Player Matchup

Nemesis
Nemesis
Platinum I
FisH1058
Nemesis
Platinum I
Level 160
God Stats
23W - 20L
1,632 SR
Queue Stats
455W - 464L
2,041 MMR
Solo
Ra
Ra
Gold II
ImGuardian
Ra
Gold II
Level 160
God Stats
2W - 6L
1,615 SR
Queue Stats
321W - 330L
1,681 MMR
Solo
Anhur
Anhur
Diamond III
KakashiSannx
Anhur
Diamond III
Level 44
God Stats
28W - 17L
1,755 SR
Queue Stats
168W - 150L
2,258 MMR
Solo
Artio
Artio
Gold I
NavlagYor
Artio
Gold I
Level 127
God Stats
6W - 10L
1,559 SR
Queue Stats
357W - 377L
1,725 MMR
Solo
Kuzenbo
Kuzenbo
Gold I
Paranoia777
Kuzenbo
Gold I
Level 104
God Stats
47W - 47L
1,566 SR
Queue Stats
223W - 236L
1,728 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 119
1,626 SR
1,887 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 127
1,642 SR
1,889 MMR
Cu Chulainn
Cu Chulainn
Gold V
Kaluka101
Cu Chulainn
Gold V
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 12L
1,657 MMR
Party 1
Chiron
Chiron
Silver I
LucienVirtus
Chiron
Silver I
Level 127
God Stats
3W - 2L
1,660 SR
Queue Stats
14W - 12L
1,652 MMR
Party 1
Thoth
Thoth
Masters
Rukinder
Thoth
Masters
Level 153
God Stats
19W - 10L
1,865 SR
Queue Stats
933W - 780L
2,852 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver II
shebugsahmed
Kumbhakarna
Silver II
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,478 MMR
Solo
Fenrir
Fenrir
Gold II
汝等小儿可敢杀我
Fenrir
Gold II
Level 160
God Stats
2W - 1L
1,686 SR
Queue Stats
64W - 59L
1,804 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
FisH1058
Nemesis
18
1 / 10 / 7
11,151
446
10,636
26,473
12,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
1 / 8 / 3
10,722
429
6,959
18,218
5,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
6 / 7 / 2
13,752
550
13,377
23,330
8,090
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Artio
NavlagYor
Artio
19
2 / 5 / 3
12,056
482
12,242
29,940
30,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kuzenbo
Paranoia777
Kuzenbo
16
3 / 3 / 5
10,621
425
10,821
24,627
40,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
Yu HuangCupidAwilixKali

VS

Bans
TyrKhepriKing ArthurHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Kaluka101
Cu Chulainn
20
1 / 2 / 7
14,389
576
20,957
25,364
24,718
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chiron
20
6 / 3 / 8
14,412
576
18,114
18,974
8,447
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thoth
Rukinder
Thoth
20
12 / 2 / 11
15,545
622
33,032
12,959
6,510
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kumbhakarna
shebugsahmed
Kumbhakarna
18
1 / 2 / 23
13,399
536
8,916
26,271
26,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

20
13 / 4 / 13
15,236
609
18,265
24,037
15,334
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
95
13
Kills
33
33
Deaths
13
20
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Nemesis
FisH1058
Nemesis
1
10
7
0.45
L
1
8
3
0.31
L
6
7
2
1
W
Cu Chulainn
Kaluka101
Cu Chulainn
1
2
7
2.25
W
Chiron
6
3
8
3.33
L
Artio
NavlagYor
Artio
2
5
3
0.7
L
Kuzenbo
Paranoia777
Kuzenbo
3
3
5
1.83
W
Thoth
Rukinder
Thoth
12
2
11
8.75
W
Kumbhakarna
shebugsahmed
Kumbhakarna
1
2
23
6.25
W
13
4
13
4.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,035
Damage
99,284
122,588
Taken
107,605
97,228
Mitigated
82,000
20,852
Healing
32,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
FisH1058
Nemesis
10,636
4,186
0
2,388
26,473
12,553
187
6,829
19,644
0
110,851
L
6,959
800
1,184
1,919
18,218
5,945
0
12,262
5,956
81,477
0
L
13,377
6,069
0
2,948
23,330
8,090
0
7,873
15,457
0
98,878
W
Cu Chulainn
Kaluka101
Cu Chulainn
20,957
2,671
0
7,362
25,364
24,718
1,112
9,302
13,976
68
132,253
W
Chiron
18,114
6,715
1,177
5,427
18,974
8,447
8,949
5,205
13,638
101
144,450
L
Artio
NavlagYor
Artio
12,242
1,556
1,297
8,389
29,940
30,247
0
4,548
25,392
88,863
0
L
Kuzenbo
Paranoia777
Kuzenbo
10,821
3,217
389
2,338
24,627
40,393
26
10,174
14,453
30,413
0
W
Thoth
Rukinder
Thoth
33,032
970
0
1,742
12,959
6,510
3,090
3,233
9,560
167,887
0
W
Kumbhakarna
shebugsahmed
Kumbhakarna
8,916
845
0
6,087
26,271
26,991
67
5,164
19,491
29,089
2,267
W
18,265
4,683
0
10,926
24,037
15,334
0
7,077
16,514
48
131,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,302
Gold Earned
72,981
699
Minions Killed
801
0
Camps Cleared
0
2,340,510
Distance Traveled
2,511,927
20
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
11,151
446
152
6
0
513,346
4
L
Ra
10,722
429
155
6
0
456,056
4
L
Anhur
13,752
550
171
7
0
431,361
0
W
Cu Chulainn
14,389
576
197
8
0
465,903
6
W
Chiron
14,412
576
198
8
0
506,438
2
L
Artio
12,056
482
181
7
0
444,747
4
L
Kuzenbo
10,621
425
40
2
0
495,000
8
W
Thoth
15,545
622
225
9
0
502,355
9
W
Kumbhakarna
13,399
536
20
1
0
522,406
10
W
Fenrir
15,236
609
161
6
0
514,825
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role