Player Matchup

Olorun
Olorun
Baneland
Olorun
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 22L
1,551 Elo+
Party 2
Hou Yi
Hou Yi
Falalalala
Hou Yi
Level 66
God Stats
3W - 4L
1,682 SR
Queue Stats
18W - 21L
1,497 Elo+
Party 2
Terra
Terra
Tophshaker
Terra
Level 104
God Stats
2W - 6L
1,369 SR
Queue Stats
22W - 21L
1,565 Elo+
Party 2
Team Averages
Level 93
1,517 SR
1,538 Elo+

VS

Team Averages
Level 110
1,509 SR
1,513 Elo+
Sol
Sol
 
Sol
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Hays2k
Danzaburou
Level 83
God Stats
14W - 11L
1,560 SR
Queue Stats
128W - 131L
1,504 Elo+
Party 1
King Arthur
King Arthur
Kennym1
King Arthur
Level 128
God Stats
1W - 3L
1,466 SR
Queue Stats
98W - 112L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Baneland
Olorun
14
5 / 2 / 10
10,353
740
9,580
13,685
6,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hou Yi
Falalalala
Hou Yi
18
15 / 3 / 8
12,517
894
22,290
16,062
8,598
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Terra
16
4 / 3 / 17
11,169
798
11,727
16,918
22,282
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
3 / 7 / 4
9,599
686
11,642
15,090
7,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Danzaburou
Hays2k
Danzaburou
15
4 / 9 / 4
10,471
748
15,812
17,487
8,664
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

King Arthur
Kennym1
King Arthur
13
1 / 8 / 4
8,991
642
7,174
19,848
17,879
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
20
24
Kills
8
8
Deaths
24
35
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
7
4
0.71
W
Olorun
Baneland
Olorun
5
2
10
5
W
Hou Yi
Falalalala
Hou Yi
15
3
8
6.33
L
Danzaburou
Hays2k
Danzaburou
4
9
4
0.67
L
King Arthur
Kennym1
King Arthur
1
8
4
0.38
W
Terra
4
3
17
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,597
Damage
34,628
46,665
Taken
52,425
37,468
Mitigated
33,949
16,696
Healing
6,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
11,642
2,563
140
3,435
15,090
7,406
378
7,129
7,961
33,910
3,168
W
Olorun
Baneland
Olorun
9,580
4,165
930
6,559
13,685
6,588
1,382
3,142
10,543
39,186
0
W
Hou Yi
Falalalala
Hou Yi
22,290
13,717
0
3,204
16,062
8,598
1,475
5,043
11,019
0
54,961
L
Danzaburou
Hays2k
Danzaburou
15,812
4,625
160
2,160
17,487
8,664
0
9,560
7,927
0
38,759
L
King Arthur
Kennym1
King Arthur
7,174
523
0
250
19,848
17,879
0
4,921
14,927
342
25,043
W
Terra
11,727
1,604
1,930
4,073
16,918
22,282
215
3,323
13,595
23,802
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,039
Gold Earned
29,061
145
Minions Killed
134
5
Camps Cleared
5
721,417
Distance Traveled
628,725
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,599
686
44
3
4
194,569
1
W
Olorun
10,353
740
54
4
2
214,864
0
W
Hou Yi
12,517
894
63
5
2
224,782
0
L
Danzaburou
10,471
748
65
5
1
185,442
2
L
King Arthur
8,991
642
25
2
0
248,714
0
W
Terra
11,169
798
28
2
1
281,771
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role