Player Matchup

Hun Batz
Hun Batz
Feoduis
Hun Batz
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,415 Elo+
Party 1
Scylla
Scylla
Lucylyds
Scylla
Level 17
God Stats
0W - 2L
1,273 SR
Queue Stats
2W - 4L
1,415 Elo+
Party 1
Ah Puch
Ah Puch
SentrySalmon
Ah Puch
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,459 Elo+
Party 1
Team Averages
Level 56
1,424 SR
1,430 Elo+

VS

Team Averages
Level 94
1,486 SR
1,619 Elo+
Tsukuyomi
Tsukuyomi
Mixgod1422
Tsukuyomi
Level 105
God Stats
7W - 7L
1,682 SR
Queue Stats
169W - 155L
1,677 Elo+
Solo
Chaac
Chaac
The 1Escanor127
Chaac
Level 149
God Stats
2W - 2L
1,277 SR
Queue Stats
11W - 11L
1,499 Elo+
Party 2
Aphrodite
Aphrodite
trinityml
Aphrodite
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,680 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Feoduis
Hun Batz
15
2 / 4 / 1
10,633
591
12,660
20,389
10,282
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
Lucylyds
Scylla
13
0 / 10 / 2
9,623
535
6,523
15,712
6,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ah Puch
SentrySalmon
Ah Puch
15
1 / 6 / 1
10,551
586
17,612
14,988
7,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Mixgod1422
Tsukuyomi
19
12 / 1 / 6
13,684
760
25,691
21,327
16,379
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
5 / 2 / 13
12,367
687
13,218
23,558
26,467
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Aphrodite
trinityml
Aphrodite
17
3 / 0 / 14
12,899
717
7,486
16,067
11,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
53
3
Kills
20
20
Deaths
3
4
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Feoduis
Hun Batz
2
4
1
0.63
L
Scylla
Lucylyds
Scylla
0
10
2
0.1
W
Tsukuyomi
Mixgod1422
Tsukuyomi
12
1
6
15
L
Ah Puch
SentrySalmon
Ah Puch
1
6
1
0.25
W
5
2
13
5.75
W
Aphrodite
trinityml
Aphrodite
3
0
14
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,795
Damage
46,395
51,089
Taken
60,952
23,451
Mitigated
54,719
1,099
Healing
32,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Feoduis
Hun Batz
12,660
1,424
0
250
20,389
10,282
0
4,351
16,038
0
35,265
L
Scylla
Lucylyds
Scylla
6,523
632
0
0
15,712
6,108
0
2,099
13,613
22,610
0
W
Tsukuyomi
Mixgod1422
Tsukuyomi
25,691
5,801
0
3,661
21,327
16,379
2,151
5,409
15,578
0
68,861
L
Ah Puch
SentrySalmon
Ah Puch
17,612
338
0
849
14,988
7,061
0
1,405
13,583
65,379
0
W
13,218
1,200
0
10,918
23,558
26,467
626
9,727
13,831
0
42,485
W
Aphrodite
trinityml
Aphrodite
7,486
1,579
7,216
10,603
16,067
11,873
390
10,078
5,989
33,009
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,807
Gold Earned
38,950
191
Minions Killed
169
6
Camps Cleared
8
870,040
Distance Traveled
995,304
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
10,633
591
51
3
2
329,953
4
L
Scylla
9,623
535
36
2
0
270,117
2
W
Tsukuyomi
13,684
760
58
3
3
369,740
4
L
Ah Puch
10,551
586
104
6
4
269,970
2
W
Chaac
12,367
687
49
3
4
294,455
1
W
Aphrodite
12,899
717
62
3
1
331,109
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role