Player Matchup

Chaac
Chaac
 
Chaac
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
 
Shiva
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
BuddyGuyMan
Neith
Level 146
God Stats
15W - 10L
1,588 SR
Queue Stats
557W - 535L
1,479 Elo+
Party 2
Discordia
Discordia
icejavaman
Discordia
Level 98
God Stats
1W - 1L
1,297 SR
Queue Stats
74W - 99L
1,475 Elo+
Party 1
Artio
Artio
itzkilas
Artio
Level 124
God Stats
3W - 0L
1,935 SR
Queue Stats
117W - 127L
1,538 Elo+
Party 1
Team Averages
Level 128
1,564 SR
1,499 Elo+

VS

Team Averages
Level 105
1,606 SR
1,508 Elo+
King Arthur
King Arthur
Böhrt
King Arthur
Level 126
God Stats
40W - 34L
1,558 SR
Queue Stats
428W - 474L
1,541 Elo+
Party 3
Artemis
Artemis
DEMOLEDORDJB
Artemis
Level 46
God Stats
25W - 20L
1,597 SR
Queue Stats
68W - 72L
1,451 Elo+
Party 3
Janus
Janus
Gamerix7Pr
Janus
Level 105
God Stats
4W - 4L
1,824 SR
Queue Stats
333W - 323L
1,564 Elo+
Solo
Terra
Terra
NoobofSchrödingr
Terra
Level 89
God Stats
18W - 17L
1,593 SR
Queue Stats
450W - 539L
1,477 Elo+
Party 3
Eset
Eset
Sammuss
Eset
Level 158
God Stats
5W - 8L
1,458 SR
Queue Stats
486W - 502L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
17
6 / 1 / 5
9,891
824
13,539
14,672
13,178
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Shiva
 
Shiva
16
2 / 2 / 10
9,019
752
10,822
14,827
13,870
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

16
2 / 2 / 5
9,473
789
9,354
7,597
4,134
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Discordia
icejavaman
Discordia
15
2 / 2 / 7
8,409
701
12,180
8,553
3,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artio
itzkilas
Artio
15
2 / 5 / 9
8,936
745
8,335
19,780
22,163
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Böhrt
King Arthur
15
2 / 3 / 7
8,457
705
7,482
18,353
15,970
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
DEMOLEDORDJB
Artemis
13
0 / 3 / 4
7,207
601
5,897
8,489
4,483
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
17
6 / 1 / 3
9,238
770
14,545
10,000
4,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
0 / 2 / 7
8,176
681
3,981
12,914
14,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Eset
Sammuss
Eset
15
4 / 5 / 6
8,738
728
12,729
11,583
4,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
39
14
Kills
12
12
Deaths
14
36
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
6
1
5
8.5
W
Shiva
 
Shiva
2
2
10
3.5
W
2
2
5
2.25
L
King Arthur
Böhrt
King Arthur
2
3
7
1.83
L
Artemis
DEMOLEDORDJB
Artemis
0
3
4
0.67
L
Janus
6
1
3
7.5
L
0
2
7
1.75
L
Eset
Sammuss
Eset
4
5
6
1.4
W
Discordia
icejavaman
Discordia
2
2
7
2.75
W
Artio
itzkilas
Artio
2
5
9
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,230
Damage
44,634
65,429
Taken
61,339
56,964
Mitigated
44,368
17,004
Healing
13,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
13,539
1,310
0
5,331
14,672
13,178
355
4,521
10,151
75
47,146
W
Shiva
 
Shiva
10,822
610
696
900
14,827
13,870
351
7,385
7,442
112
35,483
W
9,354
2,896
0
2,246
7,597
4,134
1,927
4,599
2,998
0
39,556
L
King Arthur
Böhrt
King Arthur
7,482
791
179
3,120
18,353
15,970
0
7,077
11,276
0
26,737
L
Artemis
DEMOLEDORDJB
Artemis
5,897
2,612
365
699
8,489
4,483
0
2,848
5,641
0
18,566
L
Janus
14,545
758
556
1,369
10,000
4,391
0
4,212
5,788
39,652
0
L
3,981
318
2,667
3,274
12,914
14,527
0
3,754
9,160
15,424
0
L
Eset
Sammuss
Eset
12,729
602
744
717
11,583
4,997
0
2,811
8,772
30,017
0
W
Discordia
icejavaman
Discordia
12,180
1,430
0
524
8,553
3,619
567
6,686
1,867
25,741
0
W
Artio
itzkilas
Artio
8,335
1,355
2,321
4,986
19,780
22,163
16
8,064
11,716
19,479
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,728
Gold Earned
41,816
258
Minions Killed
199
0
Camps Cleared
0
1,132,996
Distance Traveled
1,152,869
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,891
824
77
6
0
243,757
1
W
Shiva
9,019
752
54
5
0
249,280
0
W
Neith
9,473
789
77
6
0
203,981
1
L
King Arthur
8,457
705
49
4
0
242,969
1
L
Artemis
7,207
601
21
2
0
183,605
0
L
Janus
9,238
770
66
6
0
248,106
1
L
Terra
8,176
681
20
2
0
238,803
1
L
Eset
8,738
728
43
4
0
239,386
1
W
Discordia
8,409
701
32
3
0
211,591
1
W
Artio
8,936
745
18
2
0
224,387
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role