Player Matchup

Ullr
Ullr
 
Ullr
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bellona
Bellona
M1ghtyJP
Bellona
Level 55
God Stats
2W - 2L
1,814 SR
Queue Stats
104W - 85L
1,530 Elo+
Party 1
Aphrodite
Aphrodite
Note0
Aphrodite
Level 42
God Stats
1W - 2L
1,500 SR
Queue Stats
136W - 148L
1,513 Elo+
Party 1
Ao Kuang
Ao Kuang
SirPenn
Ao Kuang
Level 97
God Stats
0W - 2L
1,244 SR
Queue Stats
366W - 334L
1,503 Elo+
Party 1
Nemesis
Nemesis
StillCorners
Nemesis
Level 24
God Stats
1W - 3L
1,411 SR
Queue Stats
70W - 27L
1,723 Elo+
Party 3
Team Averages
Level 69
1,494 SR
1,554 Elo+

VS

Team Averages
Level 105
1,629 SR
1,540 Elo+
Pele
Pele
AluaOfEto
Pele
Level 135
God Stats
1W - 2L
1,459 SR
Queue Stats
84W - 82L
1,575 Elo+
Party 2
Ullr
Ullr
ComWeeKeel
Ullr
Level 146
God Stats
3W - 7L
1,566 SR
Queue Stats
203W - 209L
1,572 Elo+
Party 2
Cthulhu
Cthulhu
Fe Fi Fo Facy
Cthulhu
Level 35
God Stats
17W - 10L
1,515 SR
Queue Stats
20W - 15L
1,477 Elo+
Party 2
Hun Batz
Hun Batz
Stanky2
Hun Batz
Level 48
God Stats
4W - 1L
1,757 SR
Queue Stats
231W - 238L
1,481 Elo+
Solo
Zeus
Zeus
introcession
Zeus
Level 160
God Stats
6W - 2L
1,846 SR
Queue Stats
247W - 236L
1,594 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
17
2 / 2 / 2
10,870
473
9,849
14,196
5,810
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bellona
M1ghtyJP
Bellona
15
2 / 5 / 4
10,092
439
7,175
17,945
15,704
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Aphrodite
Note0
Aphrodite
17
0 / 7 / 5
10,363
451
4,443
19,491
11,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ao Kuang
SirPenn
Ao Kuang
18
2 / 6 / 2
11,000
478
8,251
22,210
11,613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
StillCorners
Nemesis
19
5 / 1 / 3
11,467
499
17,449
22,046
10,646
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
20
5 / 1 / 6
13,132
571
14,775
14,594
12,996
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
4 / 1 / 6
12,410
540
12,395
16,866
8,364
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
16
2 / 0 / 11
10,788
469
10,613
8,947
9,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hun Batz
Stanky2
Hun Batz
16
3 / 6 / 5
10,780
469
8,153
19,132
8,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
7 / 3 / 5
13,073
568
22,565
13,038
5,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
54
11
Kills
21
21
Deaths
11
16
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
2
2
2
1.5
W
Pele
5
1
6
8
W
4
1
6
7
W
Cthulhu
2
0
11
7.5
L
Bellona
M1ghtyJP
Bellona
2
5
4
0.8
L
Aphrodite
Note0
Aphrodite
0
7
5
0.36
L
Ao Kuang
SirPenn
Ao Kuang
2
6
2
0.5
W
Hun Batz
Stanky2
Hun Batz
3
6
5
0.92
L
Nemesis
StillCorners
Nemesis
5
1
3
6.5
W
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,167
Damage
68,501
95,888
Taken
72,577
54,819
Mitigated
44,611
30,504
Healing
23,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
9,849
3,410
0
3,188
14,196
5,810
0
5,677
8,519
0
93,385
W
Pele
14,775
2,742
0
6,245
14,594
12,996
182
3,836
10,758
285
111,966
W
12,395
5,922
0
5,778
16,866
8,364
1,936
1,883
14,983
0
117,015
W
Cthulhu
10,613
804
848
2,763
8,947
9,599
60
2,441
6,506
33,630
626
L
Bellona
M1ghtyJP
Bellona
7,175
2,162
2,724
2,743
17,945
15,704
0
7,962
9,983
0
26,429
L
Aphrodite
Note0
Aphrodite
4,443
697
1,514
7,656
19,491
11,046
0
9,681
9,810
83,976
0
L
Ao Kuang
SirPenn
Ao Kuang
8,251
2,370
0
9,973
22,210
11,613
0
5,695
16,515
86,298
0
W
Hun Batz
Stanky2
Hun Batz
8,153
2,821
0
6,294
19,132
8,248
0
2,444
16,688
0
82,933
L
Nemesis
StillCorners
Nemesis
17,449
8,263
0
2,706
22,046
10,646
0
4,428
17,618
0
138,810
W
22,565
2,480
0
1,101
13,038
5,404
0
2,412
10,626
111,868
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,792
Gold Earned
60,183
650
Minions Killed
689
0
Camps Cleared
0
2,252,539
Distance Traveled
2,288,379
19
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
10,870
473
146
6
0
435,345
1
W
Pele
13,132
571
188
8
0
478,236
4
W
Ullr
12,410
540
175
8
0
428,188
2
W
Cthulhu
10,788
469
44
2
0
497,120
12
L
Bellona
10,092
439
42
2
0
440,643
6
L
Aphrodite
10,363
451
149
6
0
406,207
1
L
Ao Kuang
11,000
478
159
7
0
420,628
4
W
Hun Batz
10,780
469
108
5
0
478,506
4
L
Nemesis
11,467
499
154
7
0
549,716
7
W
Zeus
13,073
568
174
8
0
406,329
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role