Player Matchup

Pele
Pele
Illegal Antrax
Pele
Level 85
God Stats
5W - 7L
1,368 SR
Queue Stats
91W - 75L
1,576 Elo+
Party 1
Baron Samedi
Baron Samedi
MF Faintest
Baron Samedi
Level 66
God Stats
5W - 1L
1,555 SR
Queue Stats
13W - 6L
1,621 Elo+
Party 1
Hercules
Hercules
T3RM1N4T0R07
Hercules
Level 123
God Stats
16W - 17L
1,518 SR
Queue Stats
353W - 303L
1,623 Elo+
Party 1
Team Averages
Level 91
1,480 SR
1,607 Elo+

VS

Team Averages
Level 103
1,486 SR
1,457 Elo+
Set
Set
Dead-scorpio88
Set
Level 125
God Stats
2W - 5L
1,362 SR
Queue Stats
510W - 598L
1,457 Elo+
Solo
Tiamat
Tiamat
Raptor1000
Tiamat
Level 37
God Stats
3W - 1L
1,555 SR
Queue Stats
10W - 6L
1,438 Elo+
Solo
Tyr
Tyr
hotshannon123
Tyr
Level 148
God Stats
3W - 2L
1,541 SR
Queue Stats
422W - 476L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
15 / 6 / 22
19,087
763
28,850
28,850
11,295
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Baron Samedi
MF Faintest
Baron Samedi
20
6 / 7 / 26
17,185
687
20,267
23,911
9,177
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hercules
T3RM1N4T0R07
Hercules
20
23 / 3 / 20
21,403
856
51,962
40,568
41,145
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 16 / 5
17,975
719
31,304
39,684
27,810
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tiamat
Raptor1000
Tiamat
20
8 / 13 / 3
18,247
730
27,287
31,404
27,903
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
1 / 15 / 9
15,369
615
16,031
44,494
59,244
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
33
44
Kills
16
16
Deaths
44
68
Assists
17
Player
Kills
Deaths
Assists
KDA
L
7
16
5
0.59
W
15
6
22
4.33
W
Baron Samedi
MF Faintest
Baron Samedi
6
7
26
2.71
L
Tiamat
Raptor1000
Tiamat
8
13
3
0.73
W
Hercules
T3RM1N4T0R07
Hercules
23
3
20
11
L
1
15
9
0.37

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,079
Damage
74,622
93,329
Taken
115,582
61,617
Mitigated
114,957
30,189
Healing
20,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
31,304
13,306
0
10,064
39,684
27,810
0
7,583
32,101
0
89,804
W
28,850
14,045
179
6,682
28,850
11,295
1,384
9,900
18,950
0
71,920
W
Baron Samedi
MF Faintest
Baron Samedi
20,267
4,069
1,501
5,567
23,911
9,177
921
6,423
17,488
54,748
0
L
Tiamat
Raptor1000
Tiamat
27,287
1,071
270
4,167
31,404
27,903
0
3,145
28,259
63,419
0
W
Hercules
T3RM1N4T0R07
Hercules
51,962
16,588
0
16,260
40,568
41,145
1,828
11,637
28,931
0
117,565
L
16,031
1,528
437
5,292
44,494
59,244
0
10,510
33,984
0
48,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,675
Gold Earned
51,591
239
Minions Killed
195
14
Camps Cleared
5
1,305,506
Distance Traveled
1,093,972
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
17,975
719
86
3
4
360,576
11
W
Pele
19,087
763
74
3
2
447,827
0
W
Baron Samedi
17,185
687
53
2
5
382,543
5
L
Tiamat
18,247
730
62
2
1
328,176
1
W
Hercules
21,403
856
112
4
7
475,136
3
L
Tyr
15,369
615
47
2
0
405,220
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role