Player Matchup

Osiris
Osiris
MUT4
Osiris
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 31L
1,337 Elo+
Party 1
Olorun
Olorun
Papoose225
Olorun
Level 126
God Stats
1W - 1L
1,651 SR
Queue Stats
53W - 65L
1,477 Elo+
Party 1
Loki
Loki
dtony80
Loki
Level 144
God Stats
0W - 1L
1,313 SR
Queue Stats
7W - 17L
1,353 Elo+
Party 1
Team Averages
Level 99
1,488 SR
1,389 Elo+

VS

Team Averages
Level 138
1,586 SR
1,522 Elo+
Da Ji
Da Ji
 
Da Ji
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
 
King Arthur
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Agni
Agni
RoyyRoger
Agni
Level 136
God Stats
2W - 0L
1,758 SR
Queue Stats
73W - 54L
1,566 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
MUT4
Osiris
12
0 / 4 / 5
8,297
638
7,343
13,351
14,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Olorun
Papoose225
Olorun
13
1 / 5 / 1
8,339
641
4,732
14,510
5,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Loki
dtony80
Loki
13
5 / 7 / 0
9,158
704
7,410
12,985
5,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
15
9 / 2 / 6
10,325
794
16,116
13,122
6,937
Mace

Mace

+10
Physical Power

King Arthur
 
King Arthur
14
5 / 1 / 11
9,867
759
9,206
11,126
10,584
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Agni
14
2 / 3 / 10
9,210
708
11,154
6,814
2,633
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
43
6
Kills
16
16
Deaths
6
6
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
9
2
6
6
W
King Arthur
 
King Arthur
5
1
11
10.5
L
Osiris
MUT4
Osiris
0
4
5
0.63
L
Olorun
Papoose225
Olorun
1
5
1
0.3
W
Agni
2
3
10
2.33
L
Loki
dtony80
Loki
5
7
0
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,485
Damage
36,476
40,846
Taken
31,062
25,335
Mitigated
20,154
5,116
Healing
4,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
16,116
2,942
0
2,682
13,122
6,937
332
2,234
10,393
0
31,251
W
King Arthur
 
King Arthur
9,206
1,189
0
1,300
11,126
10,584
0
2,039
8,546
0
22,120
L
Osiris
MUT4
Osiris
7,343
2,308
0
885
13,351
14,483
0
3,328
10,023
0
16,150
L
Olorun
Papoose225
Olorun
4,732
3,376
583
3,270
14,510
5,351
0
3,767
10,743
30,976
0
W
Agni
11,154
339
0
40
6,814
2,633
304
901
5,786
44,980
0
L
Loki
dtony80
Loki
7,410
2,063
0
378
12,985
5,501
0
4,620
8,365
0
23,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,794
Gold Earned
29,402
124
Minions Killed
131
5
Camps Cleared
7
680,727
Distance Traveled
722,856
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,325
794
34
3
3
244,505
4
W
King Arthur
9,867
759
21
2
1
251,044
0
L
Osiris
8,297
638
22
2
0
242,700
1
L
Olorun
8,339
641
64
5
2
224,992
3
W
Agni
9,210
708
76
6
3
227,307
3
L
Loki
9,158
704
38
3
3
213,035
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role