Player Matchup

Thoth
Thoth
AsharkGOD
Thoth
Level 99
God Stats
9W - 13L
1,407 SR
Queue Stats
350W - 341L
1,532 Elo+
Party 1
Ymir
Ymir
KummKummFruit
Ymir
Level 44
God Stats
2W - 4L
1,189 SR
Queue Stats
85W - 80L
1,486 Elo+
Party 2
Pele
Pele
ToxicGod123
Pele
Level 122
God Stats
8W - 2L
1,810 SR
Queue Stats
416W - 386L
1,553 Elo+
Party 1
Neith
Neith
VENMFREEZE
Neith
Level 66
God Stats
2W - 2L
1,631 SR
Queue Stats
142W - 122L
1,505 Elo+
Party 2
Achilles
Achilles
gunfunnit
Achilles
Level 148
God Stats
12W - 7L
1,523 SR
Queue Stats
465W - 449L
1,541 Elo+
Party 1
Team Averages
Level 96
1,512 SR
1,523 Elo+

VS

Team Averages
Level 90
1,473 SR
1,515 Elo+
Terra
Terra
Jewish_Jello
Terra
Level 29
God Stats
11W - 5L
1,687 SR
Queue Stats
57W - 25L
1,697 Elo+
Party 4
Ne Zha
Ne Zha
Rudy_132000
Ne Zha
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
173W - 134L
1,699 Elo+
Party 4
Ymir
Ymir
Shinigami_Isekai
Ymir
Level 157
God Stats
2W - 4L
1,495 SR
Queue Stats
119W - 68L
1,648 Elo+
Party 4
Jing Wei
Jing Wei
VirrusViBez
Jing Wei
Level 125
God Stats
3W - 4L
1,480 SR
Queue Stats
50W - 68L
1,388 Elo+
Party 3
Sol
Sol
WishingUncle70
Sol
Level 15
God Stats
0W - 1L
1,202 SR
Queue Stats
0W - 4L
1,139 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
AsharkGOD
Thoth
15
3 / 0 / 0
8,999
562
7,701
5,504
2,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 1 / 2
8,092
506
3,342
12,342
8,840
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

16
4 / 0 / 1
9,581
599
6,770
8,770
3,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
14
3 / 2 / 5
8,711
544
17,238
11,718
5,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
gunfunnit
Achilles
15
1 / 0 / 3
9,102
569
11,165
14,057
8,519
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
7,381
461
4,388
13,050
8,792
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ne Zha
13
0 / 2 / 0
7,630
477
4,416
13,733
8,701
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
3 / 4 / 0
7,659
479
7,391
18,382
9,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
VirrusViBez
Jing Wei
11
0 / 3 / 2
6,788
424
5,836
13,423
4,243
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 3 / 0
6,771
423
2,056
9,309
3,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
14
Kills
3
3
Deaths
14
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Thoth
AsharkGOD
Thoth
3
0
0
3
L
0
2
1
0.25
W
3
1
2
4
L
Ne Zha
0
2
0
0
L
3
4
0
0.75
W
4
0
1
4.5
W
Neith
3
2
5
2.75
L
Jing Wei
VirrusViBez
Jing Wei
0
3
2
0.33
L
0
3
0
0
W
Achilles
gunfunnit
Achilles
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,216
Damage
24,087
52,391
Taken
67,897
29,132
Mitigated
34,748
22,122
Healing
23,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
AsharkGOD
Thoth
7,701
1,098
0
806
5,504
2,385
204
3,406
2,098
59,762
0
L
4,388
700
2,248
3,783
13,050
8,792
0
2,435
10,521
31,277
3,674
W
3,342
612
0
3,785
12,342
8,840
160
3,907
8,435
33,437
0
L
Ne Zha
4,416
1,076
0
2,384
13,733
8,701
0
0
13,733
0
46,366
L
7,391
1,631
0
6,957
18,382
9,698
0
1,978
16,283
56,784
4,016
W
6,770
2,214
0
6,402
8,770
3,775
0
849
7,921
0
82,663
W
Neith
17,238
8,386
0
5,421
11,718
5,613
1,392
3,284
8,434
0
75,009
L
Jing Wei
VirrusViBez
Jing Wei
5,836
4,909
0
4,558
13,423
4,243
1,194
1,635
11,754
0
47,790
L
2,056
401
0
3,154
9,309
3,314
1,130
4,381
4,563
38,478
6,046
W
Achilles
gunfunnit
Achilles
11,165
3,117
0
5,708
14,057
8,519
63
1,859
12,198
0
65,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,485
Gold Earned
36,229
534
Minions Killed
384
0
Camps Cleared
0
1,576,616
Distance Traveled
1,482,198
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
8,999
562
134
8
0
326,828
1
L
Terra
7,381
461
47
3
0
326,661
4
W
Ymir
8,092
506
46
3
0
253,194
4
L
Ne Zha
7,630
477
87
5
0
291,278
5
L
Ymir
7,659
479
99
6
0
294,854
2
W
Pele
9,581
599
133
8
0
389,032
2
W
Neith
8,711
544
111
7
0
288,899
3
L
Jing Wei
6,788
424
74
5
0
285,288
3
L
Sol
6,771
423
77
5
0
284,117
0
W
Achilles
9,102
569
110
7
0
318,663
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role