Player Matchup

Ao Kuang
Ao Kuang
SILVER CROW 000
Ao Kuang
Level 40
God Stats
1W - 3L
1,341 SR
Queue Stats
32W - 55L
1,184 Elo+
Party 2
Fenrir
Fenrir
YTAldoGG
Fenrir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 55L
1,184 Elo+
Party 2
Kukulkan
Kukulkan
gerarl1200pique
Kukulkan
Level 7
God Stats
12W - 19L
1,591 SR
Queue Stats
24W - 44L
1,104 Elo+
Party 2
Team Averages
Level 21
1,477 SR
1,157 Elo+

VS

Team Averages
Level 82
1,601 SR
1,290 Elo+
Set
Set
IveMcFallen69
Set
Level 124
God Stats
3W - 1L
1,666 SR
Queue Stats
15W - 25L
1,294 Elo+
Party 1
Guan Yu
Guan Yu
Seth A
Guan Yu
Level 105
God Stats
9W - 8L
1,727 SR
Queue Stats
218W - 254L
1,433 Elo+
Solo
Zeus
Zeus
THE-_DOOM_Slayer
Zeus
Level 17
God Stats
3W - 5L
1,410 SR
Queue Stats
5W - 16L
1,142 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
13
3 / 5 / 1
8,374
644
7,669
17,432
7,020
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
YTAldoGG
Fenrir
13
2 / 5 / 2
8,511
655
2,474
14,664
9,193
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kukulkan
13
1 / 9 / 4
8,857
681
6,990
13,831
4,728
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
13 / 1 / 4
11,338
872
16,594
11,849
10,406
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Guan Yu
Seth A
Guan Yu
16
5 / 2 / 11
10,262
789
16,211
13,564
14,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
1 / 4 / 6
8,528
656
5,623
7,334
2,800
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
40
6
Kills
19
19
Deaths
7
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
13
1
4
15
L
Ao Kuang
3
5
1
0.7
W
Guan Yu
Seth A
Guan Yu
5
2
11
5.25
W
1
4
6
1
L
Fenrir
YTAldoGG
Fenrir
2
5
2
0.6
L
Kukulkan
1
9
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,133
Damage
38,428
45,927
Taken
32,747
20,941
Mitigated
27,220
5,007
Healing
10,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,594
8,790
0
3,037
11,849
10,406
1,456
4,594
7,255
0
41,519
L
Ao Kuang
7,669
2,657
0
4,380
17,432
7,020
448
2,852
14,200
23,742
0
W
Guan Yu
Seth A
Guan Yu
16,211
3,197
1,964
5,032
13,564
14,014
694
6,438
7,126
0
47,803
W
5,623
1,894
0
72
7,334
2,800
779
4,457
2,877
20,946
0
L
Fenrir
YTAldoGG
Fenrir
2,474
575
0
627
14,664
9,193
180
2,611
11,773
0
16,688
L
Kukulkan
6,990
1,124
0
0
13,831
4,728
0
919
12,618
29,477
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,742
Gold Earned
30,128
116
Minions Killed
140
3
Camps Cleared
8
604,418
Distance Traveled
700,024
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
11,338
872
57
4
4
241,749
3
L
Ao Kuang
8,374
644
39
3
1
210,644
3
W
Guan Yu
10,262
789
37
3
3
268,896
6
W
Zeus
8,528
656
46
4
1
189,379
0
L
Fenrir
8,511
655
24
2
2
229,538
0
L
Kukulkan
8,857
681
53
4
0
164,236
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role