Player Matchup

Fenrir
Fenrir
LifeLikeFir5
Fenrir
Level 84
God Stats
2W - 3L
1,486 SR
Queue Stats
59W - 32L
1,542 Elo+
Party 1
Lancelot
Lancelot
SyCozFire
Lancelot
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
clava91
Xing Tian
Level 146
God Stats
2W - 1L
1,461 SR
Queue Stats
39W - 16L
1,542 Elo+
Party 1
Team Averages
Level 82
1,483 SR
1,528 Elo+

VS

Team Averages
Level 66
1,414 SR
1,361 Elo+
Neith
Neith
Edrulfo6984
Neith
Level 14
God Stats
0W - 1L
1,400 SR
Queue Stats
0W - 4L
1,138 Elo+
Party 2
Horus
Horus
Klid Zeni
Horus
Level 116
God Stats
0W - 2L
1,254 SR
Queue Stats
28W - 37L
1,343 Elo+
Party 2
Tiamat
Tiamat
NezukoAgatsu
Tiamat
Level 68
God Stats
2W - 1L
1,587 SR
Queue Stats
25W - 16L
1,600 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
5 / 2 / 10
11,728
690
12,981
18,697
19,206
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Lancelot
SyCozFire
Lancelot
18
11 / 2 / 5
13,395
788
21,173
19,242
9,121
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xing Tian
clava91
Xing Tian
16
3 / 0 / 12
12,185
717
13,626
15,919
18,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 8 / 3
10,378
610
7,169
15,014
6,983
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Horus
Klid Zeni
Horus
14
1 / 5 / 2
10,187
599
17,036
24,253
19,672
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tiamat
15
2 / 6 / 2
10,564
621
12,969
16,030
11,969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
11
19
Kills
4
4
Deaths
19
27
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
8
3
0.31
L
Horus
Klid Zeni
Horus
1
5
2
0.4
W
Fenrir
5
2
10
5
L
Tiamat
2
6
2
0.5
W
Lancelot
SyCozFire
Lancelot
11
2
5
6.75
W
Xing Tian
clava91
Xing Tian
3
0
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,780
Damage
37,174
53,858
Taken
55,297
46,410
Mitigated
38,624
21,423
Healing
10,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,169
2,294
0
752
15,014
6,983
112
4,115
10,899
0
21,840
L
Horus
Klid Zeni
Horus
17,036
8,205
976
7,885
24,253
19,672
0
6,304
17,949
0
39,906
W
Fenrir
12,981
3,451
460
7,902
18,697
19,206
590
4,516
12,878
0
35,068
L
Tiamat
12,969
659
0
756
16,030
11,969
0
3,692
12,338
34,220
0
W
Lancelot
SyCozFire
Lancelot
21,173
6,037
157
7,781
19,242
9,121
980
4,048
14,500
0
69,074
W
Xing Tian
clava91
Xing Tian
13,626
1,212
285
4,838
15,919
18,083
280
4,167
10,959
42,126
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,308
Gold Earned
31,129
183
Minions Killed
139
13
Camps Cleared
3
967,862
Distance Traveled
804,376
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,378
610
36
2
1
246,645
5
L
Horus
10,187
599
50
3
1
274,104
0
W
Fenrir
11,728
690
47
3
4
319,874
2
L
Tiamat
10,564
621
53
3
1
283,627
2
W
Lancelot
13,395
788
84
5
5
339,240
4
W
Xing Tian
12,185
717
52
3
4
308,748
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role