Player Matchup

Hercules
Hercules
Alfabeat
Hercules
Level 87
God Stats
1W - 2L
1,242 SR
Queue Stats
39W - 30L
1,360 Elo+
Solo
Khepri
Khepri
AmigueroMalafame
Khepri
Level 88
God Stats
7W - 7L
1,475 SR
Queue Stats
99W - 126L
1,372 Elo+
Party 2
Ishtar
Ishtar
Leviii990
Ishtar
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
173W - 199L
1,418 Elo+
Party 2
Arachne
Arachne
POLAR NARWALS
Arachne
Level 124
God Stats
3W - 5L
1,508 SR
Queue Stats
108W - 119L
1,451 Elo+
Solo
Ra
Ra
b00ya_ksha
Ra
Level 115
God Stats
34W - 40L
1,352 SR
Queue Stats
1,181W - 1,196L
1,439 Elo+
Solo
Team Averages
Level 101
1,415 SR
1,408 Elo+

VS

Team Averages
Level 75
1,482 SR
1,426 Elo+
Sol
Sol
HopeRusheR
Sol
Level 66
God Stats
4W - 1L
1,500 SR
Queue Stats
76W - 62L
1,521 Elo+
Solo
Loki
Loki
Jared44
Loki
Level 69
God Stats
4W - 8L
1,251 SR
Queue Stats
67W - 91L
1,324 Elo+
Party 1
Hades
Hades
PricelessPrice7
Hades
Level 78
God Stats
9W - 3L
1,687 SR
Queue Stats
72W - 67L
1,368 Elo+
Party 1
Athena
Athena
crayger65
Athena
Level 71
God Stats
14W - 5L
1,660 SR
Queue Stats
430W - 414L
1,526 Elo+
Solo
Chiron
Chiron
jfist8
Chiron
Level 89
God Stats
3W - 1L
1,310 SR
Queue Stats
128W - 139L
1,390 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Alfabeat
Hercules
12
0 / 0 / 0
6,470
498
4,749
8,667
6,773
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

9
0 / 1 / 1
5,913
455
2,452
7,817
3,708
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ishtar
Leviii990
Ishtar
9
1 / 2 / 0
5,761
443
3,836
8,147
2,797
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Arachne
8
1 / 2 / 0
5,453
419
2,791
8,360
2,866
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 1 / 1
6,899
531
5,736
4,313
1,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 1
6,981
537
3,122
5,894
2,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Loki
Jared44
Loki
11
2 / 1 / 1
6,599
508
2,390
9,469
3,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 0 / 0
6,942
534
4,413
6,236
3,019
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Athena
crayger65
Athena
11
1 / 0 / 4
6,800
523
4,926
9,509
6,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Chiron
jfist8
Chiron
11
2 / 1 / 3
6,566
505
9,083
6,834
2,321
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
15
2
Kills
6
6
Deaths
2
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hercules
Alfabeat
Hercules
0
0
0
0
L
0
1
1
0.5
W
1
0
1
1.5
W
Loki
Jared44
Loki
2
1
1
2.5
L
Ishtar
Leviii990
Ishtar
1
2
0
0.5
L
Arachne
1
2
0
0.5
W
0
0
0
0
L
0
1
1
0.5
W
Athena
crayger65
Athena
1
0
4
3
W
Chiron
jfist8
Chiron
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,564
Damage
23,934
37,304
Taken
37,942
17,854
Mitigated
17,485
11,033
Healing
18,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Alfabeat
Hercules
4,749
1,242
0
3,121
8,667
6,773
0
5,131
3,536
0
50,980
L
2,452
335
1,514
2,222
7,817
3,708
0
1,540
6,277
18,545
0
W
3,122
887
0
3,692
5,894
2,393
1,368
2,249
3,645
47,101
5,358
W
Loki
Jared44
Loki
2,390
932
0
4,747
9,469
3,279
0
3,034
6,435
0
43,549
L
Ishtar
Leviii990
Ishtar
3,836
2,295
0
1,143
8,147
2,797
0
2,118
6,029
0
37,673
L
Arachne
2,791
2,325
0
1,586
8,360
2,866
0
820
7,540
0
30,744
W
4,413
815
497
4,551
6,236
3,019
265
0
6,236
52,900
0
L
5,736
737
187
1,260
4,313
1,710
0
1,843
2,470
50,288
0
W
Athena
crayger65
Athena
4,926
1,446
260
1,893
9,509
6,473
0
1,617
7,892
19,637
5,117
W
Chiron
jfist8
Chiron
9,083
3,291
591
2,230
6,834
2,321
0
1,288
5,546
0
49,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,496
Gold Earned
33,888
323
Minions Killed
409
0
Camps Cleared
0
1,223,177
Distance Traveled
1,286,240
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,470
498
89
7
0
242,231
2
L
Khepri
5,913
455
29
2
0
248,056
6
W
Sol
6,981
537
99
8
0
234,549
2
W
Loki
6,599
508
94
7
0
292,037
0
L
Ishtar
5,761
443
56
4
0
253,849
4
L
Arachne
5,453
419
56
4
0
216,178
1
W
Hades
6,942
534
105
8
0
227,824
0
L
Ra
6,899
531
93
7
0
262,863
1
W
Athena
6,800
523
49
4
0
271,224
1
W
Chiron
6,566
505
62
5
0
260,606
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role