Player Matchup

Discordia
Discordia
G00fy g00bers69
Discordia
Level 118
God Stats
4W - 1L
1,714 SR
Queue Stats
111W - 112L
1,452 Elo+
Party 1
Chaac
Chaac
S1R R34PER
Chaac
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 24L
1,400 Elo+
Party 1
Da Ji
Da Ji
S1R Z3US
Da Ji
Level 107
God Stats
3W - 0L
1,805 SR
Queue Stats
115W - 82L
1,480 Elo+
Party 1
Sylvanus
Sylvanus
SirBaronTable
Sylvanus
Level 123
God Stats
4W - 3L
1,603 SR
Queue Stats
104W - 101L
1,441 Elo+
Party 1
Ymir
Ymir
SirCancreir
Ymir
Level 126
God Stats
7W - 5L
1,522 SR
Queue Stats
174W - 160L
1,461 Elo+
Party 1
Team Averages
Level 107
1,629 SR
1,447 Elo+

VS

Team Averages
Level 83
1,343 SR
1,318 Elo+
Vamana
Vamana
Dragon wolf6959
Vamana
Level 124
God Stats
1W - 3L
1,398 SR
Queue Stats
116W - 129L
1,347 Elo+
Party 2
Sol
Sol
Fire and Bryce
Sol
Level 21
God Stats
5W - 3L
1,040 SR
Queue Stats
83W - 123L
1,329 Elo+
Party 2
Bastet
Bastet
LadyAeval
Bastet
Level 124
God Stats
6W - 8L
1,491 SR
Queue Stats
516W - 513L
1,294 Elo+
Solo
Ra
Ra
Og Gee Yeet
Ra
Level 100
God Stats
3W - 1L
1,381 SR
Queue Stats
40W - 60L
1,298 Elo+
Party 2
Odin
Odin
Young cuh420
Odin
Level 46
God Stats
4W - 11L
1,405 SR
Queue Stats
217W - 226L
1,323 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
G00fy g00bers69
Discordia
20
5 / 3 / 21
12,809
801
19,957
10,845
4,745
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
18
3 / 3 / 23
11,031
689
18,730
19,362
23,024
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Da Ji
S1R Z3US
Da Ji
18
10 / 5 / 9
12,015
751
14,503
17,077
10,936
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Sylvanus
SirBaronTable
Sylvanus
20
7 / 3 / 18
12,794
800
15,407
24,593
29,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
6 / 5 / 21
11,773
736
16,122
23,054
20,140
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 6 / 7
11,102
694
16,034
28,118
17,758
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

18
3 / 8 / 8
11,415
713
18,826
21,274
8,516
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bastet
LadyAeval
Bastet
17
1 / 5 / 7
10,182
636
8,828
14,153
6,199
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
4 / 4 / 8
11,740
734
22,514
19,305
9,514
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
4 / 8 / 9
11,151
697
10,492
21,442
21,480
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
57
31
Kills
18
19
Deaths
31
92
Assists
39
Player
Kills
Deaths
Assists
KDA
L
6
6
7
1.58
L
3
8
8
0.88
W
Discordia
G00fy g00bers69
Discordia
5
3
21
5.17
L
Bastet
LadyAeval
Bastet
1
5
7
0.9
L
4
4
8
2
W
Chaac
3
3
23
4.83
W
Da Ji
S1R Z3US
Da Ji
10
5
9
2.9
W
Sylvanus
SirBaronTable
Sylvanus
7
3
18
5.33
W
6
5
21
3.3
L
4
8
9
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,719
Damage
76,694
94,931
Taken
104,292
88,675
Mitigated
63,467
36,890
Healing
40,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,034
9,816
112
8,762
28,118
17,758
120
13,746
14,372
0
24,963
L
18,826
6,442
388
5,687
21,274
8,516
877
11,106
10,168
40,049
0
W
Discordia
G00fy g00bers69
Discordia
19,957
1,276
1,022
2,797
10,845
4,745
1,574
3,348
7,497
49,129
0
L
Bastet
LadyAeval
Bastet
8,828
2,379
2,752
3,361
14,153
6,199
0
7,514
6,639
0
16,638
L
22,514
2,254
9,294
8,290
19,305
9,514
237
10,744
8,561
38,791
0
W
Chaac
18,730
1,469
1,438
4,803
19,362
23,024
1,322
11,209
8,153
2,217
32,325
W
Da Ji
S1R Z3US
Da Ji
14,503
3,994
1,617
3,302
17,077
10,936
2,477
4,895
12,182
0
25,763
W
Sylvanus
SirBaronTable
Sylvanus
15,407
3,251
8,980
9,796
24,593
29,830
1,623
12,580
12,013
27,615
0
W
16,122
3,220
1,449
1,686
23,054
20,140
1,517
9,308
13,746
28,526
943
L
10,492
1,903
489
1,094
21,442
21,480
123
8,882
12,560
0
18,500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,422
Gold Earned
55,590
168
Minions Killed
145
0
Camps Cleared
0
1,402,620
Distance Traveled
1,469,016
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
11,102
694
21
1
0
310,492
0
L
Sol
11,415
713
49
3
0
250,189
0
W
Discordia
12,809
801
70
4
0
294,528
0
L
Bastet
10,182
636
17
1
0
320,423
1
L
Ra
11,740
734
44
3
0
287,273
4
W
Chaac
11,031
689
18
1
0
312,249
1
W
Da Ji
12,015
751
29
2
0
267,676
0
W
Sylvanus
12,794
800
22
1
0
249,501
0
W
Ymir
11,773
736
29
2
0
278,666
0
L
Odin
11,151
697
14
1
0
300,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role