Player Matchup

Mulan
Mulan
ArrowsOnTarget
Mulan
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 24L
1,501 Elo+
Party 1
Pele
Pele
Lilith_Rising04
Pele
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,500 Elo+
Party 1
Sol
Sol
goddessgrant
Sol
Level 112
God Stats
0W - 4L
1,418 SR
Queue Stats
8W - 18L
1,396 Elo+
Party 1
Team Averages
Level 84
1,473 SR
1,466 Elo+

VS

Team Averages
Level 71
1,497 SR
1,420 Elo+
Charybdis
Charybdis
HOOPISTANK
Charybdis
Level 83
God Stats
3W - 4L
1,374 SR
Queue Stats
21W - 25L
1,508 Elo+
Solo
Janus
Janus
glenski28
Janus
Level 27
God Stats
3W - 7L
1,356 SR
Queue Stats
60W - 82L
1,422 Elo+
Party 2
Ganesha
Ganesha
youngpro1237944
Ganesha
Level 103
God Stats
4W - 2L
1,761 SR
Queue Stats
78W - 113L
1,329 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 1
5,882
654
5,552
12,466
12,164
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

7
0 / 6 / 1
5,524
614
197
7,106
2,098
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

9
1 / 4 / 2
6,295
699
4,536
8,757
2,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
HOOPISTANK
Charybdis
11
6 / 1 / 3
7,525
836
7,871
7,622
2,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
glenski28
Janus
13
5 / 2 / 8
8,186
910
9,144
7,201
3,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 1 / 9
8,040
893
3,987
9,393
6,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
2
Kills
13
13
Deaths
4
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
W
Charybdis
HOOPISTANK
Charybdis
6
1
3
7.5
L
0
6
1
0.08
W
Janus
glenski28
Janus
5
2
8
4.5
L
1
4
2
0.5
W
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,285
Damage
21,002
28,329
Taken
24,216
17,100
Mitigated
12,928
1,369
Healing
7,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,552
857
0
324
12,466
12,164
0
6,165
6,009
0
15,140
W
Charybdis
HOOPISTANK
Charybdis
7,871
4,828
0
3,227
7,622
2,897
1,449
1,541
6,081
0
29,319
L
197
118
0
206
7,106
2,098
0
2,004
5,036
0
2,955
W
Janus
glenski28
Janus
9,144
1,521
0
830
7,201
3,053
336
976
6,225
35,367
0
L
4,536
1,615
0
839
8,757
2,838
0
4,500
4,153
15,825
1,413
W
3,987
593
0
3,081
9,393
6,978
219
2,279
5,386
16,636
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,701
Gold Earned
23,751
51
Minions Killed
127
0
Camps Cleared
9
376,561
Distance Traveled
504,981
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
5,882
654
17
2
0
149,270
0
W
Charybdis
7,525
836
58
6
3
160,384
0
L
Pele
5,524
614
5
1
0
81,924
1
W
Janus
8,186
910
64
7
6
172,479
2
L
Sol
6,295
699
29
3
0
145,367
0
W
Ganesha
8,040
893
5
1
0
172,118
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role