Player Matchup

Artio
Artio
Hyderabadi1452
Artio
Level 93
God Stats
4W - 1L
1,573 SR
Queue Stats
199W - 261L
1,399 Elo+
Solo
Scylla
Scylla
MoistVodkaa
Scylla
Level 128
God Stats
1W - 0L
1,473 SR
Queue Stats
16W - 14L
1,468 Elo+
Solo
Cthulhu
Cthulhu
Slopps
Cthulhu
Level 80
God Stats
8W - 0L
1,422 SR
Queue Stats
217W - 204L
1,352 Elo+
Solo
Nox
Nox
ThaKingIs_Dead
Nox
Level 123
God Stats
3W - 3L
1,517 SR
Queue Stats
75W - 66L
1,444 Elo+
Solo
Da Ji
Da Ji
callme1nsane_
Da Ji
Level 47
God Stats
4W - 1L
1,583 SR
Queue Stats
178W - 232L
1,356 Elo+
Solo
Team Averages
Level 94
1,514 SR
1,404 Elo+

VS

Team Averages
Level 84
1,476 SR
1,390 Elo+
Medusa
Medusa
PhysicalFTW
Medusa
Level 49
God Stats
19W - 13L
1,494 SR
Queue Stats
394W - 402L
1,374 Elo+
Party 2
Janus
Janus
RedZoneReed
Janus
Level 105
God Stats
5W - 2L
1,457 SR
Queue Stats
205W - 208L
1,375 Elo+
Party 1
Bellona
Bellona
UnderALunaLight
Bellona
Level 160
God Stats
14W - 15L
1,509 SR
Queue Stats
1,501W - 1,624L
1,362 Elo+
Party 2
Tyr
Tyr
X69ROCketX69
Tyr
Level 78
God Stats
2W - 3L
1,421 SR
Queue Stats
159W - 182L
1,488 Elo+
Party 1
Hera
Hera
Xx-Manny-xX-PR
Hera
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 35L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 3 / 17
9,730
811
6,942
16,818
17,028
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Scylla
16
5 / 2 / 13
9,664
805
10,563
10,773
4,068
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cthulhu
Slopps
Cthulhu
18
4 / 2 / 22
10,204
850
13,678
12,383
10,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
3 / 4 / 13
10,101
842
8,030
10,728
5,612
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Magic Focus

Magic Focus

+20
Magical Power

17
11 / 2 / 13
10,219
852
13,167
10,501
5,632
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
2 / 7 / 3
7,931
661
9,248
11,382
5,014
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
4 / 4 / 2
10,109
842
14,016
9,987
4,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
0 / 5 / 5
7,605
634
2,907
12,125
12,984
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

17
6 / 5 / 5
9,857
821
11,311
17,212
14,206
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 8 / 1
7,631
636
9,018
10,706
4,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
29
28
Kills
13
13
Deaths
29
78
Assists
16
Player
Kills
Deaths
Assists
KDA
W
5
3
17
4.5
W
Scylla
5
2
13
5.75
L
Medusa
2
7
3
0.5
L
4
4
2
1.25
W
Cthulhu
Slopps
Cthulhu
4
2
22
7.5
W
3
4
13
2.38
L
0
5
5
0.5
L
6
5
5
1.7
L
1
8
1
0.19
W
11
2
13
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,380
Damage
46,500
61,203
Taken
61,412
42,585
Mitigated
41,427
28,813
Healing
8,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,942
976
4,950
4,850
16,818
17,028
232
4,899
11,919
15,073
0
W
Scylla
10,563
1,070
1,825
2,215
10,773
4,068
1,908
4,701
6,072
20,758
0
L
Medusa
9,248
3,524
101
789
11,382
5,014
342
6,361
4,857
0
16,242
L
14,016
99
0
1,164
9,987
4,717
204
5,686
4,045
37,739
0
W
Cthulhu
Slopps
Cthulhu
13,678
534
4,166
3,193
12,383
10,245
287
6,665
5,718
23,331
0
W
8,030
870
2,055
1,050
10,728
5,612
994
4,165
6,563
24,033
0
L
2,907
1,015
1,399
991
12,125
12,984
616
7,102
4,811
0
7,884
L
11,311
895
273
3,027
17,212
14,206
0
11,408
5,314
93
15,753
L
9,018
2,169
492
630
10,706
4,506
191
7,292
3,172
14,380
0
W
13,167
3,327
2,091
2,418
10,501
5,632
754
2,697
7,804
0
20,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,918
Gold Earned
43,133
121
Minions Killed
98
0
Camps Cleared
0
1,177,600
Distance Traveled
975,231
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
9,730
811
8
1
0
236,389
0
W
Scylla
9,664
805
20
2
0
204,156
0
L
Medusa
7,931
661
10
1
0
199,373
0
L
Janus
10,109
842
52
4
0
189,308
1
W
Cthulhu
10,204
850
31
3
0
256,100
1
W
Nox
10,101
842
51
4
0
225,830
5
L
Bellona
7,605
634
8
1
0
192,899
1
L
Tyr
9,857
821
10
1
0
204,630
0
L
Hera
7,631
636
18
2
0
189,021
0
W
Da Ji
10,219
852
11
1
0
255,125
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role