Player Matchup

Cernunnos
Cernunnos
Dolo_DatPressure
Cernunnos
Level 88
God Stats
3W - 4L
1,500 SR
Queue Stats
812W - 826L
1,517 Elo+
Solo
Chaac
Chaac
Light___L_yagami
Chaac
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
113W - 106L
1,437 Elo+
Solo
Nu Wa
Nu Wa
justdoingvideos
Nu Wa
Level 98
God Stats
6W - 6L
1,188 SR
Queue Stats
153W - 201L
1,367 Elo+
Solo
Team Averages
Level 97
1,396 SR
1,440 Elo+

VS

Team Averages
Level 29
1,340 SR
1,264 Elo+
Anubis
Anubis
KelseyMcLovn
Anubis
Level 29
God Stats
0W - 1L
1,318 SR
Queue Stats
10W - 13L
1,408 Elo+
Party 1
Ishtar
Ishtar
ToXic Rxckz
Ishtar
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 6L
1,175 Elo+
Party 1
Cthulhu
Cthulhu
Wittedbow4440
Cthulhu
Level 35
God Stats
2W - 8L
1,203 SR
Queue Stats
10W - 17L
1,208 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
14
12 / 2 / 6
10,196
927
13,906
10,610
4,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
3 / 1 / 15
9,704
882
8,796
18,147
10,986
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heavy Mace

Heavy Mace

+30
Physical Power

14
4 / 2 / 15
9,136
831
10,010
8,381
2,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
11
1 / 6 / 3
7,753
705
8,639
11,393
5,791
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ishtar
12
4 / 6 / 0
8,444
768
4,901
11,717
5,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
11
0 / 7 / 4
7,223
657
9,678
16,788
10,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
12
19
Kills
5
5
Deaths
19
36
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
12
2
6
7.5
L
Anubis
1
6
3
0.42
W
3
1
15
10.5
L
Ishtar
4
6
0
0.67
L
Cthulhu
0
7
4
0.29
W
4
2
15
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,712
Damage
23,218
37,138
Taken
39,898
18,366
Mitigated
21,404
15,450
Healing
5,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
13,906
7,479
0
1,710
10,610
4,705
1,666
4,963
5,433
0
43,718
L
Anubis
8,639
336
0
3,225
11,393
5,791
0
2,951
8,442
29,668
0
W
8,796
2,199
2,248
10,197
18,147
10,986
453
7,293
10,417
0
25,190
L
Ishtar
4,901
3,159
0
577
11,717
5,481
0
3,217
8,500
0
19,001
L
Cthulhu
9,678
1,126
546
1,351
16,788
10,132
0
3,885
12,903
24,647
0
W
10,010
3,643
0
1,295
8,381
2,675
693
5,633
1,965
25,502
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,036
Gold Earned
23,420
120
Minions Killed
107
4
Camps Cleared
4
611,395
Distance Traveled
533,770
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
10,196
927
56
5
3
176,650
1
L
Anubis
7,753
705
38
3
2
181,178
2
W
Chaac
9,704
882
35
3
1
237,511
4
L
Ishtar
8,444
768
31
3
0
157,765
0
L
Cthulhu
7,223
657
38
3
2
194,827
0
W
Nu Wa
9,136
831
29
3
0
197,234
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role