Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
HOOPISTANK
Charybdis
Level 83
God Stats
3W - 4L
1,495 SR
Queue Stats
21W - 25L
1,564 Elo+
Solo
Nu Wa
Nu Wa
JACMD
Nu Wa
Level 90
God Stats
18W - 17L
1,632 SR
Queue Stats
38W - 49L
1,472 Elo+
Solo
Team Averages
Level 99
1,542 SR
1,512 Elo+

VS

Team Averages
Level 99
1,461 SR
1,366 Elo+
Sol
Sol
Memeshawn
Sol
Level 113
God Stats
1W - 0L
1,343 SR
Queue Stats
6W - 18L
1,276 Elo+
Solo
Chiron
Chiron
SwayyyDev
Chiron
Level 60
God Stats
1W - 2L
1,548 SR
Queue Stats
28W - 50L
1,278 Elo+
Solo
Ymir
Ymir
bohorquez24
Ymir
Level 125
God Stats
56W - 54L
1,490 SR
Queue Stats
1,029W - 1,052L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
7 / 1 / 2
10,598
815
17,736
18,581
23,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Charybdis
HOOPISTANK
Charybdis
13
1 / 5 / 8
9,151
704
12,309
15,240
6,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nu Wa
JACMD
Nu Wa
13
1 / 3 / 6
8,861
682
9,865
9,734
3,922
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 5
10,387
799
15,716
15,267
6,756
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
SwayyyDev
Chiron
15
3 / 3 / 4
9,524
733
13,559
13,638
6,194
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
2 / 2 / 4
9,123
702
5,915
20,820
22,526
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
22
9
Kills
9
9
Deaths
9
16
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
7
1
2
8
L
Charybdis
HOOPISTANK
Charybdis
1
5
8
1
L
Nu Wa
JACMD
Nu Wa
1
3
6
1.33
W
4
4
5
1.63
W
Chiron
SwayyyDev
Chiron
3
3
4
1.67
W
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,910
Damage
35,190
43,555
Taken
49,725
34,161
Mitigated
35,476
8,274
Healing
10,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
17,736
2,933
388
4,489
18,581
23,413
0
7,285
11,296
212
36,061
L
Charybdis
HOOPISTANK
Charybdis
12,309
7,802
0
2,808
15,240
6,826
839
8,139
7,101
0
39,536
L
Nu Wa
JACMD
Nu Wa
9,865
2,640
225
364
9,734
3,922
144
4,427
5,307
35,578
0
W
15,716
6,278
0
7,382
15,267
6,756
2,242
3,533
11,734
52,101
5,226
W
Chiron
SwayyyDev
Chiron
13,559
3,599
1,063
1,935
13,638
6,194
872
2,755
10,883
0
44,452
W
5,915
1,793
0
0
20,820
22,526
0
4,520
16,300
17,233
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,610
Gold Earned
29,034
143
Minions Killed
169
4
Camps Cleared
7
691,084
Distance Traveled
694,168
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
10,598
815
27
2
1
277,238
5
L
Charybdis
9,151
704
65
5
3
208,411
2
L
Nu Wa
8,861
682
51
4
0
205,435
3
W
Sol
10,387
799
67
5
3
205,136
0
W
Chiron
9,524
733
78
6
1
251,894
1
W
Ymir
9,123
702
24
2
3
237,138
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role