Player Matchup

Ra
Ra
Brusslesprouts
Ra
Level 88
God Stats
11W - 6L
1,342 SR
Queue Stats
48W - 21L
1,582 Elo+
Party 2
Cthulhu
Cthulhu
LolCheetozz
Cthulhu
Level 27
God Stats
1W - 2L
1,347 SR
Queue Stats
132W - 59L
1,670 Elo+
Party 2
Ne Zha
Ne Zha
Ohungee
Ne Zha
Level 156
God Stats
36W - 7L
1,622 SR
Queue Stats
96W - 35L
1,712 Elo+
Party 2
Team Averages
Level 90
1,437 SR
1,655 Elo+

VS

Team Averages
Level 70
1,508 SR
1,364 Elo+
Hachiman
Hachiman
K1ng R4iny
Hachiman
Level 68
God Stats
2W - 5L
1,530 SR
Queue Stats
38W - 41L
1,437 Elo+
Party 1
Artio
Artio
LordSlayer52
Artio
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,314 Elo+
Party 1
Bakasura
Bakasura
NoSurrender2393
Bakasura
Level 126
God Stats
155W - 186L
1,493 SR
Queue Stats
270W - 402L
1,340 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 10
11,432
715
10,926
9,226
5,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
LolCheetozz
Cthulhu
14
2 / 3 / 11
11,647
728
9,436
18,116
26,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ne Zha
Ohungee
Ne Zha
17
9 / 1 / 6
12,426
777
28,957
17,056
9,746
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
K1ng R4iny
Hachiman
16
3 / 3 / 4
11,306
707
17,815
17,786
6,610
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

14
0 / 5 / 4
10,522
658
4,155
24,067
25,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
16
4 / 7 / 2
11,956
747
7,618
18,823
13,508
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
17
15
Kills
7
7
Deaths
15
27
Assists
10
Player
Kills
Deaths
Assists
KDA
W
4
3
10
3
L
Hachiman
K1ng R4iny
Hachiman
3
3
4
1.67
W
Cthulhu
LolCheetozz
Cthulhu
2
3
11
2.5
L
0
5
4
0.4
L
Bakasura
4
7
2
0.71
W
Ne Zha
Ohungee
Ne Zha
9
1
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,319
Damage
29,588
44,398
Taken
60,676
41,446
Mitigated
46,112
14,448
Healing
11,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,926
1,173
2,735
2,108
9,226
5,140
649
817
8,244
42,047
0
L
Hachiman
K1ng R4iny
Hachiman
17,815
9,103
0
2,878
17,786
6,610
820
3,933
13,853
0
67,035
W
Cthulhu
LolCheetozz
Cthulhu
9,436
1,559
396
2,419
18,116
26,560
258
1,981
15,244
23,463
0
L
4,155
536
455
3,827
24,067
25,994
28
9,048
15,019
15,064
0
L
Bakasura
7,618
4,338
0
3,877
18,823
13,508
468
8,080
10,743
0
30,398
W
Ne Zha
Ohungee
Ne Zha
28,957
8,805
0
6,790
17,056
9,746
1,758
2,497
14,134
0
75,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,505
Gold Earned
33,784
185
Minions Killed
170
7
Camps Cleared
7
948,638
Distance Traveled
804,465
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,432
715
84
5
0
307,189
1
L
Hachiman
11,306
707
87
5
2
254,301
1
W
Cthulhu
11,647
728
22
1
1
297,759
1
L
Artio
10,522
658
19
1
0
272,898
0
L
Bakasura
11,956
747
64
4
5
277,266
3
W
Ne Zha
12,426
777
79
5
6
343,690
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role