Player Matchup

Jing Wei
Jing Wei
XiTz Chef o
Jing Wei
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Sol
Sol
angqliicc
Sol
Level 28
God Stats
6W - 8L
1,487 SR
Queue Stats
31W - 26L
1,433 Elo+
Party 1
Tyr
Tyr
lX Troy XI
Tyr
Level 146
God Stats
1W - 1L
1,816 SR
Queue Stats
98W - 64L
1,583 Elo+
Party 1
Team Averages
Level 66
1,601 SR
1,505 Elo+

VS

Team Averages
Level 58
1,512 SR
1,366 Elo+
Neith
Neith
BellaChewy
Neith
Level 22
God Stats
31W - 29L
1,575 SR
Queue Stats
62W - 67L
1,438 Elo+
Party 2
Atlas
Atlas
H20SMOKE
Atlas
Level 109
God Stats
3W - 5L
1,609 SR
Queue Stats
65W - 75L
1,436 Elo+
Party 2
Eset
Eset
KualityVibes
Eset
Level 42
God Stats
14W - 22L
1,351 SR
Queue Stats
169W - 285L
1,225 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
XiTz Chef o
Jing Wei
10
1 / 6 / 1
6,304
630
4,050
10,752
3,672
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 3 / 1
6,989
699
7,274
8,601
3,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 0 / 3
6,414
641
5,982
11,360
7,766
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
12
4 / 2 / 4
7,487
749
8,112
7,529
3,600
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Atlas
H20SMOKE
Atlas
11
2 / 1 / 7
7,772
777
8,808
11,776
11,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
3 / 0 / 3
7,151
715
8,141
6,444
2,656
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
23
3
Kills
9
9
Deaths
3
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Neith
4
2
4
3
W
Atlas
H20SMOKE
Atlas
2
1
7
5.5
W
3
0
3
4.5
L
Jing Wei
XiTz Chef o
Jing Wei
1
6
1
0.25
L
2
3
1
0.83
L
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,306
Damage
25,061
30,713
Taken
25,749
14,673
Mitigated
17,561
6,337
Healing
4,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
8,112
4,614
0
1,963
7,529
3,600
548
2,140
5,102
0
26,754
W
Atlas
H20SMOKE
Atlas
8,808
3,571
0
1,587
11,776
11,305
0
2,875
8,546
19,316
0
W
8,141
294
642
746
6,444
2,656
205
1,843
4,478
24,462
0
L
Jing Wei
XiTz Chef o
Jing Wei
4,050
1,919
0
163
10,752
3,672
0
6,387
4,365
0
13,159
L
7,274
2,089
0
2,063
8,601
3,235
0
4,956
3,645
18,632
2,057
L
5,982
776
0
4,111
11,360
7,766
0
6,129
5,231
0
16,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,707
Gold Earned
22,410
72
Minions Killed
108
3
Camps Cleared
6
509,334
Distance Traveled
530,942
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,487
749
48
5
5
161,115
4
W
Atlas
7,772
777
23
2
0
179,901
0
W
Eset
7,151
715
37
4
1
189,926
0
L
Jing Wei
6,304
630
14
1
0
166,281
0
L
Sol
6,989
699
35
4
1
157,884
1
L
Tyr
6,414
641
23
2
2
185,169
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role