Player Matchup

Izanami
Izanami
Annenimi
Izanami
Level 62
God Stats
32W - 31L
1,468 SR
Queue Stats
185W - 234L
1,368 Elo+
Party 2
Nu Wa
Nu Wa
MisfitGing3r
Nu Wa
Level 148
God Stats
13W - 12L
1,432 SR
Queue Stats
210W - 255L
1,412 Elo+
Party 2
Lancelot
Lancelot
Naxdii
Lancelot
Level 128
God Stats
3W - 3L
1,374 SR
Queue Stats
65W - 52L
1,482 Elo+
Party 2
Team Averages
Level 113
1,425 SR
1,420 Elo+

VS

Team Averages
Level 88
1,412 SR
1,477 Elo+
Ra
Ra
Dixieeynormus
Ra
Level 106
God Stats
1W - 5L
1,276 SR
Queue Stats
189W - 229L
1,474 Elo+
Party 1
Skadi
Skadi
KnottyFurryTwink
Skadi
Level 68
God Stats
5W - 11L
1,434 SR
Queue Stats
148W - 147L
1,487 Elo+
Party 1
Terra
Terra
gayestagenda
Terra
Level 89
God Stats
27W - 25L
1,527 SR
Queue Stats
137W - 146L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Annenimi
Izanami
11
1 / 2 / 3
7,776
648
6,483
10,795
3,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 4 / 5
8,151
679
10,240
8,853
3,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lancelot
Naxdii
Lancelot
14
5 / 3 / 3
9,110
759
12,289
11,990
4,488
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 3
7,961
663
6,135
7,220
2,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
2 / 4 / 6
8,005
667
11,994
12,599
3,926
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
3 / 2 / 6
9,065
755
8,794
14,100
14,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
23
8
Kills
8
9
Deaths
8
11
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Izanami
Annenimi
Izanami
1
2
3
1.25
L
3
2
3
2.25
L
2
4
6
1.25
W
2
4
5
1.13
W
Lancelot
Naxdii
Lancelot
5
3
3
2.17
L
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,012
Damage
26,923
31,638
Taken
33,919
11,462
Mitigated
21,385
5,177
Healing
9,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Annenimi
Izanami
6,483
4,523
0
1,370
10,795
3,925
615
6,223
4,572
0
24,397
L
6,135
906
575
1,606
7,220
2,696
0
3,349
3,871
36,434
0
L
11,994
4,672
0
1,584
12,599
3,926
52
3,851
8,748
40
38,062
W
10,240
3,312
568
1,080
8,853
3,049
63
4,446
4,407
33,410
0
W
Lancelot
Naxdii
Lancelot
12,289
2,341
0
2,159
11,990
4,488
0
4,778
7,212
0
23,970
L
8,794
757
414
5,541
14,100
14,763
0
3,482
10,618
18,700
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,037
Gold Earned
25,031
127
Minions Killed
153
4
Camps Cleared
7
648,634
Distance Traveled
641,940
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,776
648
52
4
0
204,865
0
L
Ra
7,961
663
78
7
5
206,177
0
L
Skadi
8,005
667
56
5
2
186,638
3
W
Nu Wa
8,151
679
41
3
3
192,811
3
W
Lancelot
9,110
759
34
3
1
250,958
4
L
Terra
9,065
755
19
2
0
249,125
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role