Player Matchup

Bastet
Bastet
MrAnderson_95
Bastet
Level 106
God Stats
16W - 4L
1,583 SR
Queue Stats
188W - 59L
1,676 Elo+
Party 2
Hachiman
Hachiman
NasirSavant
Hachiman
Level 148
God Stats
1W - 3L
1,697 SR
Queue Stats
270W - 128L
1,656 Elo+
Party 2
Jormungandr
Jormungandr
XABO-4EVER
Jormungandr
Level 29
God Stats
1W - 1L
1,753 SR
Queue Stats
161W - 42L
1,729 Elo+
Party 2
Bellona
Bellona
XabitoGc
Bellona
Level 146
God Stats
2W - 2L
1,538 SR
Queue Stats
201W - 75L
1,652 Elo+
Party 2
Ao Kuang
Ao Kuang
kokonut_warrior
Ao Kuang
Level 42
God Stats
0W - 3L
1,291 SR
Queue Stats
41W - 56L
1,175 Elo+
Solo
Team Averages
Level 94
1,572 SR
1,578 Elo+

VS

Team Averages
Level 92
1,646 SR
1,694 Elo+
Hera
Hera
CwispyHiryu
Hera
Level 160
God Stats
2W - 1L
1,766 SR
Queue Stats
104W - 40L
1,805 Elo+
Party 1
Thor
Thor
DragonBite8788
Thor
Level 33
God Stats
6W - 12L
1,475 SR
Queue Stats
13W - 20L
1,511 Elo+
Solo
Tyr
Tyr
OG Big Sloth
Tyr
Level 155
God Stats
7W - 3L
1,630 SR
Queue Stats
214W - 160L
1,618 Elo+
Party 1
Anhur
Anhur
OGDONKEYKOCH
Anhur
Level 67
God Stats
2W - 0L
1,704 SR
Queue Stats
79W - 29L
1,774 Elo+
Party 1
Bacchus
Bacchus
Warmgummybear
Bacchus
Level 47
God Stats
3W - 1L
1,657 SR
Queue Stats
56W - 13L
1,765 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 2
10,435
1,044
13,367
9,408
4,495
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hachiman
NasirSavant
Hachiman
15
0 / 4 / 4
9,245
925
13,996
18,496
9,106
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
XABO-4EVER
Jormungandr
15
0 / 2 / 5
10,214
1,021
5,838
15,774
20,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bellona
XabitoGc
Bellona
15
1 / 4 / 4
10,235
1,024
10,539
19,492
19,865
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ao Kuang
15
1 / 6 / 2
9,130
913
5,910
18,055
10,085
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

185

VS

Team 2 Tickets

272

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 0 / 6
12,634
1,263
31,914
3,258
1,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
2 / 0 / 10
10,456
1,046
7,812
13,573
10,162
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
3 / 0 / 9
10,805
1,081
11,178
14,252
15,893
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

16
1 / 4 / 13
10,062
1,006
15,857
12,400
7,070
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bacchus
16
1 / 1 / 14
10,985
1,099
9,473
10,751
17,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
70
5
Kills
18
18
Deaths
5
17
Assists
52
Player
Kills
Deaths
Assists
KDA
W
11
0
6
14
W
2
0
10
7
L
3
2
2
2
L
Hachiman
NasirSavant
Hachiman
0
4
4
0.5
W
3
0
9
7.5
W
1
4
13
1.88
W
Bacchus
1
1
14
8
L
Jormungandr
XABO-4EVER
Jormungandr
0
2
5
1.25
L
Bellona
XabitoGc
Bellona
1
4
4
0.75
L
Ao Kuang
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,650
Damage
76,234
81,225
Taken
54,234
64,394
Mitigated
51,796
9,776
Healing
11,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
31,914
8,735
0
0
3,258
1,565
0
446
2,812
66,165
0
W
7,812
2,092
0
3,547
13,573
10,162
0
1,725
11,848
0
19,156
L
13,367
2,872
0
1,300
9,408
4,495
0
3,247
6,077
0
38,017
L
Hachiman
NasirSavant
Hachiman
13,996
5,633
0
1,271
18,496
9,106
0
12,063
6,163
0
36,745
W
11,178
1,574
1,403
3,851
14,252
15,893
0
3,691
10,561
0
19,071
W
15,857
9,623
0
1,240
12,400
7,070
0
2,453
9,947
0
30,055
W
Bacchus
9,473
977
294
1,587
10,751
17,106
0
3,433
7,318
18,259
0
L
Jormungandr
XABO-4EVER
Jormungandr
5,838
1,772
0
1,152
15,774
20,843
0
4,996
10,287
26,955
0
L
Bellona
XabitoGc
Bellona
10,539
2,432
1,732
1,886
19,492
19,865
0
10,553
8,531
0
25,174
L
Ao Kuang
5,910
1,464
0
2,435
18,055
10,085
0
9,034
8,780
8,522
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,259
Gold Earned
54,942
178
Minions Killed
206
4
Camps Cleared
9
973,074
Distance Traveled
1,114,692
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
12,634
1,263
111
11
1
210,111
1
W
Thor
10,456
1,046
24
2
4
227,139
2
L
Bastet
10,435
1,044
54
5
2
225,014
1
L
Hachiman
9,245
925
50
5
0
175,818
0
W
Tyr
10,805
1,081
13
1
0
254,042
5
W
Anhur
10,062
1,006
37
4
2
186,644
0
W
Bacchus
10,985
1,099
21
2
2
236,756
0
L
Jormungandr
10,214
1,021
46
5
0
185,967
0
L
Bellona
10,235
1,024
26
3
2
209,116
3
L
Ao Kuang
9,130
913
2
0
0
177,159
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role