Player Matchup

Apollo
Apollo
HARRATRON61
Apollo
Level 124
God Stats
1W - 2L
1,314 SR
Queue Stats
183W - 167L
1,506 Elo+
Solo
He Bo
He Bo
IngrownToes
He Bo
Level 92
God Stats
3W - 4L
1,402 SR
Queue Stats
193W - 185L
1,498 Elo+
Solo
Arachne
Arachne
KinSouge
Arachne
Level 104
God Stats
1W - 2L
1,531 SR
Queue Stats
273W - 308L
1,510 Elo+
Solo
Ares
Ares
OGReaper91
Ares
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 71L
1,432 Elo+
Solo
Serqet
Serqet
Sockostroj2k
Serqet
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 22L
1,252 Elo+
Solo
Team Averages
Level 91
1,449 SR
1,439 Elo+

VS

Team Averages
Level 80
1,515 SR
1,515 Elo+
Da Ji
Da Ji
Ankins
Da Ji
Level 123
God Stats
3W - 5L
1,324 SR
Queue Stats
266W - 267L
1,409 Elo+
Solo
Skadi
Skadi
Deadman7009
Skadi
Level 49
God Stats
1W - 1L
1,323 SR
Queue Stats
31W - 44L
1,388 Elo+
Solo
Ao Kuang
Ao Kuang
WaterlooMist
Ao Kuang
Level 101
God Stats
2W - 1L
1,500 SR
Queue Stats
147W - 150L
1,494 Elo+
Solo
Set
Set
mudroOJ
Set
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,802 Elo+
Solo
Odin
Odin
welshy32
Odin
Level 106
God Stats
2W - 1L
1,930 SR
Queue Stats
161W - 160L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
16
3 / 7 / 5
9,369
721
15,107
15,830
8,265
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
2 / 5 / 8
8,697
669
23,586
11,929
6,212
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Arachne
KinSouge
Arachne
15
2 / 5 / 6
9,283
714
9,192
15,518
16,365
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

15
4 / 7 / 3
9,186
707
6,680
18,417
20,427
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Serqet
15
2 / 3 / 5
8,201
631
7,772
10,836
9,909
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Ankins
Da Ji
16
6 / 3 / 11
10,059
774
12,780
12,255
7,559
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

19
4 / 2 / 16
10,847
834
17,125
9,914
6,723
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
WaterlooMist
Ao Kuang
18
11 / 2 / 9
11,947
919
15,754
17,410
10,334
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Set
14
1 / 6 / 15
9,707
747
9,337
16,051
15,526
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Odin
18
5 / 1 / 15
10,236
787
10,671
22,326
17,950
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
93
13
Kills
27
27
Deaths
14
27
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Ankins
Da Ji
6
3
11
3.83
W
4
2
16
6
L
Apollo
3
7
5
0.79
L
2
5
8
1.2
L
Arachne
KinSouge
Arachne
2
5
6
1
L
4
7
3
0.79
L
Serqet
2
3
5
1.5
W
Ao Kuang
WaterlooMist
Ao Kuang
11
2
9
7.75
W
Set
1
6
15
1.42
W
Odin
5
1
15
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,337
Damage
65,667
72,530
Taken
77,956
61,178
Mitigated
58,092
17,275
Healing
38,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Ankins
Da Ji
12,780
3,205
2,180
2,526
12,255
7,559
1,636
4,141
7,982
0
15,148
W
17,125
7,703
1,091
1,719
9,914
6,723
1,895
2,864
7,050
0
41,377
L
Apollo
15,107
9,107
1,425
3,359
15,830
8,265
0
4,749
10,941
0
28,623
L
23,586
1,340
522
1,901
11,929
6,212
0
2,609
9,179
40,347
0
L
Arachne
KinSouge
Arachne
9,192
4,620
2,452
3,845
15,518
16,365
0
2,026
13,180
0
12,150
L
6,680
743
367
741
18,417
20,427
0
3,415
14,444
17,918
0
L
Serqet
7,772
1,434
724
1,939
10,836
9,909
0
3,289
7,214
0
11,109
W
Ao Kuang
WaterlooMist
Ao Kuang
15,754
5,706
3,997
8,985
17,410
10,334
3,237
8,063
9,116
25,321
0
W
Set
9,337
3,343
1,747
2,493
16,051
15,526
0
6,200
9,714
0
20,002
W
Odin
10,671
1,060
2,928
11,037
22,326
17,950
446
8,998
13,053
623
19,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,736
Gold Earned
52,796
105
Minions Killed
165
0
Camps Cleared
0
1,050,752
Distance Traveled
1,231,208
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,059
774
14
1
0
249,173
1
W
Skadi
10,847
834
51
4
0
243,300
0
L
Apollo
9,369
721
34
3
0
205,873
1
L
He Bo
8,697
669
36
3
0
216,836
0
L
Arachne
9,283
714
8
1
0
197,038
0
L
Ares
9,186
707
15
1
0
201,903
0
L
Serqet
8,201
631
12
1
0
229,102
0
W
Ao Kuang
11,947
919
35
3
0
262,667
0
W
Set
9,707
747
28
2
0
224,241
1
W
Odin
10,236
787
37
3
0
251,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role