Player Matchup

Hachiman
Hachiman
CR33P3RB0T
Hachiman
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,273 Elo+
Party 2
Horus
Horus
DorkyDork4322
Horus
Level 47
God Stats
9W - 19L
1,369 SR
Queue Stats
82W - 96L
1,378 Elo+
Party 2
Zhong Kui
Zhong Kui
MrPON3
Zhong Kui
Level 153
God Stats
4W - 2L
1,806 SR
Queue Stats
154W - 167L
1,411 Elo+
Party 2
Team Averages
Level 71
1,558 SR
1,354 Elo+

VS

Team Averages
Level 83
1,600 SR
1,499 Elo+
Achilles
Achilles
Fass
Achilles
Level 95
God Stats
11W - 8L
1,440 SR
Queue Stats
89W - 72L
1,499 Elo+
Party 1
Fafnir
Fafnir
Mr Kahmar
Fafnir
Level 127
God Stats
9W - 1L
1,572 SR
Queue Stats
141W - 131L
1,469 Elo+
Party 1
Hun Batz
Hun Batz
SAUCY E MAN5498
Hun Batz
Level 27
God Stats
13W - 5L
1,786 SR
Queue Stats
63W - 53L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
CR33P3RB0T
Hachiman
14
1 / 5 / 1
9,390
552
10,132
13,137
6,117
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
0 / 6 / 2
9,674
569
5,370
23,914
25,551
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zhong Kui
MrPON3
Zhong Kui
13
1 / 4 / 2
9,567
563
23,021
18,408
12,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Fass
Achilles
18
11 / 0 / 4
12,796
753
18,884
18,038
23,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fafnir
Mr Kahmar
Fafnir
17
3 / 0 / 12
12,060
709
13,111
20,689
25,570
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hun Batz
16
1 / 3 / 13
10,974
646
17,253
17,373
8,141
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
44
2
Kills
15
15
Deaths
3
5
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Hachiman
CR33P3RB0T
Hachiman
1
5
1
0.3
L
0
6
2
0.17
W
Achilles
Fass
Achilles
11
0
4
13
W
Fafnir
Mr Kahmar
Fafnir
3
0
12
9
L
Zhong Kui
MrPON3
Zhong Kui
1
4
2
0.5
W
Hun Batz
1
3
13
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,523
Damage
49,248
55,459
Taken
56,100
44,657
Mitigated
57,244
12,570
Healing
23,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
CR33P3RB0T
Hachiman
10,132
6,032
0
0
13,137
6,117
0
3,511
9,405
0
30,369
L
5,370
2,980
3,450
5,453
23,914
25,551
0
4,087
19,022
0
24,530
W
Achilles
Fass
Achilles
18,884
3,626
980
4,739
18,038
23,533
853
6,617
10,719
98
48,030
W
Fafnir
Mr Kahmar
Fafnir
13,111
5,392
0
12,789
20,689
25,570
453
8,833
11,358
52,568
0
L
Zhong Kui
MrPON3
Zhong Kui
23,021
4,468
0
3,667
18,408
12,989
0
5,788
12,399
48,372
0
W
Hun Batz
17,253
5,982
0
4,853
17,373
8,141
1,479
7,237
9,666
0
50,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,631
Gold Earned
35,830
154
Minions Killed
179
5
Camps Cleared
10
774,605
Distance Traveled
920,825
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
9,390
552
44
3
1
227,897
3
L
Horus
9,674
569
27
2
0
248,447
0
W
Achilles
12,796
753
67
4
3
332,451
0
W
Fafnir
12,060
709
52
3
4
291,734
0
L
Zhong Kui
9,567
563
83
5
4
298,261
4
W
Hun Batz
10,974
646
60
4
3
296,640
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role