Player Matchup

Hercules
Hercules
Dangotaku1234
Hercules
Level 84
God Stats
2W - 1L
1,444 SR
Queue Stats
45W - 55L
1,390 Elo+
Party 3
Danzaburou
Danzaburou
Nikk99
Danzaburou
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,270 Elo+
Party 3
Zhong Kui
Zhong Kui
Sarachi559
Zhong Kui
Level 157
God Stats
8W - 6L
1,509 SR
Queue Stats
353W - 390L
1,436 Elo+
Solo
Izanami
Izanami
Shisumii
Izanami
Level 83
God Stats
1W - 0L
1,514 SR
Queue Stats
9W - 9L
1,404 Elo+
Party 3
Janus
Janus
dhkcoach
Janus
Level 153
God Stats
6W - 4L
1,474 SR
Queue Stats
257W - 267L
1,440 Elo+
Solo
Team Averages
Level 104
1,488 SR
1,388 Elo+

VS

Team Averages
Level 82
1,421 SR
1,487 Elo+
Geb
Geb
Crazy8TX
Geb
Level 84
God Stats
0W - 1L
1,365 SR
Queue Stats
36W - 23L
1,704 Elo+
Solo
Eset
Eset
LobotomyAdvocate
Eset
Level 130
God Stats
5W - 7L
1,368 SR
Queue Stats
559W - 659L
1,384 Elo+
Party 1
Anubis
Anubis
Primo Big Papa
Anubis
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 76L
1,442 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
WAHDUHEK
Morgan Le Fay
Level 103
God Stats
8W - 9L
1,358 SR
Queue Stats
248W - 270L
1,432 Elo+
Party 2
Atlas
Atlas
luckysponge5
Atlas
Level 65
God Stats
2W - 2L
1,512 SR
Queue Stats
129W - 143L
1,473 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Dangotaku1234
Hercules
18
0 / 1 / 21
11,632
775
11,324
40,833
39,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
Nikk99
Danzaburou
19
11 / 2 / 11
12,446
830
28,532
15,025
7,727
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Zhong Kui
Sarachi559
Zhong Kui
18
6 / 3 / 12
11,273
752
13,113
14,693
11,666
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Shisumii
Izanami
18
3 / 5 / 13
11,226
748
16,569
13,666
6,285
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Janus
dhkcoach
Janus
19
8 / 3 / 14
12,098
807
26,913
11,485
5,202
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 10
10,246
683
14,311
38,238
35,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

16
2 / 6 / 4
9,734
649
14,189
13,616
7,318
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
4 / 7 / 5
9,769
651
11,716
15,089
9,383
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Morgan Le Fay
WAHDUHEK
Morgan Le Fay
18
3 / 4 / 5
9,895
660
16,251
13,260
7,761
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
3 / 7 / 9
10,530
702
15,260
22,438
16,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
47
28
Kills
14
14
Deaths
28
71
Assists
33
Player
Kills
Deaths
Assists
KDA
L
2
4
10
1.75
W
Hercules
Dangotaku1234
Hercules
0
1
21
10.5
L
2
6
4
0.67
W
Danzaburou
Nikk99
Danzaburou
11
2
11
8.25
L
4
7
5
0.93
W
Zhong Kui
Sarachi559
Zhong Kui
6
3
12
4
W
Izanami
Shisumii
Izanami
3
5
13
1.9
L
Morgan Le Fay
WAHDUHEK
Morgan Le Fay
3
4
5
1.38
W
Janus
dhkcoach
Janus
8
3
14
5
L
3
7
9
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,451
Damage
71,727
95,702
Taken
102,641
70,142
Mitigated
76,364
57,456
Healing
37,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,311
2,436
3,254
17,230
38,238
35,861
0
13,039
25,199
19,851
0
W
Hercules
Dangotaku1234
Hercules
11,324
2,693
2,609
27,797
40,833
39,262
611
28,445
11,780
0
15,595
L
14,189
315
3,230
1,854
13,616
7,318
0
4,970
8,646
26,993
0
W
Danzaburou
Nikk99
Danzaburou
28,532
8,827
1,345
4,936
15,025
7,727
1,055
10,103
4,718
0
41,958
L
11,716
1,585
1,266
2,391
15,089
9,383
0
6,448
8,641
25,034
0
W
Zhong Kui
Sarachi559
Zhong Kui
13,113
517
4,453
5,821
14,693
11,666
379
10,884
3,599
31,020
0
W
Izanami
Shisumii
Izanami
16,569
7,432
2,055
2,423
13,666
6,285
1,424
12,042
1,299
0
39,183
L
Morgan Le Fay
WAHDUHEK
Morgan Le Fay
16,251
1,314
1,381
1,705
13,260
7,761
0
6,212
7,048
32,710
0
W
Janus
dhkcoach
Janus
26,913
1,349
2,508
3,509
11,485
5,202
1,260
8,728
2,579
46,768
0
L
15,260
3,613
1,559
3,444
22,438
16,041
0
9,357
13,081
28,269
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,675
Gold Earned
50,174
178
Minions Killed
147
0
Camps Cleared
0
1,470,518
Distance Traveled
1,334,449
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
10,246
683
8
1
0
299,944
4
W
Hercules
11,632
775
12
1
0
342,041
0
L
Eset
9,734
649
34
2
0
239,076
0
W
Danzaburou
12,446
830
36
2
0
265,166
1
L
Anubis
9,769
651
42
3
0
253,858
0
W
Zhong Kui
11,273
752
33
2
0
314,121
7
W
Izanami
11,226
748
42
3
0
250,790
0
L
Morgan Le Fay
9,895
660
35
2
0
306,614
0
W
Janus
12,098
807
55
4
0
298,400
0
L
Atlas
10,530
702
28
2
0
234,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role