Player Matchup

Neith
Neith
 
Neith
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Flapchop Vince
Cupid
Level 106
God Stats
3W - 5L
1,390 SR
Queue Stats
534W - 577L
1,558 Elo+
Solo
Loki
Loki
MrMcHamNCheese
Loki
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,488 Elo+
Party 1
Merlin
Merlin
ZaPPaCCuDDa
Merlin
Level 160
God Stats
1W - 4L
1,446 SR
Queue Stats
103W - 110L
1,477 Elo+
Solo
Tyr
Tyr
gavlaur
Tyr
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,476 Elo+
Party 1
Team Averages
Level 94
1,467 SR
1,500 Elo+

VS

Team Averages
Level 109
1,441 SR
1,496 Elo+
Ymir
Ymir
Cootlicker
Ymir
Level 18
God Stats
1W - 0L
1,212 SR
Queue Stats
5W - 3L
1,577 Elo+
Party 2
Amaterasu
Amaterasu
Fiaskos
Amaterasu
Level 143
God Stats
1W - 0L
1,403 SR
Queue Stats
31W - 21L
1,631 Elo+
Party 2
Ah Puch
Ah Puch
GODYO
Ah Puch
Level 160
God Stats
25W - 28L
1,447 SR
Queue Stats
1,992W - 2,170L
1,472 Elo+
Solo
Olorun
Olorun
Okayd3n
Olorun
Level 155
God Stats
3W - 0L
1,641 SR
Queue Stats
113W - 79L
1,617 Elo+
Party 2
Ratatoskr
Ratatoskr
Samenkobold
Ratatoskr
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 10L
1,182 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
1 / 7 / 14
9,524
733
15,638
14,752
7,299
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

6
0 / 2 / 3
4,508
347
0
1,639
723
16
5 / 10 / 7
9,552
735
9,088
18,895
9,166
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
19
7 / 6 / 6
10,736
826
20,213
16,470
8,880
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tyr
18
5 / 7 / 11
10,563
813
11,002
22,989
25,750
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 5 / 12
10,806
831
8,841
20,197
26,731
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Amaterasu
Fiaskos
Amaterasu
20
7 / 4 / 18
11,944
919
16,056
20,137
28,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ah Puch
GODYO
Ah Puch
17
0 / 4 / 14
10,364
797
10,002
10,834
4,647
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Olorun
Okayd3n
Olorun
20
15 / 4 / 10
12,720
978
26,343
16,184
9,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ratatoskr
Samenkobold
Ratatoskr
16
5 / 4 / 11
10,524
810
7,823
13,475
8,268
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
97
18
Kills
32
32
Deaths
21
41
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
7
14
1.14
W
5
5
12
2.2
W
Amaterasu
Fiaskos
Amaterasu
7
4
18
4
L
0
2
3
0.75
W
Ah Puch
GODYO
Ah Puch
0
4
14
1.75
L
5
10
7
0.85
W
Olorun
Okayd3n
Olorun
15
4
10
5
W
Ratatoskr
Samenkobold
Ratatoskr
5
4
11
2.63
L
Merlin
7
6
6
1.67
L
Tyr
5
7
11
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,941
Damage
69,065
74,745
Taken
80,827
51,818
Mitigated
77,933
16,394
Healing
31,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
15,638
3,400
101
2,601
14,752
7,299
768
8,849
5,652
0
27,968
W
8,841
640
3,550
3,961
20,197
26,731
540
6,036
14,161
17,356
0
W
Amaterasu
Fiaskos
Amaterasu
16,056
6,153
2,146
6,255
20,137
28,622
1,182
2,569
17,244
0
21,815
L
0
0
0
0
1,639
723
0
1,590
49
0
0
W
Ah Puch
GODYO
Ah Puch
10,002
159
0
3,023
10,834
4,647
563
4,056
6,778
35,268
0
L
9,088
1,606
0
1,690
18,895
9,166
676
11,214
7,525
0
16,771
W
Olorun
Okayd3n
Olorun
26,343
14,680
2,499
6,413
16,184
9,665
4,556
3,836
12,348
45,271
5,860
W
Ratatoskr
Samenkobold
Ratatoskr
7,823
1,310
879
2,508
13,475
8,268
1,230
3,716
9,759
0
14,017
L
Merlin
20,213
1,048
1,079
4,245
16,470
8,880
32
8,495
7,669
44,990
0
L
Tyr
11,002
1,760
1,145
5,533
22,989
25,750
185
11,478
11,202
0
15,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,883
Gold Earned
56,358
121
Minions Killed
141
0
Camps Cleared
0
779,541
Distance Traveled
1,053,017
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,524
733
29
2
0
182,680
0
W
Ymir
10,806
831
7
1
0
205,307
0
W
Amaterasu
11,944
919
20
2
0
242,372
0
L
Cupid
4,508
347
0
0
0
0
0
W
Ah Puch
10,364
797
52
4
0
161,050
0
L
Loki
9,552
735
24
2
0
179,842
0
W
Olorun
12,720
978
47
4
0
199,655
1
W
Ratatoskr
10,524
810
15
1
0
244,633
0
L
Merlin
10,736
826
59
5
0
192,218
0
L
Tyr
10,563
813
9
1
0
224,801
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role