Player Matchup

Chaac
Chaac
MUT4
Chaac
Level 27
God Stats
1W - 2L
1,705 SR
Queue Stats
16W - 31L
1,310 Elo+
Party 1
Thoth
Thoth
Papoose225
Thoth
Level 126
God Stats
0W - 3L
1,175 SR
Queue Stats
53W - 65L
1,472 Elo+
Party 1
Hachiman
Hachiman
dtony80
Hachiman
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 17L
1,307 Elo+
Party 1
Team Averages
Level 99
1,460 SR
1,363 Elo+

VS

Team Averages
Level 80
1,551 SR
1,534 Elo+
Ishtar
Ishtar
BussyCreampie
Ishtar
Level 28
God Stats
3W - 4L
1,517 SR
Queue Stats
25W - 41L
1,419 Elo+
Party 2
Cthulhu
Cthulhu
ReiInamorato
Cthulhu
Level 52
God Stats
14W - 20L
1,401 SR
Queue Stats
75W - 111L
1,376 Elo+
Party 2
Scylla
Scylla
Situate
Scylla
Level 160
God Stats
2W - 1L
1,736 SR
Queue Stats
80W - 34L
1,808 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
MUT4
Chaac
14
2 / 6 / 4
9,918
620
14,097
19,161
19,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thoth
14
3 / 6 / 4
10,312
645
10,170
11,861
3,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hachiman
dtony80
Hachiman
15
6 / 7 / 4
11,198
700
15,556
18,646
6,732
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 5 / 11
12,281
768
16,247
15,053
7,791
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cthulhu
ReiInamorato
Cthulhu
15
2 / 4 / 8
10,608
663
7,845
18,351
18,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Scylla
Situate
Scylla
18
10 / 2 / 6
12,617
789
19,268
14,612
5,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
44
11
Kills
19
19
Deaths
11
12
Assists
25
Player
Kills
Deaths
Assists
KDA
W
7
5
11
2.5
L
Chaac
MUT4
Chaac
2
6
4
0.67
L
Thoth
3
6
4
0.83
W
Cthulhu
ReiInamorato
Cthulhu
2
4
8
1.5
W
Scylla
Situate
Scylla
10
2
6
6.5
L
Hachiman
dtony80
Hachiman
6
7
4
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,823
Damage
43,360
49,668
Taken
48,016
30,507
Mitigated
32,235
5,163
Healing
10,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,247
9,715
0
3,546
15,053
7,791
2,157
3,561
11,231
0
47,778
L
Chaac
MUT4
Chaac
14,097
1,027
0
3,746
19,161
19,906
22
8,684
10,477
0
26,419
L
Thoth
10,170
1,026
0
0
11,861
3,869
0
7,885
3,976
34,262
0
W
Cthulhu
ReiInamorato
Cthulhu
7,845
285
155
1,624
18,351
18,587
0
5,188
12,511
20,699
0
W
Scylla
Situate
Scylla
19,268
1,155
0
5,381
14,612
5,857
60
2,017
12,101
69,780
0
L
Hachiman
dtony80
Hachiman
15,556
9,358
0
1,417
18,646
6,732
382
10,837
7,809
0
42,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,428
Gold Earned
35,506
135
Minions Killed
197
3
Camps Cleared
9
793,961
Distance Traveled
896,045
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
12,281
768
53
3
1
284,762
2
L
Chaac
9,918
620
26
2
1
297,668
4
L
Thoth
10,312
645
62
4
1
253,734
0
W
Cthulhu
10,608
663
34
2
1
311,473
1
W
Scylla
12,617
789
110
7
7
299,810
1
L
Hachiman
11,198
700
47
3
1
242,559
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role