Player Matchup

Hercules
Hercules
BirdmanTheTipsy
Hercules
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 79L
1,167 Elo+
Party 2
Cernunnos
Cernunnos
Make-A-WishKid3
Cernunnos
Level 82
God Stats
29W - 16L
1,649 SR
Queue Stats
66W - 69L
1,398 Elo+
Party 1
Ao Kuang
Ao Kuang
TheManWicked
Ao Kuang
Level 46
God Stats
4W - 7L
1,221 SR
Queue Stats
110W - 121L
1,387 Elo+
Party 2
Ymir
Ymir
ThreeStinkNoPink
Ymir
Level 28
God Stats
15W - 17L
1,572 SR
Queue Stats
44W - 52L
1,342 Elo+
Party 1
Ra
Ra
unknownsound
Ra
Level 99
God Stats
3W - 7L
1,275 SR
Queue Stats
270W - 286L
1,330 Elo+
Party 2
Team Averages
Level 56
1,443 SR
1,325 Elo+

VS

Team Averages
Level 84
1,514 SR
1,454 Elo+
Fenrir
Fenrir
Cutflipper59
Fenrir
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 11L
1,484 Elo+
Party 3
Jing Wei
Jing Wei
DjFranko27
Jing Wei
Level 107
God Stats
11W - 23L
1,288 SR
Queue Stats
250W - 271L
1,327 Elo+
Solo
Sol
Sol
Fireemblemnerd8
Sol
Level 160
God Stats
3W - 1L
1,604 SR
Queue Stats
47W - 30L
1,600 Elo+
Party 3
Odin
Odin
LordButter34
Odin
Level 43
God Stats
2W - 1L
1,500 SR
Queue Stats
47W - 33L
1,500 Elo+
Party 3
Merlin
Merlin
soccer-da_kid-PW
Merlin
Level 44
God Stats
13W - 9L
1,676 SR
Queue Stats
134W - 142L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
13
1 / 3 / 6
8,351
464
8,668
17,934
10,107
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cernunnos
Make-A-WishKid3
Cernunnos
15
3 / 5 / 0
9,343
519
9,415
13,694
5,583
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ao Kuang
TheManWicked
Ao Kuang
14
7 / 5 / 3
9,303
517
10,571
22,530
9,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 4 / 8
8,305
461
5,588
19,489
18,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

12
2 / 5 / 6
7,901
439
6,818
13,143
6,409
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
4 / 7 / 8
9,055
503
9,255
16,611
7,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jing Wei
DjFranko27
Jing Wei
18
3 / 0 / 2
10,683
594
5,401
10,166
3,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
6 / 0 / 8
11,317
629
20,460
14,382
6,342
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 4 / 6
8,976
499
6,361
14,366
7,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
6 / 3 / 5
10,238
569
16,130
11,402
5,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
51
14
Kills
22
22
Deaths
14
23
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Hercules
1
3
6
1.33
W
Fenrir
4
7
8
1.14
W
Jing Wei
DjFranko27
Jing Wei
3
0
2
4
W
6
0
8
10
W
3
4
6
1.5
L
Cernunnos
Make-A-WishKid3
Cernunnos
3
5
0
0.6
L
Ao Kuang
TheManWicked
Ao Kuang
7
5
3
1.7
L
1
4
8
1.25
W
6
3
5
2.83
L
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,060
Damage
57,607
86,790
Taken
66,927
50,043
Mitigated
30,522
22,537
Healing
25,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
8,668
2,602
0
5,071
17,934
10,107
798
7,941
9,993
0
49,476
W
Fenrir
9,255
2,463
0
4,482
16,611
7,699
529
8,053
8,330
0
43,551
W
Jing Wei
DjFranko27
Jing Wei
5,401
3,562
0
3,795
10,166
3,906
1,182
181
9,985
0
100,967
W
20,460
8,378
0
10,940
14,382
6,342
1,224
4,767
9,307
110,659
0
W
6,361
1,476
281
3,716
14,366
7,529
793
5,481
8,805
0
20,586
L
Cernunnos
Make-A-WishKid3
Cernunnos
9,415
3,130
0
3,831
13,694
5,583
1,710
3,533
10,161
50
82,330
L
Ao Kuang
TheManWicked
Ao Kuang
10,571
4,137
0
6,560
22,530
9,330
0
6,690
15,840
64,080
0
L
5,588
1,042
0
3,106
19,489
18,614
0
11,192
8,297
29,036
0
W
16,130
1,578
107
2,395
11,402
5,046
470
3,998
7,310
75,422
0
L
6,818
887
2,007
1,962
13,143
6,409
0
8,595
4,548
42,693
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,203
Gold Earned
50,269
403
Minions Killed
538
0
Camps Cleared
0
1,607,268
Distance Traveled
1,614,886
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,351
464
77
4
0
288,743
5
W
Fenrir
9,055
503
53
3
0
328,688
2
W
Jing Wei
10,683
594
172
10
0
321,942
9
W
Sol
11,317
629
179
10
0
334,340
0
W
Odin
8,976
499
24
1
0
326,089
2
L
Cernunnos
9,343
519
140
8
0
308,534
0
L
Ao Kuang
9,303
517
88
5
0
330,615
1
L
Ymir
8,305
461
35
2
0
343,931
0
W
Merlin
10,238
569
110
6
0
303,827
0
L
Ra
7,901
439
63
4
0
335,445
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role