Player Matchup

Ah Muzen Cab
Ah Muzen Cab
C0NFUSEDTURTLE
Ah Muzen Cab
Level 63
God Stats
3W - 3L
1,415 SR
Queue Stats
96W - 100L
1,497 Elo+
Party 2
Ah Puch
Ah Puch
DanTheDisabled
Ah Puch
Level 105
God Stats
5W - 6L
1,468 SR
Queue Stats
184W - 189L
1,515 Elo+
Party 2
Zhong Kui
Zhong Kui
DtrickyOne
Zhong Kui
Level 147
God Stats
1W - 1L
1,189 SR
Queue Stats
133W - 114L
1,555 Elo+
Party 2
Cthulhu
Cthulhu
King of Pikachu
Cthulhu
Level 41
God Stats
5W - 2L
1,783 SR
Queue Stats
62W - 57L
1,555 Elo+
Party 2
Chang'e
Chang'e
Weiss Diamond
Chang'e
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
178W - 180L
1,507 Elo+
Party 2
Team Averages
Level 97
1,471 SR
1,526 Elo+

VS

Team Averages
Level 87
1,421 SR
1,563 Elo+
Chaac
Chaac
 
Chaac
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Ace5169
He Bo
Level 60
God Stats
0W - 1L
1,292 SR
Queue Stats
4W - 8L
1,748 Elo+
Solo
Chang'e
Chang'e
Fireman568
Chang'e
Level 38
God Stats
0W - 2L
1,249 SR
Queue Stats
43W - 53L
1,548 Elo+
Party 1
Sun Wukong
Sun Wukong
TheDietDrKelp
Sun Wukong
Level 109
God Stats
2W - 1L
1,425 SR
Queue Stats
156W - 147L
1,575 Elo+
Party 1
Ratatoskr
Ratatoskr
WimbledonTheGod
Ratatoskr
Level 81
God Stats
0W - 3L
1,636 SR
Queue Stats
296W - 303L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
C0NFUSEDTURTLE
Ah Muzen Cab
18
5 / 3 / 19
11,426
762
12,148
16,715
7,118
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

20
12 / 2 / 16
12,691
846
27,553
10,011
5,073
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
DtrickyOne
Zhong Kui
18
8 / 4 / 15
11,628
775
26,374
17,727
12,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
4 / 3 / 23
11,480
765
8,666
19,407
25,774
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chang'e
20
6 / 3 / 19
11,919
795
16,472
18,843
8,265
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
17
0 / 6 / 9
10,145
676
13,460
21,541
21,667
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

He Bo
Ace5169
He Bo
14
1 / 10 / 6
8,739
583
11,504
17,608
7,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
Fireman568
Chang'e
20
6 / 5 / 2
11,599
773
12,180
19,819
8,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sun Wukong
TheDietDrKelp
Sun Wukong
17
2 / 4 / 5
9,706
647
14,615
20,716
31,474
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ratatoskr
WimbledonTheGod
Ratatoskr
16
4 / 10 / 4
9,957
664
16,402
22,770
11,252
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

127
Kill Participation
39
35
Kills
13
15
Deaths
35
92
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
6
9
0.75
L
He Bo
Ace5169
He Bo
1
10
6
0.4
W
Ah Muzen Cab
C0NFUSEDTURTLE
Ah Muzen Cab
5
3
19
4.83
W
12
2
16
10
W
Zhong Kui
DtrickyOne
Zhong Kui
8
4
15
3.88
L
Chang'e
Fireman568
Chang'e
6
5
2
1.4
W
4
3
23
5.17
L
Sun Wukong
TheDietDrKelp
Sun Wukong
2
4
5
1.13
W
Chang'e
6
3
19
5.17
L
Ratatoskr
WimbledonTheGod
Ratatoskr
4
10
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,213
Damage
68,161
82,703
Taken
102,454
59,152
Mitigated
81,040
44,123
Healing
35,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
13,460
962
706
5,822
21,541
21,667
0
14,467
7,074
0
30,866
L
He Bo
Ace5169
He Bo
11,504
610
69
533
17,608
7,892
0
13,603
4,005
20,051
0
W
Ah Muzen Cab
C0NFUSEDTURTLE
Ah Muzen Cab
12,148
4,193
818
4,310
16,715
7,118
2,673
6,816
9,899
0
28,021
W
27,553
639
1,835
1,320
10,011
5,073
1,123
2,056
7,955
48,777
0
W
Zhong Kui
DtrickyOne
Zhong Kui
26,374
2,805
2,684
4,672
17,727
12,922
2,801
3,552
14,175
44,422
0
L
Chang'e
Fireman568
Chang'e
12,180
1,084
9,529
7,158
19,819
8,755
0
17,409
2,410
29,216
0
W
8,666
358
4,962
1,827
19,407
25,774
782
6,262
13,145
21,249
0
L
Sun Wukong
TheDietDrKelp
Sun Wukong
14,615
1,503
797
5,410
20,716
31,474
0
15,138
5,578
0
30,594
W
Chang'e
16,472
3,235
12,937
8,758
18,843
8,265
2,025
4,998
13,845
34,282
0
L
Ratatoskr
WimbledonTheGod
Ratatoskr
16,402
3,096
1,812
3,929
22,770
11,252
0
18,448
4,322
0
23,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,144
Gold Earned
50,146
166
Minions Killed
159
0
Camps Cleared
0
1,365,528
Distance Traveled
1,268,740
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,145
676
29
2
0
264,148
0
L
He Bo
8,739
583
18
1
0
229,627
0
W
Ah Muzen Cab
11,426
762
27
2
0
281,322
0
W
Ah Puch
12,691
846
42
3
0
257,128
0
W
Zhong Kui
11,628
775
30
2
0
248,099
0
L
Chang'e
11,599
773
57
4
0
248,458
0
W
Cthulhu
11,480
765
34
2
0
293,101
0
L
Sun Wukong
9,706
647
37
2
0
261,260
3
W
Chang'e
11,919
795
33
2
0
285,878
1
L
Ratatoskr
9,957
664
18
1
0
265,247
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role