Player Matchup

Neith
Neith
DeCaro
Neith
Level 67
God Stats
13W - 5L
1,612 SR
Queue Stats
52W - 56L
1,402 Elo+
Party 3
Chaac
Chaac
Flaminstar0607
Chaac
Level 68
God Stats
5W - 5L
1,500 SR
Queue Stats
233W - 249L
1,447 Elo+
Party 2
Ymir
Ymir
FlexOffender773
Ymir
Level 71
God Stats
16W - 16L
1,513 SR
Queue Stats
237W - 240L
1,444 Elo+
Party 2
Chang'e
Chang'e
Freijavenir
Chang'e
Level 58
God Stats
20W - 19L
1,552 SR
Queue Stats
66W - 78L
1,388 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
sophiaisagoat
Morgan Le Fay
Level 11
God Stats
0W - 1L
1,276 SR
Queue Stats
1W - 3L
1,291 Elo+
Party 2
Team Averages
Level 55
1,490 SR
1,394 Elo+

VS

Team Averages
Level 73
1,716 SR
1,600 Elo+
Nemesis
Nemesis
ImNoahhh
Nemesis
Level 64
God Stats
5W - 2L
1,981 SR
Queue Stats
21W - 7L
1,818 Elo+
Party 1
Bacchus
Bacchus
KK9Lewis24
Bacchus
Level 47
God Stats
44W - 20L
1,642 SR
Queue Stats
104W - 76L
1,541 Elo+
Party 1
Charybdis
Charybdis
RastyMagic
Charybdis
Level 95
God Stats
11W - 3L
1,703 SR
Queue Stats
61W - 41L
1,593 Elo+
Party 1
Fenrir
Fenrir
XxFadedEclipse0
Fenrir
Level 71
God Stats
24W - 22L
1,535 SR
Queue Stats
255W - 267L
1,458 Elo+
Solo
Ra
Ra
prec1se100
Ra
Level 86
God Stats
23W - 12L
1,721 SR
Queue Stats
122W - 93L
1,589 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DeCaro
Neith
7
1 / 1 / 0
4,360
436
3,860
4,836
1,817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 2 / 0
4,444
444
2,183
4,539
2,381
7
0 / 5 / 0
4,296
430
3,673
8,891
3,807
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chang'e
Freijavenir
Chang'e
7
0 / 3 / 0
4,399
440
1,047
8,109
2,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Morgan Le Fay
sophiaisagoat
Morgan Le Fay
7
0 / 3 / 0
4,038
404
830
4,122
1,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ImNoahhh
Nemesis
8
1 / 0 / 5
5,107
511
2,382
5,039
1,506
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bacchus
KK9Lewis24
Bacchus
8
0 / 1 / 5
4,966
497
2,303
6,440
4,376
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
RastyMagic
Charybdis
9
4 / 0 / 0
5,644
564
5,480
5,800
1,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
6 / 0 / 0
6,545
655
6,146
8,112
3,083
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
3 / 0 / 4
6,297
630
3,793
4,258
1,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
28
1
Kills
14
14
Deaths
1
0
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Neith
DeCaro
Neith
1
1
0
1
L
0
2
0
0
L
0
5
0
0
L
Chang'e
Freijavenir
Chang'e
0
3
0
0
W
Nemesis
ImNoahhh
Nemesis
1
0
5
3.5
W
Bacchus
KK9Lewis24
Bacchus
0
1
5
2.5
W
Charybdis
RastyMagic
Charybdis
4
0
0
4
W
6
0
0
6
W
3
0
4
5
L
Morgan Le Fay
sophiaisagoat
Morgan Le Fay
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,593
Damage
20,104
30,497
Taken
29,649
11,971
Mitigated
12,292
7,077
Healing
12,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
DeCaro
Neith
3,860
1,726
0
1,543
4,836
1,817
168
1,155
3,681
0
25,575
L
2,183
959
0
998
4,539
2,381
0
0
4,539
0
19,303
L
3,673
1,734
0
1,323
8,891
3,807
0
1,543
7,348
18,925
0
L
Chang'e
Freijavenir
Chang'e
1,047
228
596
2,617
8,109
2,660
195
1,858
6,251
14,039
0
W
Nemesis
ImNoahhh
Nemesis
2,382
913
0
1,468
5,039
1,506
0
531
4,478
0
21,838
W
Bacchus
KK9Lewis24
Bacchus
2,303
169
89
617
6,440
4,376
0
749
5,655
14,897
2,238
W
Charybdis
RastyMagic
Charybdis
5,480
3,457
0
4,305
5,800
1,719
352
1,163
4,637
0
43,421
W
6,146
2,701
0
3,306
8,112
3,083
658
2,483
5,629
0
36,593
W
3,793
1,214
812
1,774
4,258
1,608
0
1,337
2,829
49,851
0
L
Morgan Le Fay
sophiaisagoat
Morgan Le Fay
830
244
0
0
4,122
1,306
0
1,254
2,868
11,296
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,537
Gold Earned
28,559
156
Minions Killed
297
0
Camps Cleared
0
803,255
Distance Traveled
998,219
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,360
436
42
4
0
170,216
3
L
Chaac
4,444
444
36
4
0
127,986
0
L
Ymir
4,296
430
32
3
0
174,533
1
L
Chang'e
4,399
440
21
2
0
163,220
4
W
Nemesis
5,107
511
37
4
0
240,001
2
W
Bacchus
4,966
497
33
3
0
188,222
1
W
Charybdis
5,644
564
61
6
0
175,447
2
W
Fenrir
6,545
655
75
8
0
206,319
0
W
Ra
6,297
630
91
9
0
188,230
3
L
Morgan Le Fay
4,038
404
25
3
0
167,300
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role