Player Matchup

Neith
Neith
CookieMonsterNom
Neith
Level 7
God Stats
0W - 2L
1,530 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Mulan
Mulan
GeeRyu
Mulan
Level 37
God Stats
5W - 10L
1,469 SR
Queue Stats
5W - 14L
1,438 Elo+
Party 2
Merlin
Merlin
GeoMaster99
Merlin
Level 76
God Stats
7W - 11L
1,416 SR
Queue Stats
19W - 32L
1,404 Elo+
Party 2
Team Averages
Level 40
1,472 SR
1,448 Elo+

VS

Team Averages
Level 71
1,485 SR
1,588 Elo+
Hachiman
Hachiman
 
Hachiman
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Infamous Ceaser
Terra
Level 149
God Stats
11W - 8L
1,299 SR
Queue Stats
211W - 173L
1,619 Elo+
Party 1
Sol
Sol
ItsMeltifys
Sol
Level 26
God Stats
10W - 8L
1,657 SR
Queue Stats
208W - 156L
1,646 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 2
6,541
595
8,693
10,125
4,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mulan
GeeRyu
Mulan
10
0 / 3 / 2
6,503
591
5,406
14,801
9,402
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
13
2 / 3 / 1
7,764
706
11,576
11,929
5,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
12
4 / 3 / 5
8,741
795
9,976
10,392
4,035
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
3 / 0 / 9
9,605
873
8,889
18,001
18,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
5 / 0 / 6
9,108
828
13,581
11,420
5,330
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
32
2
Kills
12
12
Deaths
3
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
4
3
5
2.17
L
0
6
2
0.17
L
Mulan
GeeRyu
Mulan
0
3
2
0.33
L
Merlin
2
3
1
0.83
W
3
0
9
7.5
W
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,675
Damage
32,446
36,855
Taken
39,813
19,493
Mitigated
28,304
4,126
Healing
21,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
9,976
5,125
0
1,989
10,392
4,035
550
3,572
6,336
0
28,805
L
8,693
2,519
0
749
10,125
4,744
0
6,209
3,916
0
22,757
L
Mulan
GeeRyu
Mulan
5,406
164
0
3,333
14,801
9,402
0
8,330
6,471
0
8,733
L
Merlin
11,576
830
0
44
11,929
5,347
0
6,756
5,173
33,962
0
W
8,889
1,420
2,539
10,036
18,001
18,939
63
3,417
14,089
17,838
0
W
13,581
5,097
0
7,362
11,420
5,330
2,037
5,154
6,186
47,653
5,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,808
Gold Earned
27,454
84
Minions Killed
128
4
Camps Cleared
7
568,571
Distance Traveled
661,638
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,741
795
29
3
0
198,914
0
L
Neith
6,541
595
28
3
2
176,062
3
L
Mulan
6,503
591
9
1
0
200,966
0
L
Merlin
7,764
706
47
4
2
191,543
1
W
Terra
9,605
873
16
1
1
255,196
3
W
Sol
9,108
828
83
8
6
207,528
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role