Player Matchup

Cthulhu
Cthulhu
GrieferGabe95
Cthulhu
Level 2
God Stats
3W - 2L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 2
Janus
Janus
Hawk xFish
Janus
Level 117
God Stats
0W - 1L
1,297 SR
Queue Stats
16W - 11L
1,568 Elo+
Party 2
Hou Yi
Hou Yi
Hawk xSwarm
Hou Yi
Level 109
God Stats
0W - 2L
1,588 SR
Queue Stats
15W - 11L
1,586 Elo+
Party 2
Hercules
Hercules
I Flop4VC9544
Hercules
Level 27
God Stats
0W - 1L
1,702 SR
Queue Stats
10W - 5L
1,680 Elo+
Party 2
Tsukuyomi
Tsukuyomi
TakT23
Tsukuyomi
Level 88
God Stats
1W - 2L
1,768 SR
Queue Stats
13W - 10L
1,549 Elo+
Party 2
Team Averages
Level 69
1,571 SR
1,577 Elo+

VS

Team Averages
Level 54
1,577 SR
1,469 Elo+
Olorun
Olorun
Beezzy09
Olorun
Level 44
God Stats
2W - 3L
1,309 SR
Queue Stats
74W - 108L
1,399 Elo+
Solo
Baron Samedi
Baron Samedi
Bread_Crumbsz
Baron Samedi
Level 60
God Stats
10W - 4L
1,767 SR
Queue Stats
52W - 57L
1,429 Elo+
Party 1
Medusa
Medusa
BreadyBanned
Medusa
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 13L
1,523 Elo+
Party 1
Achilles
Achilles
Elblackscorpion_
Achilles
Level 83
God Stats
5W - 6L
1,616 SR
Queue Stats
127W - 123L
1,504 Elo+
Party 1
Thanatos
Thanatos
sickomarz
Thanatos
Level 65
God Stats
6W - 2L
1,692 SR
Queue Stats
41W - 27L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
11
0 / 3 / 7
7,254
427
2,297
15,034
13,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
14
5 / 2 / 9
9,208
542
12,466
11,785
4,885
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hou Yi
12
6 / 3 / 5
8,138
479
7,919
10,514
4,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
I Flop4VC9544
Hercules
10
0 / 3 / 3
6,824
401
1,993
12,371
9,492
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tsukuyomi
TakT23
Tsukuyomi
16
10 / 5 / 5
10,107
595
15,510
17,022
7,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Beezzy09
Olorun
12
2 / 6 / 4
8,215
483
5,340
15,035
5,781
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
Bread_Crumbsz
Baron Samedi
11
0 / 7 / 8
7,496
441
8,081
13,591
9,500
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Medusa
14
4 / 3 / 5
8,957
527
9,014
8,822
3,184
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
8 / 3 / 3
10,718
630
8,807
12,764
8,017
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Thanatos
sickomarz
Thanatos
14
2 / 2 / 4
8,770
516
4,775
15,361
7,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
40
21
Kills
16
16
Deaths
21
29
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Olorun
Beezzy09
Olorun
2
6
4
0.67
W
Baron Samedi
Bread_Crumbsz
Baron Samedi
0
7
8
0.57
W
Medusa
4
3
5
2.17
W
8
3
3
3.17
L
Cthulhu
0
3
7
1.17
L
Janus
5
2
9
4.75
L
Hou Yi
6
3
5
2.83
L
Hercules
I Flop4VC9544
Hercules
0
3
3
0.5
L
Tsukuyomi
TakT23
Tsukuyomi
10
5
5
2.5
W
Thanatos
sickomarz
Thanatos
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,185
Damage
36,017
66,726
Taken
65,573
40,468
Mitigated
34,096
15,003
Healing
25,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
Beezzy09
Olorun
5,340
2,916
168
5,389
15,035
5,781
0
5,004
9,721
52,368
0
W
Baron Samedi
Bread_Crumbsz
Baron Samedi
8,081
728
403
2,444
13,591
9,500
685
5,710
7,524
37,171
2,736
W
Medusa
9,014
3,598
0
935
8,822
3,184
918
2,005
6,738
0
53,796
W
8,807
2,134
0
3,164
12,764
8,017
616
1,355
11,331
0
50,249
L
Cthulhu
2,297
35
517
1,117
15,034
13,987
0
3,897
11,137
15,999
0
L
Janus
12,466
595
0
1,359
11,785
4,885
881
3,059
8,726
61,812
0
L
Hou Yi
7,919
3,053
0
1,607
10,514
4,606
1,801
3,511
7,003
0
34,745
L
Hercules
I Flop4VC9544
Hercules
1,993
0
0
3,334
12,371
9,492
0
912
11,459
0
24,699
L
Tsukuyomi
TakT23
Tsukuyomi
15,510
4,559
0
7,069
17,022
7,498
1,248
2,254
14,768
0
69,992
W
Thanatos
sickomarz
Thanatos
4,775
1,281
0
12,936
15,361
7,614
0
778
14,479
0
72,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,531
Gold Earned
44,156
303
Minions Killed
402
0
Camps Cleared
0
1,668,795
Distance Traveled
1,626,367
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
8,215
483
81
5
0
296,999
1
W
Baron Samedi
7,496
441
50
3
0
293,243
0
W
Medusa
8,957
527
84
5
0
317,958
0
W
Achilles
10,718
630
86
5
0
344,706
3
L
Cthulhu
7,254
427
34
2
0
364,225
0
L
Janus
9,208
542
95
6
0
356,979
4
L
Hou Yi
8,138
479
40
2
0
317,933
1
L
Hercules
6,824
401
35
2
0
250,466
1
L
Tsukuyomi
10,107
595
99
6
0
379,192
3
W
Thanatos
8,770
516
101
6
0
373,461
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role