Player Matchup

Charybdis
Charybdis
Bahamut376
Charybdis
Level 128
God Stats
1W - 1L
1,710 SR
Queue Stats
76W - 90L
1,555 Elo+
Solo
Ra
Ra
ManikMachine
Ra
Level 160
God Stats
1W - 2L
1,139 SR
Queue Stats
210W - 199L
1,624 Elo+
Party 1
Thor
Thor
Pwan
Thor
Level 147
God Stats
0W - 1L
1,600 SR
Queue Stats
23W - 28L
1,539 Elo+
Party 1
Zhong Kui
Zhong Kui
tatinis
Zhong Kui
Level 157
God Stats
1W - 2L
1,693 SR
Queue Stats
73W - 93L
1,508 Elo+
Party 1
Sol
Sol
tobitobi
Sol
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 24L
1,502 Elo+
Party 1
Team Averages
Level 143
1,528 SR
1,545 Elo+

VS

Team Averages
Level 148
1,570 SR
1,575 Elo+
Skadi
Skadi
 
Skadi
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
 
Ares
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
BigUmbraTV
Chang'e
Level 148
God Stats
7W - 11L
1,359 SR
Queue Stats
488W - 515L
1,618 Elo+
Solo
Mulan
Mulan
Brotherxman239
Mulan
Level 153
God Stats
1W - 1L
1,782 SR
Queue Stats
111W - 102L
1,626 Elo+
Solo
Ne Zha
Ne Zha
LucioHord
Ne Zha
Level 129
God Stats
1W - 0L
1,710 SR
Queue Stats
58W - 41L
1,631 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Bahamut376
Charybdis
17
4 / 6 / 6
10,847
834
12,936
11,923
5,939
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
2 / 5 / 8
9,711
747
15,977
14,345
6,367
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thor
Pwan
Thor
13
2 / 8 / 3
8,604
662
10,110
15,963
6,769
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
tatinis
Zhong Kui
16
4 / 6 / 7
9,771
752
12,374
18,316
22,576
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
1 / 6 / 8
8,587
661
16,591
13,402
5,520
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
19
12 / 2 / 16
11,902
916
19,347
17,040
10,312
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

Ares
 
Ares
17
2 / 3 / 26
10,051
773
9,445
15,817
19,081
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
BigUmbraTV
Chang'e
18
3 / 2 / 25
10,276
790
9,846
18,451
10,762
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
5 / 5 / 19
9,893
761
7,378
21,074
24,807
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ne Zha
LucioHord
Ne Zha
16
8 / 6 / 21
10,577
814
22,336
21,158
12,419
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
137
13
Kills
30
31
Deaths
18
32
Assists
107
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
12
2
16
10
W
Ares
 
Ares
2
3
26
5
L
Charybdis
Bahamut376
Charybdis
4
6
6
1.17
W
Chang'e
BigUmbraTV
Chang'e
3
2
25
7.75
W
5
5
19
2.9
W
Ne Zha
LucioHord
Ne Zha
8
6
21
3.08
L
2
5
8
1.2
L
Thor
Pwan
Thor
2
8
3
0.44
L
Zhong Kui
tatinis
Zhong Kui
4
6
7
1.25
L
1
6
8
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,988
Damage
68,352
73,949
Taken
93,540
47,171
Mitigated
77,381
23,794
Healing
46,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
19,347
9,310
827
1,136
17,040
10,312
5,465
8,033
9,007
30
45,870
W
Ares
 
Ares
9,445
39
325
550
15,817
19,081
943
5,687
10,130
12,642
0
L
Charybdis
Bahamut376
Charybdis
12,936
4,279
274
616
11,923
5,939
717
3,301
8,430
0
28,550
W
Chang'e
BigUmbraTV
Chang'e
9,846
748
17,491
10,240
18,451
10,762
2,312
10,741
7,710
29,540
0
W
7,378
425
1,264
4,657
21,074
24,807
510
9,495
11,579
527
16,092
W
Ne Zha
LucioHord
Ne Zha
22,336
5,803
2,455
7,071
21,158
12,419
406
9,457
11,701
43
33,658
L
15,977
783
8,341
5,500
14,345
6,367
153
3,665
10,428
32,026
0
L
Thor
Pwan
Thor
10,110
859
499
453
15,963
6,769
0
4,319
11,512
0
17,116
L
Zhong Kui
tatinis
Zhong Kui
12,374
366
448
3,070
18,316
22,576
446
5,100
12,700
26,322
0
L
16,591
5,050
1,290
3,303
13,402
5,520
792
2,302
10,988
23,697
1,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,520
Gold Earned
52,699
131
Minions Killed
148
0
Camps Cleared
0
1,110,941
Distance Traveled
1,285,786
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
11,902
916
59
5
0
266,349
1
W
Ares
10,051
773
17
1
0
246,267
0
L
Charybdis
10,847
834
34
3
0
204,829
5
W
Chang'e
10,276
790
46
4
0
287,451
4
W
Mulan
9,893
761
19
1
0
235,326
0
W
Ne Zha
10,577
814
7
1
0
250,393
0
L
Ra
9,711
747
40
3
0
261,472
5
L
Thor
8,604
662
14
1
0
204,025
0
L
Zhong Kui
9,771
752
30
2
0
222,644
4
L
Sol
8,587
661
13
1
0
217,971
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role