Player Matchup

Cthulhu
Cthulhu
BunnitoFlakes
Cthulhu
Level 33
God Stats
9W - 5L
1,730 SR
Queue Stats
65W - 19L
1,767 Elo+
Party 1
Da Ji
Da Ji
Crimzzy
Da Ji
Level 136
God Stats
22W - 12L
1,555 SR
Queue Stats
131W - 99L
1,598 Elo+
Party 1
Apollo
Apollo
JerrryDAmouse
Apollo
Level 48
God Stats
5W - 3L
1,613 SR
Queue Stats
369W - 326L
1,526 Elo+
Solo
Chang'e
Chang'e
ashes13
Chang'e
Level 125
God Stats
3W - 4L
1,635 SR
Queue Stats
83W - 43L
1,672 Elo+
Party 1
Lancelot
Lancelot
thebull115
Lancelot
Level 48
God Stats
14W - 5L
1,658 SR
Queue Stats
46W - 21L
1,682 Elo+
Party 1
Team Averages
Level 78
1,638 SR
1,649 Elo+

VS

Team Averages
Level 42
1,462 SR
1,506 Elo+
Artemis
Artemis
 
Artemis
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Set
Set
Chewdphat
Set
Level 27
God Stats
22W - 18L
1,537 SR
Queue Stats
85W - 78L
1,487 Elo+
Party 3
Mercury
Mercury
KiiingxMo3
Mercury
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,582 Elo+
Party 3
Sol
Sol
Souphak
Sol
Level 88
God Stats
2W - 6L
1,076 SR
Queue Stats
171W - 159L
1,500 Elo+
Party 3
Xing Tian
Xing Tian
d21dany
Xing Tian
Level 28
God Stats
3W - 2L
1,699 SR
Queue Stats
9W - 17L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
16
2 / 0 / 15
10,274
1,027
16,384
9,896
15,510
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Da Ji
Crimzzy
Da Ji
17
7 / 0 / 12
10,898
1,090
13,402
7,251
4,401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
1 / 0 / 11
10,371
1,037
10,227
5,850
3,248
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
ashes13
Chang'e
17
6 / 1 / 11
10,869
1,087
15,504
9,067
4,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Lancelot
thebull115
Lancelot
17
7 / 0 / 12
11,516
1,152
14,135
7,432
4,584
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Team 1 Tickets

299

VS

Team 2 Tickets

161

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
14
0 / 5 / 1
8,800
880
5,631
12,472
5,136
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 3 / 1
9,120
912
5,404
12,225
6,282
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mercury
KiiingxMo3
Mercury
14
1 / 5 / 0
9,184
918
4,391
14,204
6,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sol
14
0 / 6 / 1
9,096
910
9,083
16,307
6,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Xing Tian
d21dany
Xing Tian
14
0 / 4 / 0
8,970
897
10,421
19,510
11,699
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
4
23
Kills
1
1
Deaths
23
61
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
5
1
0.1
W
Cthulhu
2
0
15
9.5
L
0
3
1
0.17
W
Da Ji
Crimzzy
Da Ji
7
0
12
13
W
1
0
11
6.5
L
Mercury
KiiingxMo3
Mercury
1
5
0
0.2
L
Sol
0
6
1
0.08
W
Chang'e
ashes13
Chang'e
6
1
11
11.5
L
Xing Tian
d21dany
Xing Tian
0
4
0
0
W
Lancelot
thebull115
Lancelot
7
0
12
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,652
Damage
34,930
39,496
Taken
74,718
32,334
Mitigated
35,852
14,994
Healing
5,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
5,631
2,691
0
685
12,472
5,136
0
6,419
5,816
0
14,944
W
Cthulhu
16,384
592
1,293
864
9,896
15,510
0
5,402
4,494
27,563
0
L
5,404
1,710
0
320
12,225
6,282
0
4,485
7,464
0
29,085
W
Da Ji
Crimzzy
Da Ji
13,402
5,118
0
235
7,251
4,401
0
3,227
4,024
0
18,516
W
10,227
5,758
0
656
5,850
3,248
0
2,347
3,503
0
41,532
L
Mercury
KiiingxMo3
Mercury
4,391
2,248
0
188
14,204
6,465
0
5,316
8,751
0
11,457
L
Sol
9,083
2,918
0
1,850
16,307
6,270
0
6,558
9,587
27,667
2,395
W
Chang'e
ashes13
Chang'e
15,504
1,372
5,076
6,042
9,067
4,591
0
4,378
4,689
42,874
0
L
Xing Tian
d21dany
Xing Tian
10,421
395
0
2,264
19,510
11,699
0
7,864
11,212
34,002
0
W
Lancelot
thebull115
Lancelot
14,135
2,424
0
828
7,432
4,584
0
3,223
4,209
0
20,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,928
Gold Earned
45,170
200
Minions Killed
189
10
Camps Cleared
8
1,060,714
Distance Traveled
917,922
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,800
880
20
2
0
132,883
0
W
Cthulhu
10,274
1,027
25
3
1
227,326
0
L
Set
9,120
912
59
6
4
199,143
0
W
Da Ji
10,898
1,090
11
1
5
202,122
1
W
Apollo
10,371
1,037
76
8
3
198,961
3
L
Mercury
9,184
918
11
1
1
214,524
0
L
Sol
9,096
910
55
6
2
188,283
0
W
Chang'e
10,869
1,087
69
7
1
201,522
0
L
Xing Tian
8,970
897
44
4
1
183,089
1
W
Lancelot
11,516
1,152
19
2
0
230,783
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role