Player Matchup

Arachne
Arachne
Chin-ChinMan69
Arachne
Level 29
God Stats
6W - 4L
1,616 SR
Queue Stats
116W - 112L
1,564 Elo+
Party 2
Tiamat
Tiamat
Necrodermis-
Tiamat
Level 63
God Stats
9W - 2L
1,625 SR
Queue Stats
129W - 89L
1,611 Elo+
Party 2
Chaac
Chaac
SuperiorSoul489
Chaac
Level 38
God Stats
3W - 2L
1,458 SR
Queue Stats
21W - 15L
1,532 Elo+
Solo
Atlas
Atlas
Toxic_Synergy96
Atlas
Level 86
God Stats
45W - 32L
1,661 SR
Queue Stats
178W - 134L
1,585 Elo+
Party 2
Skadi
Skadi
l Charman l
Skadi
Level 138
God Stats
22W - 18L
1,660 SR
Queue Stats
427W - 403L
1,597 Elo+
Solo
Team Averages
Level 71
1,604 SR
1,578 Elo+

VS

Team Averages
Level 78
1,616 SR
1,479 Elo+
Terra
Terra
 
Terra
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
ChubbyBunny3037
Athena
Level 29
God Stats
29W - 28L
1,606 SR
Queue Stats
48W - 52L
1,489 Elo+
Party 1
Gilgamesh
Gilgamesh
MotAvator760
Gilgamesh
Level 38
God Stats
3W - 9L
1,551 SR
Queue Stats
32W - 62L
1,426 Elo+
Solo
Danzaburou
Danzaburou
NathanR808
Danzaburou
Level 129
God Stats
4W - 3L
1,614 SR
Queue Stats
389W - 402L
1,532 Elo+
Party 1
Janus
Janus
Not Jords
Janus
Level 39
God Stats
3W - 6L
1,810 SR
Queue Stats
211W - 269L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 0 / 1
9,363
551
5,497
15,145
6,888
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
14
1 / 1 / 1
8,381
493
5,260
8,660
5,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
0 / 0 / 1
8,401
494
7,372
18,977
10,992
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

12
3 / 1 / 2
7,263
427
12,690
13,528
7,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
2 / 0 / 4
9,369
551
12,412
10,614
4,588
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
15
0 / 1 / 0
9,176
540
13,242
11,389
8,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

10
1 / 3 / 0
6,832
402
5,083
15,741
12,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gilgamesh
MotAvator760
Gilgamesh
14
0 / 4 / 1
7,988
470
8,685
15,419
8,416
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
NathanR808
Danzaburou
13
0 / 3 / 0
7,732
455
4,351
11,957
4,543
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Janus
Not Jords
Janus
15
1 / 0 / 1
8,913
524
7,412
7,143
3,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
11
Kills
2
2
Deaths
11
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
0
1
0
0
W
5
0
1
5.5
L
1
3
0
0.33
L
Gilgamesh
MotAvator760
Gilgamesh
0
4
1
0.13
L
Danzaburou
NathanR808
Danzaburou
0
3
0
0
W
Tiamat
1
1
1
1.5
L
Janus
Not Jords
Janus
1
0
1
1.5
W
0
0
1
0.5
W
3
1
2
4
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,231
Damage
38,773
66,924
Taken
61,649
34,999
Mitigated
36,710
21,061
Healing
14,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
13,242
2,411
489
4,296
11,389
8,522
0
849
10,448
83,487
0
W
5,497
3,605
0
1,925
15,145
6,888
38
1,564
13,581
0
83,412
L
5,083
1,725
588
2,260
15,741
12,229
0
4,399
10,794
19,064
0
L
Gilgamesh
MotAvator760
Gilgamesh
8,685
3,420
0
2,511
15,419
8,416
0
3,815
10,939
0
84,973
L
Danzaburou
NathanR808
Danzaburou
4,351
2,096
0
3,277
11,957
4,543
671
1,935
9,628
0
56,360
W
Tiamat
5,260
254
84
3,208
8,660
5,068
0
2,087
6,573
72,393
0
L
Janus
Not Jords
Janus
7,412
343
0
1,167
7,143
3,000
0
4,475
2,410
88,075
0
W
7,372
2,219
0
10,402
18,977
10,992
0
12,717
5,500
0
69,160
W
12,690
3,448
0
2,997
13,528
7,463
0
6,892
6,582
28,169
5,354
W
12,412
4,253
0
2,445
10,614
4,588
918
1,663
8,951
0
100,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,777
Gold Earned
40,641
580
Minions Killed
571
0
Camps Cleared
0
1,626,139
Distance Traveled
1,617,306
8
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
9,176
540
158
9
0
320,247
4
W
Arachne
9,363
551
129
8
0
371,617
0
L
Athena
6,832
402
40
2
0
334,193
0
L
Gilgamesh
7,988
470
124
7
0
337,413
6
L
Danzaburou
7,732
455
94
6
0
299,582
3
W
Tiamat
8,381
493
136
8
0
308,753
0
L
Janus
8,913
524
155
9
0
325,871
7
W
Chaac
8,401
494
137
8
0
283,454
0
W
Atlas
7,263
427
42
2
0
354,500
6
W
Skadi
9,369
551
136
8
0
307,815
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role