Player Matchup

Danzaburou
Danzaburou
BIOHAZARDDUCK
Danzaburou
Level 72
God Stats
0W - 2L
1,878 SR
Queue Stats
1W - 4L
1,427 Elo+
Party 1
Pele
Pele
BringleBram
Pele
Level 128
God Stats
3W - 1L
1,881 SR
Queue Stats
269W - 271L
1,664 Elo+
Party 1
King Arthur
King Arthur
LMFG54
King Arthur
Level 124
God Stats
5W - 5L
1,628 SR
Queue Stats
116W - 112L
1,690 Elo+
Party 1
Ymir
Ymir
Sloshedin
Ymir
Level 127
God Stats
3W - 1L
1,870 SR
Queue Stats
82W - 83L
1,597 Elo+
Party 1
Eset
Eset
Troglodyteavi
Eset
Level 145
God Stats
3W - 4L
1,649 SR
Queue Stats
345W - 370L
1,640 Elo+
Party 1
Team Averages
Level 119
1,781 SR
1,604 Elo+

VS

Team Averages
Level 152
1,560 SR
1,603 Elo+
Sylvanus
Sylvanus
FloatedRapier99
Sylvanus
Level 155
God Stats
3W - 3L
1,352 SR
Queue Stats
152W - 149L
1,593 Elo+
Party 2
King Arthur
King Arthur
SireBubblot
King Arthur
Level 150
God Stats
62W - 59L
1,568 SR
Queue Stats
844W - 844L
1,607 Elo+
Solo
Hera
Hera
herarule69
Hera
Level 140
God Stats
31W - 35L
1,560 SR
Queue Stats
67W - 73L
1,580 Elo+
Party 2
Neith
Neith
tommiiboii25
Neith
Level 160
God Stats
30W - 28L
1,619 SR
Queue Stats
417W - 408L
1,590 Elo+
Solo
Bakasura
Bakasura
xDjingo
Bakasura
Level 155
God Stats
18W - 9L
1,699 SR
Queue Stats
283W - 254L
1,645 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BIOHAZARDDUCK
Danzaburou
15
0 / 5 / 1
9,269
441
7,520
13,456
4,611
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
3 / 4 / 2
9,957
474
10,529
20,810
8,236
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
LMFG54
King Arthur
18
0 / 2 / 0
11,224
534
8,305
17,881
22,607
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ymir
14
1 / 6 / 3
9,199
438
4,264
24,456
27,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
2 / 5 / 0
10,279
489
10,961
12,374
5,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
17
2 / 1 / 15
11,179
532
11,053
20,578
24,619
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

King Arthur
SireBubblot
King Arthur
18
0 / 0 / 2
11,337
540
10,704
12,452
14,949
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

18
3 / 2 / 9
10,969
522
14,978
8,816
3,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
8 / 1 / 5
12,891
614
13,971
13,727
6,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Bakasura
xDjingo
Bakasura
20
9 / 2 / 6
12,838
611
13,462
18,595
11,018
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
59
6
Kills
22
22
Deaths
6
6
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BIOHAZARDDUCK
Danzaburou
0
5
1
0.1
L
3
4
2
1
W
Sylvanus
2
1
15
9.5
L
King Arthur
LMFG54
King Arthur
0
2
0
0
W
King Arthur
SireBubblot
King Arthur
0
0
2
1
L
Ymir
1
6
3
0.42
L
2
5
0
0.4
W
3
2
9
3.75
W
8
1
5
10.5
W
Bakasura
xDjingo
Bakasura
9
2
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,579
Damage
64,168
88,977
Taken
74,168
68,885
Mitigated
60,930
18,227
Healing
29,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BIOHAZARDDUCK
Danzaburou
7,520
3,692
0
2,879
13,456
4,611
0
1,807
11,198
0
75,208
L
10,529
1,580
0
7,412
20,810
8,236
0
4,422
16,017
0
96,440
W
Sylvanus
11,053
3,212
2,975
6,196
20,578
24,619
422
4,470
15,942
41,995
6,265
L
King Arthur
LMFG54
King Arthur
8,305
459
0
2,869
17,881
22,607
110
2,073
13,947
0
95,552
W
King Arthur
SireBubblot
King Arthur
10,704
893
0
3,907
12,452
14,949
294
662
11,780
0
86,610
L
Ymir
4,264
435
0
2,205
24,456
27,880
0
9,498
13,939
38,042
0
L
10,961
0
1,914
948
12,374
5,551
1,148
6,685
5,365
100,070
0
W
14,978
6,398
0
1,327
8,816
3,827
23
3,039
5,649
96,675
0
W
13,971
8,114
0
7,009
13,727
6,517
3,439
2,631
11,056
0
113,417
W
Bakasura
xDjingo
Bakasura
13,462
7,177
0
7,649
18,595
11,018
2,632
5,038
13,311
0
108,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,928
Gold Earned
59,214
700
Minions Killed
731
0
Camps Cleared
0
1,949,362
Distance Traveled
1,987,833
24
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,269
441
123
6
0
352,874
4
L
Pele
9,957
474
122
6
0
468,516
4
W
Sylvanus
11,179
532
55
3
0
376,439
15
L
King Arthur
11,224
534
205
10
0
394,071
3
W
King Arthur
11,337
540
160
8
0
378,530
4
L
Ymir
9,199
438
49
2
0
389,386
5
L
Eset
10,279
489
201
10
0
344,515
8
W
Hera
10,969
522
166
8
0
417,445
6
W
Neith
12,891
614
181
9
0
346,046
5
W
Bakasura
12,838
611
169
8
0
469,373
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role