Player Matchup

Artio
Artio
Dtsc
Artio
Level 89
God Stats
14W - 12L
1,513 SR
Queue Stats
74W - 137L
1,330 Elo+
Party 1
Charybdis
Charybdis
Lyreum
Charybdis
Level 94
God Stats
4W - 4L
1,655 SR
Queue Stats
64W - 121L
1,348 Elo+
Party 1
Hera
Hera
WitchGae
Hera
Level 29
God Stats
1W - 3L
1,402 SR
Queue Stats
48W - 90L
1,355 Elo+
Party 1
Team Averages
Level 71
1,523 SR
1,345 Elo+

VS

Team Averages
Level 126
1,520 SR
1,637 Elo+
Da Ji
Da Ji
NocNihil
Da Ji
Level 151
God Stats
1W - 1L
1,252 SR
Queue Stats
35W - 31L
1,645 Elo+
Party 2
Achilles
Achilles
XEnenraX
Achilles
Level 144
God Stats
3W - 0L
1,661 SR
Queue Stats
23W - 12L
1,704 Elo+
Party 2
Persephone
Persephone
deadepth
Persephone
Level 83
God Stats
22W - 14L
1,646 SR
Queue Stats
25W - 20L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Dtsc
Artio
14
1 / 5 / 4
9,494
633
7,163
27,083
29,257
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
Lyreum
Charybdis
13
3 / 5 / 2
9,735
649
10,886
17,149
7,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hera
14
2 / 11 / 2
9,612
641
8,715
19,313
11,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
NocNihil
Da Ji
16
10 / 2 / 6
11,640
776
19,118
12,497
6,344
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
XEnenraX
Achilles
15
8 / 1 / 8
11,910
794
16,448
20,947
29,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Persephone
deadepth
Persephone
16
3 / 3 / 12
11,369
758
20,846
8,790
4,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
47
6
Kills
21
21
Deaths
6
8
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Artio
Dtsc
Artio
1
5
4
0.6
L
Charybdis
Lyreum
Charybdis
3
5
2
0.8
W
Da Ji
NocNihil
Da Ji
10
2
6
6.5
L
Hera
2
11
2
0.27
W
Achilles
XEnenraX
Achilles
8
1
8
12
W
Persephone
deadepth
Persephone
3
3
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,764
Damage
56,412
63,545
Taken
42,234
47,635
Mitigated
39,923
11,029
Healing
10,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
Dtsc
Artio
7,163
711
1,238
6,528
27,083
29,257
37
10,044
17,039
18,002
0
L
Charybdis
Lyreum
Charybdis
10,886
5,540
0
1,383
17,149
7,217
0
7,295
9,854
0
26,600
W
Da Ji
NocNihil
Da Ji
19,118
7,648
0
3,784
12,497
6,344
0
5,691
6,806
0
43,728
L
Hera
8,715
2,642
64
1,816
19,313
11,161
49
3,780
15,533
34,231
0
W
Achilles
XEnenraX
Achilles
16,448
3,700
112
6,486
20,947
29,281
381
6,723
14,224
0
28,203
W
Persephone
deadepth
Persephone
20,846
445
0
399
8,790
4,298
559
4,017
4,770
65,767
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,841
Gold Earned
34,919
126
Minions Killed
175
3
Camps Cleared
10
722,823
Distance Traveled
831,911
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
9,494
633
23
2
0
274,192
7
L
Charybdis
9,735
649
37
2
3
237,931
0
W
Da Ji
11,640
776
45
3
7
272,797
2
L
Hera
9,612
641
66
4
0
210,700
2
W
Achilles
11,910
794
19
1
0
297,632
2
W
Persephone
11,369
758
111
7
3
261,482
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role