Player Matchup

Bacchus
Bacchus
Kiddflash19
Bacchus
Level 155
God Stats
9W - 7L
1,399 SR
Queue Stats
662W - 680L
1,591 Elo+
Solo
Mulan
Mulan
MlGUEL707
Mulan
Level 142
God Stats
2W - 4L
1,612 SR
Queue Stats
174W - 166L
1,551 Elo+
Solo
Janus
Janus
NoOrdinaryDingus
Janus
Level 153
God Stats
3W - 2L
1,650 SR
Queue Stats
361W - 314L
1,531 Elo+
Solo
Ra
Ra
Sone-olo
Ra
Level 89
God Stats
2W - 4L
1,525 SR
Queue Stats
380W - 363L
1,552 Elo+
Solo
Neith
Neith
psycho237
Neith
Level 139
God Stats
3W - 3L
1,638 SR
Queue Stats
203W - 203L
1,561 Elo+
Solo
Team Averages
Level 136
1,565 SR
1,557 Elo+

VS

Team Averages
Level 134
1,579 SR
1,578 Elo+
Bacchus
Bacchus
Calajren
Bacchus
Level 160
God Stats
1W - 0L
1,749 SR
Queue Stats
69W - 77L
1,527 Elo+
Solo
Guan Yu
Guan Yu
Cheriah
Guan Yu
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,671 Elo+
Solo
Kukulkan
Kukulkan
FuriousKiddo
Kukulkan
Level 116
God Stats
3W - 0L
1,706 SR
Queue Stats
112W - 94L
1,583 Elo+
Party 1
Vulcan
Vulcan
Kripsy
Vulcan
Level 129
God Stats
1W - 1L
1,325 SR
Queue Stats
84W - 66L
1,555 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
christian630
Morgan Le Fay
Level 106
God Stats
7W - 3L
1,615 SR
Queue Stats
229W - 231L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Kiddflash19
Bacchus
19
3 / 7 / 8
11,401
633
10,055
24,409
45,403
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mulan
MlGUEL707
Mulan
16
1 / 8 / 10
10,072
560
12,009
25,056
24,287
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
4 / 4 / 7
11,695
650
16,376
14,574
7,386
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
4 / 3 / 4
11,966
665
15,965
18,236
9,407
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
psycho237
Neith
17
3 / 5 / 6
10,461
581
14,399
20,413
9,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Calajren
Bacchus
19
3 / 5 / 18
13,024
724
13,037
22,487
35,873
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Guan Yu
Cheriah
Guan Yu
20
4 / 2 / 14
12,272
682
18,109
19,005
28,944
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mace

Mace

+10
Physical Power

Kukulkan
FuriousKiddo
Kukulkan
20
8 / 2 / 16
14,307
795
22,735
16,997
9,052
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Vulcan
Kripsy
Vulcan
20
9 / 3 / 10
12,801
711
29,693
16,356
8,386
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Morgan Le Fay
christian630
Morgan Le Fay
16
3 / 4 / 11
11,016
612
11,197
13,688
7,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
96
15
Kills
27
27
Deaths
16
35
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Calajren
Bacchus
3
5
18
2.4
W
Guan Yu
Cheriah
Guan Yu
4
2
14
5.5
W
Kukulkan
FuriousKiddo
Kukulkan
8
2
16
8
L
Bacchus
Kiddflash19
Bacchus
3
7
8
1
W
Vulcan
Kripsy
Vulcan
9
3
10
4.67
L
Mulan
MlGUEL707
Mulan
1
8
10
0.75
L
4
4
7
1.88
L
4
3
4
2
W
Morgan Le Fay
christian630
Morgan Le Fay
3
4
11
2.13
L
Neith
psycho237
Neith
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,804
Damage
94,771
102,688
Taken
88,533
95,859
Mitigated
89,540
40,850
Healing
37,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Calajren
Bacchus
13,037
1,010
3,332
2,713
22,487
35,873
359
8,640
13,847
20,544
0
W
Guan Yu
Cheriah
Guan Yu
18,109
1,909
7,479
9,256
19,005
28,944
619
9,545
9,460
0
23,866
W
Kukulkan
FuriousKiddo
Kukulkan
22,735
2,387
1,645
5,378
16,997
9,052
3,400
9,047
7,950
72,320
0
L
Bacchus
Kiddflash19
Bacchus
10,055
813
686
1,782
24,409
45,403
0
14,924
9,331
16,219
0
W
Vulcan
Kripsy
Vulcan
29,693
11,974
2,678
1,845
16,356
8,386
1,835
6,785
9,571
49,838
0
L
Mulan
MlGUEL707
Mulan
12,009
1,445
507
5,294
25,056
24,287
0
16,912
7,929
0
15,864
L
16,376
388
2,009
1,551
14,574
7,386
0
12,467
1,730
54,206
0
L
15,965
1,121
11,945
10,158
18,236
9,407
239
13,424
4,080
48,460
0
W
Morgan Le Fay
christian630
Morgan Le Fay
11,197
382
1,342
2,077
13,688
7,285
1,075
8,379
5,309
25,602
0
L
Neith
psycho237
Neith
14,399
5,237
1,105
5,813
20,413
9,376
214
16,412
2,956
0
34,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,595
Gold Earned
63,420
214
Minions Killed
197
0
Camps Cleared
0
1,528,435
Distance Traveled
1,671,969
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
13,024
724
5
0
0
337,143
1
W
Guan Yu
12,272
682
11
1
0
346,813
5
W
Kukulkan
14,307
795
97
5
0
321,753
0
L
Bacchus
11,401
633
2
0
0
309,226
1
W
Vulcan
12,801
711
42
2
0
364,418
0
L
Mulan
10,072
560
8
0
0
281,364
1
L
Janus
11,695
650
93
5
0
307,140
1
L
Ra
11,966
665
70
4
0
327,267
0
W
Morgan Le Fay
11,016
612
42
2
0
301,842
1
L
Neith
10,461
581
41
2
0
303,438
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role