+
Party 1
Ravana
Ravana
shadowvoidboss
Ravana
Level 122
God Stats
10W - 6L
1,591 SR
Queue Stats
181W - 185L
1,428 Elo+
Party 1
Team Averages
Level 106
1,576 SR
1,458 Elo+

VS

Team Averages
Level 54
1,533 SR
1,402 Elo+
Awilix
Awilix
Batman9161
Awilix
Level 47
God Stats
1W - 0L
1,355 SR
Queue Stats
73W - 93L
1,396 Elo+
Solo
Freya
Freya
LeadPear4985819
Freya
Level 52
God Stats
5W - 4L
1,537 SR
Queue Stats
48W - 49L
1,335 Elo+
Solo
Merlin
Merlin
O_PODEROSO_HOMEM
Merlin
Level 41
God Stats
2W - 1L
1,500 SR
Queue Stats
105W - 114L
1,347 Elo+
Solo
Artio
Artio
blue_12221
Artio
Level 33
God Stats
21W - 20L
1,516 SR
Queue Stats
93W - 93L
1,448 Elo+
Solo
Shiva
Shiva
seca_pimenteira
Shiva
Level 97
God Stats
13W - 5L
1,756 SR
Queue Stats
195W - 211L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Mescudixx
King Arthur
17
0 / 2 / 0
9,859
469
15,057
20,393
20,921
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

8
0 / 6 / 0
6,221
296
4,905
8,393
2,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Merlin
PFuh Q
Merlin
20
0 / 1 / 0
11,235
535
3,833
6,826
3,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Kumbhakarna
pikawolfbrony15
Kumbhakarna
12
1 / 11 / 1
8,007
381
7,168
23,810
21,995
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
1 / 6 / 1
9,157
436
7,488
14,782
6,391
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Batman9161
Awilix
19
8 / 1 / 7
12,022
572
9,709
18,865
9,101
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

19
12 / 1 / 9
12,853
612
20,961
16,678
7,974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

20
2 / 0 / 4
12,384
590
5,315
7,810
3,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Artio
18
1 / 0 / 3
11,337
540
5,468
19,786
24,596
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 1 / 13
10,756
512
10,147
16,038
17,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
62
2
Kills
26
26
Deaths
3
2
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Awilix
Batman9161
Awilix
8
1
7
11.5
W
12
1
9
16.5
L
King Arthur
Mescudixx
King Arthur
0
2
0
0
L
0
6
0
0
W
2
0
4
4
L
Merlin
PFuh Q
Merlin
0
1
0
0
W
Artio
1
0
3
2.5
L
Kumbhakarna
pikawolfbrony15
Kumbhakarna
1
11
1
0.14
W
3
1
13
9.5
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,451
Damage
51,600
74,204
Taken
79,177
55,369
Mitigated
63,106
6,100
Healing
28,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
Batman9161
Awilix
9,709
4,738
0
2,770
18,865
9,101
3,676
3,304
15,561
0
106,288
W
20,961
7,034
0
9,135
16,678
7,974
3,284
3,753
12,925
95,623
2,122
L
King Arthur
Mescudixx
King Arthur
15,057
1,057
0
500
20,393
20,921
0
6,798
13,553
9,494
82,900
L
4,905
2,421
0
1,125
8,393
2,527
432
4,696
3,361
0
16,987
W
5,315
278
0
1,500
7,810
3,542
1,131
1,437
6,373
117,819
0
L
Merlin
PFuh Q
Merlin
3,833
130
0
455
6,826
3,535
0
775
6,051
129,316
0
W
Artio
5,468
1,033
313
10,155
19,786
24,596
1,193
2,201
17,585
75,177
0
L
Kumbhakarna
pikawolfbrony15
Kumbhakarna
7,168
1,105
547
1,384
23,810
21,995
0
11,282
11,894
30,739
0
W
10,147
1,280
1,174
3,078
16,038
17,893
1,328
2,945
12,792
375
33,788
L
7,488
1,670
0
2,089
14,782
6,391
0
6,659
7,893
0
64,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,479
Gold Earned
59,352
525
Minions Killed
686
0
Camps Cleared
0
1,817,001
Distance Traveled
2,050,575
22
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
12,022
572
139
7
0
434,715
5
W
Freya
12,853
612
151
7
0
366,863
3
L
King Arthur
9,859
469
152
7
0
391,028
4
L
Neith
6,221
296
30
1
0
329,627
6
W
Merlin
12,384
590
216
10
0
411,115
9
L
Merlin
11,235
535
227
11
0
374,859
7
W
Artio
11,337
540
144
7
0
411,300
0
L
Kumbhakarna
8,007
381
28
1
0
335,136
5
W
Shiva
10,756
512
36
2
0
426,582
2
L
Ravana
9,157
436
88
4
0
386,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role