Player Matchup

Tiamat
Tiamat
DirtyWaffle
Tiamat
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 32L
1,369 Elo+
Party 1
Danzaburou
Danzaburou
Guayabatman
Danzaburou
Level 27
God Stats
4W - 1L
1,262 SR
Queue Stats
60W - 91L
1,314 Elo+
Party 3
Anubis
Anubis
IB A R IB 0 S A
Anubis
Level 112
God Stats
5W - 1L
1,886 SR
Queue Stats
114W - 135L
1,374 Elo+
Solo
Artemis
Artemis
LaMermeMx
Artemis
Level 123
God Stats
10W - 6L
1,440 SR
Queue Stats
260W - 312L
1,367 Elo+
Party 3
Medusa
Medusa
SpitefulRage
Medusa
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 10L
1,296 Elo+
Party 1
Team Averages
Level 63
1,518 SR
1,344 Elo+

VS

Team Averages
Level 77
1,456 SR
1,474 Elo+
Bacchus
Bacchus
GeneralBNDIT
Bacchus
Level 100
God Stats
2W - 3L
1,627 SR
Queue Stats
82W - 90L
1,442 Elo+
Party 2
Jormungandr
Jormungandr
Gneph
Jormungandr
Level 85
God Stats
5W - 1L
1,673 SR
Queue Stats
63W - 63L
1,519 Elo+
Party 4
Da Ji
Da Ji
PermaL
Da Ji
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 25L
1,499 Elo+
Party 4
Medusa
Medusa
SIRR CREEPY
Medusa
Level 109
God Stats
5W - 5L
1,332 SR
Queue Stats
117W - 136L
1,393 Elo+
Party 2
Mercury
Mercury
kaivq
Mercury
Level 66
God Stats
0W - 3L
1,147 SR
Queue Stats
17W - 15L
1,518 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
20
8 / 3 / 16
13,227
778
20,223
12,823
11,620
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Danzaburou
Guayabatman
Danzaburou
20
11 / 4 / 18
14,665
863
16,281
16,272
9,602
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
7 / 5 / 21
13,101
771
20,423
14,591
9,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
LaMermeMx
Artemis
16
3 / 7 / 21
10,843
638
16,230
16,104
8,503
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Medusa
19
6 / 5 / 18
12,638
743
13,215
11,951
6,527
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
GeneralBNDIT
Bacchus
17
1 / 8 / 11
10,915
642
9,463
19,007
26,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jormungandr
Gneph
Jormungandr
20
8 / 5 / 12
13,412
789
17,661
22,841
23,573
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Da Ji
PermaL
Da Ji
17
2 / 7 / 8
10,502
618
6,043
16,107
7,617
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
19
8 / 8 / 10
11,935
702
21,085
18,447
9,602
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
kaivq
Mercury
17
5 / 8 / 6
10,787
635
11,192
17,411
7,652
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
71
35
Kills
24
24
Deaths
36
94
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Tiamat
8
3
16
5.33
L
Bacchus
GeneralBNDIT
Bacchus
1
8
11
0.81
L
Jormungandr
Gneph
Jormungandr
8
5
12
2.8
W
Danzaburou
Guayabatman
Danzaburou
11
4
18
5
W
7
5
21
3.5
W
Artemis
LaMermeMx
Artemis
3
7
21
1.93
L
Da Ji
PermaL
Da Ji
2
7
8
0.86
L
Medusa
8
8
10
1.63
W
Medusa
6
5
18
3
L
Mercury
kaivq
Mercury
5
8
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,372
Damage
65,444
71,741
Taken
93,813
45,568
Mitigated
74,621
26,015
Healing
22,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
20,223
1,904
446
4,374
12,823
11,620
1,657
3,976
8,847
35,677
0
L
Bacchus
GeneralBNDIT
Bacchus
9,463
887
1,577
1,667
19,007
26,177
0
9,018
9,989
15,907
0
L
Jormungandr
Gneph
Jormungandr
17,661
2,681
2,788
4,350
22,841
23,573
0
9,388
13,453
46,972
0
W
Danzaburou
Guayabatman
Danzaburou
16,281
6,841
1,839
5,851
16,272
9,602
1,073
6,646
9,626
0
49,305
W
20,423
175
1,815
4,428
14,591
9,316
951
5,616
8,975
40,130
0
W
Artemis
LaMermeMx
Artemis
16,230
7,270
1,901
3,924
16,104
8,503
1,714
6,812
9,292
0
21,952
L
Da Ji
PermaL
Da Ji
6,043
930
1,485
2,205
16,107
7,617
0
6,226
9,881
0
11,233
L
Medusa
21,085
6,635
988
2,818
18,447
9,602
0
7,589
10,858
0
41,013
W
Medusa
13,215
5,642
0
1,437
11,951
6,527
2,737
4,074
7,877
0
30,297
L
Mercury
kaivq
Mercury
11,192
2,545
1,334
3,194
17,411
7,652
0
8,425
8,986
0
19,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,474
Gold Earned
57,551
189
Minions Killed
163
0
Camps Cleared
0
1,465,342
Distance Traveled
1,451,974
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
13,227
778
31
2
0
292,604
0
L
Bacchus
10,915
642
10
1
0
268,127
0
L
Jormungandr
13,412
789
71
4
0
311,202
0
W
Danzaburou
14,665
863
54
3
0
312,289
2
W
Anubis
13,101
771
57
3
0
286,750
0
W
Artemis
10,843
638
16
1
0
254,823
1
L
Da Ji
10,502
618
22
1
0
283,318
0
L
Medusa
11,935
702
47
3
0
275,480
3
W
Medusa
12,638
743
31
2
0
318,876
1
L
Mercury
10,787
635
13
1
0
313,847
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role