Player Matchup

Ah Puch
Ah Puch
DDragon21
Ah Puch
Level 107
God Stats
7W - 1L
1,771 SR
Queue Stats
485W - 415L
1,550 Elo+
Party 1
Sylvanus
Sylvanus
MojonSenpai
Sylvanus
Level 160
God Stats
1W - 0L
1,282 SR
Queue Stats
33W - 44L
1,461 Elo+
Solo
Merlin
Merlin
Moonlyghts
Merlin
Level 65
God Stats
1W - 2L
1,190 SR
Queue Stats
602W - 600L
1,486 Elo+
Solo
Fafnir
Fafnir
Princess2021
Fafnir
Level 97
God Stats
2W - 2L
1,388 SR
Queue Stats
365W - 316L
1,530 Elo+
Party 1
Pele
Pele
Sir Sofish
Pele
Level 142
God Stats
4W - 1L
1,517 SR
Queue Stats
252W - 257L
1,539 Elo+
Solo
Team Averages
Level 114
1,429 SR
1,513 Elo+

VS

Team Averages
Level 130
1,633 SR
1,561 Elo+
Bastet
Bastet
RallyUSA
Bastet
Level 126
God Stats
1W - 1L
1,733 SR
Queue Stats
267W - 244L
1,583 Elo+
Solo
Gilgamesh
Gilgamesh
Riukotsu
Gilgamesh
Level 158
God Stats
4W - 2L
1,551 SR
Queue Stats
207W - 223L
1,541 Elo+
Solo
Thor
Thor
SlNlXTER
Thor
Level 98
God Stats
1W - 1L
1,626 SR
Queue Stats
54W - 43L
1,559 Elo+
Party 2
Horus
Horus
Ventus_26
Horus
Level 126
God Stats
5W - 3L
1,667 SR
Queue Stats
346W - 340L
1,499 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
xLordBanjox
Ah Muzen Cab
Level 144
God Stats
2W - 2L
1,587 SR
Queue Stats
134W - 104L
1,623 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
DDragon21
Ah Puch
19
5 / 5 / 17
12,806
711
27,549
25,061
13,793
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sylvanus
MojonSenpai
Sylvanus
20
1 / 3 / 20
12,633
702
10,912
30,296
41,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Merlin
Moonlyghts
Merlin
20
13 / 6 / 8
13,640
758
30,664
19,800
12,160
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
20
2 / 3 / 14
13,382
743
11,899
29,123
58,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

19
6 / 8 / 15
12,200
678
26,926
32,893
24,860
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
RallyUSA
Bastet
20
7 / 7 / 11
13,209
734
27,574
24,288
11,224
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Gilgamesh
Riukotsu
Gilgamesh
20
7 / 4 / 12
14,153
786
19,032
27,152
22,811
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thor
17
2 / 7 / 9
11,373
632
13,487
19,940
19,517
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Horus
Ventus_26
Horus
19
3 / 6 / 12
12,882
716
12,607
29,166
40,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ah Muzen Cab
xLordBanjox
Ah Muzen Cab
20
6 / 3 / 16
13,753
764
42,899
30,069
16,180
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
85
27
Kills
25
25
Deaths
27
74
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
DDragon21
Ah Puch
5
5
17
2.7
W
Sylvanus
MojonSenpai
Sylvanus
1
3
20
3.67
W
Merlin
Moonlyghts
Merlin
13
6
8
2.83
W
Fafnir
2
3
14
3
L
Bastet
RallyUSA
Bastet
7
7
11
1.79
L
Gilgamesh
Riukotsu
Gilgamesh
7
4
12
3.25
W
6
8
15
1.69
L
Thor
2
7
9
0.93
L
Horus
Ventus_26
Horus
3
6
12
1.5
L
Ah Muzen Cab
xLordBanjox
Ah Muzen Cab
6
3
16
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,950
Damage
115,599
137,173
Taken
130,615
151,310
Mitigated
110,106
61,130
Healing
57,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
DDragon21
Ah Puch
27,549
1,271
772
7,122
25,061
13,793
2,889
0
25,061
48,720
0
W
Sylvanus
MojonSenpai
Sylvanus
10,912
1,616
15,170
13,776
30,296
41,793
1,400
0
30,296
18,875
0
W
Merlin
Moonlyghts
Merlin
30,664
2,029
3,782
2,600
19,800
12,160
2,395
0
19,800
53,040
0
W
Fafnir
11,899
3,198
928
6,743
29,123
58,704
1,268
0
29,123
22,032
0
L
Bastet
RallyUSA
Bastet
27,574
7,017
958
4,890
24,288
11,224
124
15,516
8,772
0
41,056
L
Gilgamesh
Riukotsu
Gilgamesh
19,032
3,304
5,752
7,431
27,152
22,811
452
17,639
9,513
0
38,536
W
26,926
5,536
2,148
8,089
32,893
24,860
516
0
32,893
0
51,217
L
Thor
13,487
2,489
936
1,699
19,940
19,517
126
13,052
6,888
0
19,987
L
Horus
Ventus_26
Horus
12,607
4,734
9,378
9,831
29,166
40,374
430
17,504
11,662
0
19,791
L
Ah Muzen Cab
xLordBanjox
Ah Muzen Cab
42,899
12,840
1,323
15,269
30,069
16,180
3,190
17,313
12,756
0
83,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,661
Gold Earned
65,370
240
Minions Killed
214
0
Camps Cleared
0
1,458,992
Distance Traveled
1,634,053
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
12,806
711
53
3
0
287,449
0
W
Sylvanus
12,633
702
24
1
0
296,265
0
W
Merlin
13,640
758
70
4
0
267,907
0
W
Fafnir
13,382
743
36
2
0
306,498
1
L
Bastet
13,209
734
40
2
0
347,550
0
L
Gilgamesh
14,153
786
55
3
0
361,767
4
W
Pele
12,200
678
57
3
0
300,873
1
L
Thor
11,373
632
21
1
0
251,924
0
L
Horus
12,882
716
10
1
0
318,238
1
L
Ah Muzen Cab
13,753
764
88
5
0
354,574
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role