Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Arachne
Arachne
Returning_Star
Arachne
Level 49
God Stats
4W - 2L
1,730 SR
Queue Stats
50W - 53L
1,366 Elo+
Party 1
Sol
Sol
Sirkiller78
Sol
Level 22
God Stats
4W - 3L
1,247 SR
Queue Stats
134W - 162L
1,295 Elo+
Party 3
King Arthur
King Arthur
UIGokugooff
King Arthur
Level 88
God Stats
4W - 9L
1,097 SR
Queue Stats
238W - 256L
1,395 Elo+
Solo
Bellona
Bellona
vHinokami
Bellona
Level 104
God Stats
4W - 5L
1,569 SR
Queue Stats
288W - 300L
1,428 Elo+
Party 1
Team Averages
Level 76
1,429 SR
1,397 Elo+

VS

Team Averages
Level 50
1,463 SR
1,330 Elo+
Izanami
Izanami
Grumpy_Nine
Izanami
Level 45
God Stats
0W - 2L
1,179 SR
Queue Stats
70W - 85L
1,373 Elo+
Solo
Atlas
Atlas
JackalopeLuv
Atlas
Level 70
God Stats
7W - 6L
1,551 SR
Queue Stats
68W - 75L
1,395 Elo+
Party 2
Nu Wa
Nu Wa
TheOneVisemar
Nu Wa
Level 69
God Stats
2W - 3L
1,506 SR
Queue Stats
53W - 61L
1,383 Elo+
Party 2
Vamana
Vamana
We-_-luv-_-luka
Vamana
Level 18
God Stats
0W - 3L
1,500 SR
Queue Stats
3W - 10L
1,243 Elo+
Party 4
Serqet
Serqet
b1ue_Eye_freAk06
Serqet
Level 46
God Stats
4W - 3L
1,580 SR
Queue Stats
84W - 105L
1,257 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
16
7 / 1 / 2
9,839
547
12,916
13,538
6,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
4 / 4 / 3
9,390
522
4,081
15,499
7,018
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
3 / 0 / 7
9,775
543
13,858
15,128
6,580
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

King Arthur
UIGokugooff
King Arthur
13
2 / 0 / 8
8,300
461
7,424
13,133
14,520
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bellona
vHinokami
Bellona
15
7 / 1 / 1
9,809
545
14,468
17,724
16,770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Grumpy_Nine
Izanami
13
1 / 4 / 0
7,577
421
8,116
11,282
4,595
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
0 / 2 / 1
7,186
399
9,420
16,354
15,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 6 / 1
7,301
406
10,002
11,254
4,998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
2 / 5 / 1
7,616
423
7,045
14,599
9,541
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 6 / 2
8,573
476
6,890
15,954
7,105
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
11
23
Kills
6
6
Deaths
23
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
7
1
2
8
L
Izanami
Grumpy_Nine
Izanami
1
4
0
0.25
L
0
2
1
0.25
W
4
4
3
1.38
W
3
0
7
6.5
L
1
6
1
0.25
W
King Arthur
UIGokugooff
King Arthur
2
0
8
6
L
2
5
1
0.5
L
2
6
2
0.5
W
Bellona
vHinokami
Bellona
7
1
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,747
Damage
41,473
75,022
Taken
69,443
50,959
Mitigated
41,917
24,341
Healing
10,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
12,916
881
2,093
6,211
13,538
6,071
836
6,239
6,423
69,314
0
L
Izanami
Grumpy_Nine
Izanami
8,116
6,135
0
1,430
11,282
4,595
0
5,692
5,499
0
62,351
L
9,420
3,820
0
1,944
16,354
15,678
0
8,885
7,290
28,563
0
W
4,081
2,939
0
594
15,499
7,018
374
1,122
14,075
0
71,750
W
13,858
6,649
0
9,293
15,128
6,580
3,413
5,289
9,643
94,522
648
L
10,002
2,345
0
2,200
11,254
4,998
0
6,616
4,305
49,535
0
W
King Arthur
UIGokugooff
King Arthur
7,424
862
43
1,628
13,133
14,520
264
4,269
8,678
0
22,854
L
7,045
2,885
0
1,843
14,599
9,541
714
1,804
12,795
0
40,546
L
6,890
2,521
0
2,883
15,954
7,105
0
2,858
12,948
0
52,749
W
Bellona
vHinokami
Bellona
14,468
4,181
0
4,479
17,724
16,770
573
1,450
15,924
0
69,875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,113
Gold Earned
38,253
488
Minions Killed
349
0
Camps Cleared
0
1,766,298
Distance Traveled
1,620,504
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,839
547
129
7
0
320,155
3
L
Izanami
7,577
421
94
5
0
289,997
0
L
Atlas
7,186
399
23
1
0
332,663
4
W
Arachne
9,390
522
104
6
0
401,315
0
W
Sol
9,775
543
129
7
0
322,048
1
L
Nu Wa
7,301
406
77
4
0
282,675
1
W
King Arthur
8,300
461
30
2
0
340,650
1
L
Vamana
7,616
423
53
3
0
386,122
0
L
Serqet
8,573
476
102
6
0
329,047
1
W
Bellona
9,809
545
96
5
0
382,130
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role