Player Matchup

Charybdis
Charybdis
CODE5EDGARD
Charybdis
Level 128
God Stats
1W - 3L
1,317 SR
Queue Stats
230W - 239L
1,406 Elo+
Party 3
King Arthur
King Arthur
J0RG3 UZ1
King Arthur
Level 106
God Stats
7W - 8L
1,422 SR
Queue Stats
175W - 178L
1,395 Elo+
Party 3
Cerberus
Cerberus
Nug_Dan
Cerberus
Level 157
God Stats
4W - 6L
1,626 SR
Queue Stats
514W - 546L
1,363 Elo+
Solo
Cabrakan
Cabrakan
PeachPie0
Cabrakan
Level 45
God Stats
2W - 3L
1,112 SR
Queue Stats
54W - 94L
1,273 Elo+
Party 2
Apollo
Apollo
Tronz3000
Apollo
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 32L
1,348 Elo+
Party 2
Team Averages
Level 91
1,396 SR
1,357 Elo+

VS

Team Averages
Level 71
1,502 SR
1,299 Elo+
Freya
Freya
Big Gems J
Freya
Level 26
God Stats
4W - 2L
1,500 SR
Queue Stats
192W - 242L
1,270 Elo+
Solo
Janus
Janus
GagaProdigy
Janus
Level 125
God Stats
4W - 8L
1,480 SR
Queue Stats
267W - 275L
1,379 Elo+
Solo
Bacchus
Bacchus
LordSquilliam
Bacchus
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
229W - 234L
1,178 Elo+
Party 1
Merlin
Merlin
Sacred444-
Merlin
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 30L
1,284 Elo+
Party 1
Ah Puch
Ah Puch
calvadian
Ah Puch
Level 126
God Stats
3W - 1L
1,530 SR
Queue Stats
186W - 189L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CODE5EDGARD
Charybdis
18
2 / 11 / 7
11,613
645
11,835
19,590
10,237
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
J0RG3 UZ1
King Arthur
20
12 / 9 / 5
13,117
729
24,533
29,747
36,662
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cerberus
Nug_Dan
Cerberus
20
4 / 7 / 13
12,750
708
14,315
43,547
47,616
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cabrakan
PeachPie0
Cabrakan
16
0 / 9 / 9
10,824
601
5,161
28,608
47,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Apollo
Tronz3000
Apollo
19
4 / 11 / 4
12,620
701
9,349
24,015
13,550
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
19
4 / 9 / 18
12,522
696
16,961
20,981
13,231
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

20
10 / 3 / 25
14,321
796
34,224
15,447
8,887
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
20
13 / 3 / 23
15,149
842
13,138
22,940
36,085
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
Sacred444-
Merlin
18
5 / 7 / 21
12,404
689
18,613
14,519
7,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Puch
calvadian
Ah Puch
20
14 / 3 / 24
15,556
864
46,722
14,811
8,513
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
157
22
Kills
46
47
Deaths
25
38
Assists
111
Player
Kills
Deaths
Assists
KDA
W
Freya
4
9
18
1.44
L
Charybdis
CODE5EDGARD
Charybdis
2
11
7
0.5
W
10
3
25
7.5
L
King Arthur
J0RG3 UZ1
King Arthur
12
9
5
1.61
W
Bacchus
13
3
23
8.17
L
Cerberus
Nug_Dan
Cerberus
4
7
13
1.5
L
Cabrakan
PeachPie0
Cabrakan
0
9
9
0.5
W
Merlin
Sacred444-
Merlin
5
7
21
2.21
L
Apollo
Tronz3000
Apollo
4
11
4
0.55
W
Ah Puch
calvadian
Ah Puch
14
3
24
8.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,193
Damage
129,658
145,507
Taken
88,698
155,115
Mitigated
74,181
27,151
Healing
27,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
16,961
6,588
1,784
3,662
20,981
13,231
1,894
4,533
16,448
29,950
0
L
Charybdis
CODE5EDGARD
Charybdis
11,835
5,020
721
845
19,590
10,237
2,838
18,210
1,380
0
27,919
W
34,224
2,676
2,838
4,715
15,447
8,887
1,997
4,324
11,123
58,760
0
L
King Arthur
J0RG3 UZ1
King Arthur
24,533
0
1,230
1,959
29,747
36,662
51
26,478
3,269
0
43,168
W
Bacchus
13,138
1,860
1,488
6,387
22,940
36,085
170
3,772
19,168
22,802
0
L
Cerberus
Nug_Dan
Cerberus
14,315
525
1,579
13,071
43,547
47,616
95
37,489
6,058
36,881
0
L
Cabrakan
PeachPie0
Cabrakan
5,161
247
612
2,249
28,608
47,050
177
24,938
3,670
16,198
0
W
Merlin
Sacred444-
Merlin
18,613
1,679
0
388
14,519
7,465
303
4,221
10,298
33,510
0
L
Apollo
Tronz3000
Apollo
9,349
4,931
1,919
2,966
24,015
13,550
1,428
22,543
1,472
0
25,412
W
Ah Puch
calvadian
Ah Puch
46,722
3,370
2,392
4,076
14,811
8,513
3,042
2,626
12,185
84,446
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,924
Gold Earned
69,952
204
Minions Killed
190
0
Camps Cleared
0
1,307,735
Distance Traveled
1,596,285
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
12,522
696
15
1
0
272,875
0
L
Charybdis
11,613
645
34
2
0
236,188
2
W
Janus
14,321
796
57
3
0
308,486
0
L
King Arthur
13,117
729
36
2
0
299,149
1
W
Bacchus
15,149
842
16
1
0
367,733
3
L
Cerberus
12,750
708
56
3
0
265,584
0
L
Cabrakan
10,824
601
24
1
0
249,055
2
W
Merlin
12,404
689
30
2
0
326,345
1
L
Apollo
12,620
701
54
3
0
257,759
0
W
Ah Puch
15,556
864
72
4
0
320,846
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role