Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
J0vahkiin
Jormungandr
Level 129
God Stats
8W - 0L
1,788 SR
Queue Stats
348W - 40L
2,016 Elo+
Party 1
Tyr
Tyr
Xuanse97
Tyr
Level 140
God Stats
18W - 16L
1,671 SR
Queue Stats
102W - 123L
1,473 Elo+
Solo
Thoth
Thoth
azvit
Thoth
Level 63
God Stats
2W - 3L
1,517 SR
Queue Stats
143W - 157L
1,481 Elo+
Solo
Rama
Rama
我跟你拼啦
Rama
Level 160
God Stats
38W - 28L
1,592 SR
Queue Stats
540W - 208L
1,726 Elo+
Party 1
Team Averages
Level 124
1,613 SR
1,639 Elo+

VS

Team Averages
Level 119
1,442 SR
1,534 Elo+
Sylvanus
Sylvanus
DARKsLSM
Sylvanus
Level 116
God Stats
0W - 2L
1,245 SR
Queue Stats
29W - 27L
1,509 Elo+
Solo
Hel
Hel
Dehateh
Hel
Level 143
God Stats
5W - 5L
1,557 SR
Queue Stats
155W - 136L
1,536 Elo+
Solo
Neith
Neith
LaPiti
Neith
Level 96
God Stats
165W - 180L
1,554 SR
Queue Stats
165W - 180L
1,552 Elo+
Solo
Ra
Ra
ToFling
Ra
Level 84
God Stats
5W - 10L
1,483 SR
Queue Stats
163W - 161L
1,556 Elo+
Solo
Hachiman
Hachiman
kerthang
Hachiman
Level 156
God Stats
0W - 2L
1,373 SR
Queue Stats
32W - 44L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
17
7 / 0 / 12
11,532
1,153
18,777
18,812
24,706
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jormungandr
J0vahkiin
Jormungandr
17
2 / 0 / 13
11,058
1,106
13,060
13,979
14,366
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
6 / 1 / 5
11,089
1,109
12,509
18,037
13,415
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Thoth
azvit
Thoth
16
2 / 2 / 12
10,376
1,038
14,469
9,445
3,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
4 / 1 / 9
11,076
1,108
24,541
14,258
5,944
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Team 1 Tickets

259

VS

Team 2 Tickets

184

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DARKsLSM
Sylvanus
16
0 / 6 / 4
9,579
958
8,819
23,466
28,741
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hel
15
1 / 6 / 2
9,932
993
11,217
19,331
8,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
LaPiti
Neith
15
0 / 3 / 3
9,681
968
19,465
15,117
7,937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
3 / 2 / 1
10,557
1,056
7,952
9,153
3,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
kerthang
Hachiman
15
0 / 4 / 3
9,659
966
18,722
19,239
8,193
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
17
21
Kills
4
4
Deaths
21
51
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
7
0
12
13
L
Sylvanus
DARKsLSM
Sylvanus
0
6
4
0.33
L
Hel
1
6
2
0.33
W
Jormungandr
J0vahkiin
Jormungandr
2
0
13
8.5
L
Neith
LaPiti
Neith
0
3
3
0.5
L
3
2
1
1.75
W
6
1
5
8.5
W
Thoth
azvit
Thoth
2
2
12
4
L
Hachiman
kerthang
Hachiman
0
4
3
0.38
W
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,356
Damage
66,175
74,531
Taken
86,306
62,073
Mitigated
57,315
14,347
Healing
22,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
18,777
1,718
4,600
4,448
18,812
24,706
0
7,023
11,789
0
27,342
L
Sylvanus
DARKsLSM
Sylvanus
8,819
549
1,491
2,569
23,466
28,741
0
5,876
17,590
12,936
0
L
Hel
11,217
0
6,069
5,188
19,331
8,678
0
5,284
14,047
38,214
0
W
Jormungandr
J0vahkiin
Jormungandr
13,060
729
1,156
696
13,979
14,366
0
4,162
9,817
37,948
0
L
Neith
LaPiti
Neith
19,465
6,537
0
1,453
15,117
7,937
0
5,918
9,199
0
42,422
L
7,952
74
3,209
1,424
9,153
3,766
0
2,820
6,333
29,174
0
W
12,509
1,081
0
1,444
18,037
13,415
0
6,770
11,267
0
20,417
W
Thoth
azvit
Thoth
14,469
363
0
0
9,445
3,642
0
4,359
5,086
23,859
0
L
Hachiman
kerthang
Hachiman
18,722
8,200
0
670
19,239
8,193
0
7,631
11,608
0
33,382
W
24,541
22,565
0
2,003
14,258
5,944
0
5,674
8,584
0
52,319

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,131
Gold Earned
49,408
185
Minions Killed
200
6
Camps Cleared
11
1,152,425
Distance Traveled
1,044,575
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
11,532
1,153
19
2
1
243,646
3
L
Sylvanus
9,579
958
7
1
2
187,731
0
L
Hel
9,932
993
65
7
3
222,276
2
W
Jormungandr
11,058
1,106
50
5
0
242,236
0
L
Neith
9,681
968
40
4
3
198,158
1
L
Ra
10,557
1,056
51
5
1
232,501
0
W
Tyr
11,089
1,109
15
2
1
248,458
3
W
Thoth
10,376
1,038
30
3
2
217,061
0
L
Hachiman
9,659
966
37
4
2
203,909
1
W
Rama
11,076
1,108
71
7
2
201,024
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role