Player Matchup

Arachne
Arachne
GameRaven13
Arachne
Level 35
God Stats
3W - 2L
1,423 SR
Queue Stats
10W - 23L
1,254 Elo+
Solo
Sol
Sol
PortilloAE
Sol
Level 49
God Stats
2W - 3L
1,390 SR
Queue Stats
194W - 237L
1,415 Elo+
Solo
Ymir
Ymir
Synth3ticMan
Ymir
Level 46
God Stats
2W - 3L
1,335 SR
Queue Stats
57W - 25L
1,722 Elo+
Party 2
Hercules
Hercules
ToastedCutlery8
Hercules
Level 27
God Stats
4W - 0L
1,844 SR
Queue Stats
87W - 50L
1,696 Elo+
Party 2
Anhur
Anhur
ourrockk
Anhur
Level 127
God Stats
2W - 2L
1,518 SR
Queue Stats
200W - 176L
1,591 Elo+
Party 2
Team Averages
Level 57
1,502 SR
1,535 Elo+

VS

Team Averages
Level 51
1,358 SR
1,261 Elo+
Bellona
Bellona
Maldades666
Bellona
Level 29
God Stats
1W - 2L
1,422 SR
Queue Stats
69W - 117L
1,269 Elo+
Party 1
Izanami
Izanami
UrSancho1
Izanami
Level 52
God Stats
34W - 51L
1,348 SR
Queue Stats
187W - 273L
1,285 Elo+
Party 1
Athena
Athena
Zamudio47
Athena
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 51L
1,274 Elo+
Party 1
Arachne
Arachne
achesie7e
Arachne
Level 81
God Stats
6W - 11L
1,304 SR
Queue Stats
215W - 352L
1,325 Elo+
Party 1
Anubis
Anubis
kchirul
Anubis
Level 23
God Stats
19W - 35L
1,217 SR
Queue Stats
40W - 85L
1,151 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
GameRaven13
Arachne
20
2 / 2 / 7
13,186
527
8,848
30,047
17,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
5 / 0 / 9
14,644
586
18,351
16,057
7,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

18
5 / 5 / 12
13,193
528
13,619
26,355
38,559
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hercules
20
12 / 1 / 6
15,401
616
24,578
24,970
41,684
Sigil of The Old Guard

Sigil of The Old Guard

+25
Physical Power
+35
Magical Power
+40
Physical Protection
+65
Magical Protection

PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anhur
ourrockk
Anhur
20
8 / 4 / 9
14,243
570
29,010
22,054
8,132
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Maldades666
Bellona
17
0 / 7 / 3
9,981
399
5,907
26,871
27,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
UrSancho1
Izanami
19
4 / 7 / 0
11,817
473
11,682
22,397
7,389
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Athena
Zamudio47
Athena
15
1 / 5 / 4
10,481
419
4,968
24,154
21,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Arachne
achesie7e
Arachne
15
3 / 7 / 1
9,444
378
10,482
25,387
11,628
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
kchirul
Anubis
17
2 / 6 / 2
11,143
446
11,366
17,708
10,112
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
20
32
Kills
10
12
Deaths
32
43
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Arachne
GameRaven13
Arachne
2
2
7
2.75
L
Bellona
Maldades666
Bellona
0
7
3
0.21
W
5
0
9
9.5
W
5
5
12
2.2
W
Hercules
12
1
6
15
L
Izanami
UrSancho1
Izanami
4
7
0
0.57
L
Athena
Zamudio47
Athena
1
5
4
0.6
L
Arachne
achesie7e
Arachne
3
7
1
0.5
L
Anubis
kchirul
Anubis
2
6
2
0.5
W
Anhur
ourrockk
Anhur
8
4
9
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,406
Damage
44,405
119,483
Taken
116,517
113,329
Mitigated
77,885
50,644
Healing
22,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
GameRaven13
Arachne
8,848
4,362
0
14,235
30,047
17,823
734
2,681
27,366
0
164,389
L
Bellona
Maldades666
Bellona
5,907
826
102
6,735
26,871
27,297
444
3,753
23,118
0
50,054
W
18,351
5,576
0
12,698
16,057
7,131
4,721
5,116
10,941
130,069
11,037
W
13,619
3,421
0
2,520
26,355
38,559
103
3,306
21,619
60,443
0
W
Hercules
24,578
6,357
0
13,176
24,970
41,684
1,974
1,173
23,797
243
113,996
L
Izanami
UrSancho1
Izanami
11,682
8,336
383
4,284
22,397
7,389
676
3,981
18,416
0
91,420
L
Athena
Zamudio47
Athena
4,968
1,647
0
3,347
24,154
21,459
0
9,029
15,125
34,507
0
L
Arachne
achesie7e
Arachne
10,482
7,226
0
2,229
25,387
11,628
0
6,710
18,677
0
58,634
L
Anubis
kchirul
Anubis
11,366
790
0
5,580
17,708
10,112
860
7,528
10,180
83,902
0
W
Anhur
ourrockk
Anhur
29,010
16,405
0
8,015
22,054
8,132
5,081
5,052
15,437
0
114,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,667
Gold Earned
52,866
829
Minions Killed
499
0
Camps Cleared
0
2,345,855
Distance Traveled
2,189,876
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
13,186
527
180
7
0
510,289
0
L
Bellona
9,981
399
68
3
0
443,870
2
W
Sol
14,644
586
217
9
0
474,713
3
W
Ymir
13,193
528
68
3
0
438,612
3
W
Hercules
15,401
616
202
8
0
497,790
5
L
Izanami
11,817
473
153
6
0
412,936
0
L
Athena
10,481
419
55
2
0
454,113
6
L
Arachne
9,444
378
77
3
0
499,603
0
L
Anubis
11,143
446
146
6
0
379,354
1
W
Anhur
14,243
570
162
6
0
424,451
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role