Player Matchup

Cthulhu
Cthulhu
CleaningHouse97
Cthulhu
Level 7
God Stats
0W - 8L
1,453 SR
Queue Stats
1W - 8L
1,265 Elo+
Party 1
Shiva
Shiva
NotoriousJayDogs
Shiva
Level 154
God Stats
3W - 3L
1,769 SR
Queue Stats
285W - 289L
1,544 Elo+
Solo
Da Ji
Da Ji
RealRileyReid
Da Ji
Level 45
God Stats
1W - 10L
1,469 SR
Queue Stats
3W - 18L
1,415 Elo+
Party 1
Neith
Neith
Wendys2for4
Neith
Level 7
God Stats
0W - 3L
1,725 SR
Queue Stats
17W - 23L
1,394 Elo+
Party 1
Thoth
Thoth
leemer beemer
Thoth
Level 62
God Stats
1W - 6L
1,297 SR
Queue Stats
21W - 42L
1,353 Elo+
Party 1
Team Averages
Level 55
1,542 SR
1,394 Elo+

VS

Team Averages
Level 130
1,634 SR
1,559 Elo+
Amaterasu
Amaterasu
B-Drogon
Amaterasu
Level 128
God Stats
3W - 2L
1,565 SR
Queue Stats
32W - 31L
1,696 Elo+
Solo
Nemesis
Nemesis
Cannabizniz
Nemesis
Level 153
God Stats
8W - 6L
1,602 SR
Queue Stats
33W - 22L
1,544 Elo+
Solo
Chang'e
Chang'e
Jerzz21
Chang'e
Level 158
God Stats
6W - 7L
1,547 SR
Queue Stats
130W - 140L
1,485 Elo+
Solo
Ymir
Ymir
SleepingForest7
Ymir
Level 105
God Stats
2W - 0L
1,707 SR
Queue Stats
205W - 185L
1,529 Elo+
Party 2
Medusa
Medusa
ermahgerdgerby
Medusa
Level 105
God Stats
10W - 3L
1,747 SR
Queue Stats
169W - 148L
1,543 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 4
7,607
634
5,779
13,581
13,463
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

19
9 / 1 / 0
10,839
903
14,232
15,116
14,845
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
5 / 5 / 6
9,330
778
13,002
14,796
7,322
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 6 / 6
7,935
661
8,821
11,472
5,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
0 / 5 / 5
8,315
693
4,203
10,646
3,883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
B-Drogon
Amaterasu
16
5 / 4 / 5
9,588
799
8,259
15,900
16,389
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
Cannabizniz
Nemesis
16
3 / 5 / 8
9,289
774
9,529
13,076
5,659
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
Jerzz21
Chang'e
17
4 / 3 / 9
10,198
850
13,809
10,896
5,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
3 / 1 / 13
9,876
823
7,979
15,217
17,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

17
8 / 1 / 5
10,067
839
10,263
12,516
5,406
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
63
14
Kills
23
23
Deaths
14
21
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
B-Drogon
Amaterasu
5
4
5
1.88
W
Nemesis
Cannabizniz
Nemesis
3
5
8
1.4
L
0
6
4
0.33
W
Chang'e
Jerzz21
Chang'e
4
3
9
2.83
L
9
1
0
9
L
5
5
6
1.6
W
3
1
13
9.5
L
0
6
6
0.5
W
8
1
5
10.5
L
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,037
Damage
49,839
65,611
Taken
67,605
44,950
Mitigated
50,669
4,149
Healing
17,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
B-Drogon
Amaterasu
8,259
2,813
0
3,807
15,900
16,389
1,334
1,578
14,017
102
29,648
W
Nemesis
Cannabizniz
Nemesis
9,529
4,363
0
1,121
13,076
5,659
853
584
12,304
0
31,325
L
5,779
400
70
699
13,581
13,463
101
5,598
7,983
13,603
0
W
Chang'e
Jerzz21
Chang'e
13,809
1,326
5,137
4,595
10,896
5,500
1,193
1,194
9,516
38,782
0
L
14,232
1,936
0
700
15,116
14,845
465
4,716
10,400
0
50,015
L
13,002
2,682
0
710
14,796
7,322
624
4,906
9,890
0
24,919
W
7,979
1,716
0
1,430
15,217
17,715
258
2,595
11,973
16,714
0
L
8,821
3,759
0
1,970
11,472
5,437
58
3,681
7,791
0
23,370
W
10,263
4,517
0
1,814
12,516
5,406
3,743
2,374
9,813
0
30,935
L
4,203
78
0
0
10,646
3,883
1,315
2,908
7,738
21,282
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,026
Gold Earned
49,018
194
Minions Killed
202
0
Camps Cleared
0
1,157,850
Distance Traveled
1,287,952
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
9,588
799
39
3
0
270,076
3
W
Nemesis
9,289
774
34
3
0
277,736
3
L
Cthulhu
7,607
634
6
1
0
226,706
0
W
Chang'e
10,198
850
57
5
0
227,708
3
L
Shiva
10,839
903
95
8
0
246,445
2
L
Da Ji
9,330
778
16
1
0
258,377
0
W
Ymir
9,876
823
29
2
0
226,378
0
L
Neith
7,935
661
28
2
0
217,503
1
W
Medusa
10,067
839
43
4
0
286,054
1
L
Thoth
8,315
693
49
4
0
208,819
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role