Player Matchup

Chaac
Chaac
Gold I
 
Chaac
Gold I
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Gold V
EdwardDark_
Athena
Gold V
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,650 MMR
Solo
Apollo
Apollo
Gold I
LETALTAVOMx
Apollo
Gold I
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
246W - 245L
1,630 MMR
Solo
Nemesis
Nemesis
Gold III
ShAd0w P3pP3r
Nemesis
Gold III
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
184W - 184L
1,667 MMR
Solo
Tiamat
Tiamat
Gold V
lopezvilla069
Tiamat
Gold V
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,658 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 117
1,500 SR
1,621 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 152
1,607 SR
1,658 MMR
Sun Wukong
Sun Wukong
Platinum IV
 
Sun Wukong
Platinum IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Platinum II
BigFattyTank
Danzaburou
Platinum II
Level 160
God Stats
13W - 15L
1,608 SR
Queue Stats
131W - 109L
1,928 MMR
Party 1
Agni
Agni
Platinum III
RageMurphturf
Agni
Platinum III
Level 160
God Stats
18W - 15L
1,600 SR
Queue Stats
124W - 114L
1,757 MMR
Party 1
Ymir
Ymir
Gold III
THExROOKIE
Ymir
Gold III
Level 127
God Stats
141W - 108L
1,651 SR
Queue Stats
369W - 385L
1,558 MMR
Solo
Hun Batz
Hun Batz
Gold II
smoovemanjr
Hun Batz
Gold II
Level 154
God Stats
25W - 17L
1,678 SR
Queue Stats
324W - 327L
1,548 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
1 / 3 / 0
7,787
519
10,642
15,356
13,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Athena
9
0 / 3 / 0
6,237
416
3,639
11,276
9,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Apollo
11
0 / 2 / 0
6,474
432
3,159
10,599
3,580
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
8
0 / 1 / 0
5,525
368
2,633
6,982
2,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
0 / 4 / 0
7,148
477
6,521
12,947
8,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
ArtioYu HuangLoki

VS

Bans
King ArthurKaliGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
15
3 / 1 / 0
9,392
626
9,006
14,150
11,034
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
BigFattyTank
Danzaburou
15
3 / 0 / 3
9,761
651
10,215
7,283
2,740
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
1 / 0 / 3
8,877
592
6,378
8,884
3,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
4 / 0 / 3
7,338
489
6,123
12,664
7,106
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
smoovemanjr
Hun Batz
13
2 / 0 / 2
8,138
543
5,483
11,672
4,652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
24
1
Kills
13
13
Deaths
1
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
3
0
0.33
W
Sun Wukong
 
Sun Wukong
3
1
0
3
W
Danzaburou
BigFattyTank
Danzaburou
3
0
3
4.5
L
Athena
0
3
0
0
L
Apollo
0
2
0
0
W
1
0
3
2.5
L
Nemesis
0
1
0
0
W
4
0
3
5.5
L
0
4
0
0
W
Hun Batz
smoovemanjr
Hun Batz
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,594
Damage
37,205
57,160
Taken
54,653
36,345
Mitigated
29,145
17,073
Healing
26,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
10,642
2,408
0
8,047
15,356
13,081
909
331
15,025
0
76,772
W
Sun Wukong
 
Sun Wukong
9,006
2,365
0
6,096
14,150
11,034
811
428
12,668
0
75,400
W
Danzaburou
BigFattyTank
Danzaburou
10,215
5,023
0
4,778
7,283
2,740
4,013
541
6,742
0
78,884
L
Athena
3,639
872
0
2,348
11,276
9,460
0
4,969
6,307
16,993
0
L
Apollo
3,159
1,394
0
2,256
10,599
3,580
0
1,177
9,422
0
48,865
W
6,378
786
50
5,338
8,884
3,613
1,109
3,973
4,911
79,216
0
L
Nemesis
2,633
617
0
2,536
6,982
2,222
0
1,060
5,922
0
22,732
W
6,123
1,032
0
6,047
12,664
7,106
0
4,235
8,382
28,475
0
L
6,521
1,413
0
1,886
12,947
8,002
0
4,964
7,983
61,347
0
W
Hun Batz
smoovemanjr
Hun Batz
5,483
1,310
0
4,596
11,672
4,652
0
1,655
10,017
0
60,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,171
Gold Earned
43,506
402
Minions Killed
523
0
Camps Cleared
0
1,274,463
Distance Traveled
1,477,671
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,787
519
133
9
0
256,652
4
W
Sun Wukong
9,392
626
123
8
0
293,312
2
W
Danzaburou
9,761
651
142
9
0
284,434
5
L
Athena
6,237
416
19
1
0
265,597
3
L
Apollo
6,474
432
88
6
0
269,746
4
W
Agni
8,877
592
139
9
0
280,910
3
L
Nemesis
5,525
368
58
4
0
206,577
1
W
Ymir
7,338
489
35
2
0
287,820
5
L
Tiamat
7,148
477
104
7
0
275,891
3
W
Hun Batz
8,138
543
84
6
0
331,195
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role