Player Matchup

Arachne
Arachne
BigCityTaco
Arachne
Level 55
God Stats
1W - 6L
1,336 SR
Queue Stats
45W - 62L
1,293 Elo+
Party 1
Thor
Thor
Dante9985
Thor
Level 17
God Stats
4W - 3L
1,628 SR
Queue Stats
7W - 12L
1,334 Elo+
Party 1
Ares
Ares
Garuda_Germs
Ares
Level 37
God Stats
4W - 6L
1,837 SR
Queue Stats
31W - 55L
1,376 Elo+
Solo
Medusa
Medusa
SwiftShott67
Medusa
Level 86
God Stats
2W - 4L
1,575 SR
Queue Stats
240W - 291L
1,375 Elo+
Party 2
Sol
Sol
camoranger2
Sol
Level 26
God Stats
5W - 3L
1,597 SR
Queue Stats
17W - 43L
1,243 Elo+
Party 2
Team Averages
Level 44
1,595 SR
1,324 Elo+

VS

Team Averages
Level 81
1,697 SR
1,465 Elo+
Thor
Thor
Jetski965192
Thor
Level 65
God Stats
12W - 6L
1,737 SR
Queue Stats
167W - 162L
1,506 Elo+
Party 3
Guan Yu
Guan Yu
Mercredipishpy
Guan Yu
Level 61
God Stats
24W - 23L
1,816 SR
Queue Stats
126W - 127L
1,476 Elo+
Party 3
Sol
Sol
VanillaChips340
Sol
Level 45
God Stats
5W - 2L
1,728 SR
Queue Stats
80W - 72L
1,489 Elo+
Party 3
Jormungandr
Jormungandr
khalibreensauce
Jormungandr
Level 136
God Stats
3W - 2L
1,693 SR
Queue Stats
370W - 328L
1,510 Elo+
Party 3
Charybdis
Charybdis
shacal69
Charybdis
Level 100
God Stats
74W - 58L
1,510 SR
Queue Stats
1,005W - 1,056L
1,341 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BigCityTaco
Arachne
19
4 / 3 / 2
11,509
460
14,830
24,288
12,662
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thor
18
1 / 1 / 3
11,210
448
13,634
17,183
16,017
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
1 / 2 / 5
8,991
360
7,191
28,030
27,210
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Medusa
18
3 / 4 / 2
11,079
443
29,223
23,095
11,019
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

16
1 / 5 / 3
9,474
379
17,790
26,800
12,757
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 3 / 1
11,831
473
9,141
20,919
11,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
2 / 0 / 7
12,566
503
12,973
30,456
42,790
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

18
3 / 5 / 3
11,932
477
33,708
26,999
14,965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jormungandr
khalibreensauce
Jormungandr
20
7 / 2 / 2
14,550
582
28,967
31,801
23,102
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
shacal69
Charybdis
20
1 / 0 / 4
14,414
577
8,751
11,955
6,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
32
10
Kills
15
15
Deaths
10
15
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Arachne
BigCityTaco
Arachne
4
3
2
1.67
L
Thor
1
1
3
2.5
L
1
2
5
1.75
W
2
3
1
0.83
W
2
0
7
5.5
L
Medusa
3
4
2
1
W
3
5
3
0.9
L
1
5
3
0.5
W
Jormungandr
khalibreensauce
Jormungandr
7
2
2
4
W
Charybdis
shacal69
Charybdis
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,668
Damage
93,540
119,396
Taken
122,130
79,665
Mitigated
98,978
38,465
Healing
66,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
BigCityTaco
Arachne
14,830
7,886
0
6,077
24,288
12,662
0
8,586
15,702
0
112,721
L
Thor
13,634
1,998
436
6,830
17,183
16,017
0
5,059
12,124
0
92,811
L
7,191
210
0
5,892
28,030
27,210
0
10,941
17,089
42,090
0
W
9,141
902
894
10,330
20,919
11,786
0
1,887
19,032
0
110,006
W
12,973
1,010
9,974
13,862
30,456
42,790
278
6,907
23,549
281
47,102
L
Medusa
29,223
12,916
802
4,476
23,095
11,019
1,596
16,648
6,447
0
102,736
W
33,708
13,330
0
10,843
26,999
14,965
907
6,274
20,725
113,298
18,588
L
17,790
6,390
743
13,209
26,800
12,757
1,081
17,889
8,911
78,221
0
W
Jormungandr
khalibreensauce
Jormungandr
28,967
7,451
295
13,118
31,801
23,102
3,344
9,590
22,211
176,896
0
W
Charybdis
shacal69
Charybdis
8,751
6,831
0
6,919
11,955
6,335
5,375
323
11,632
0
141,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,263
Gold Earned
65,293
601
Minions Killed
872
0
Camps Cleared
0
2,287,224
Distance Traveled
2,300,073
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
11,509
460
153
6
0
507,567
6
L
Thor
11,210
448
159
6
0
481,209
4
L
Ares
8,991
360
39
2
0
504,337
1
W
Thor
11,831
473
159
6
0
500,138
2
W
Guan Yu
12,566
503
42
2
0
523,604
3
L
Medusa
11,079
443
139
6
0
431,279
1
W
Sol
11,932
477
190
8
0
391,642
1
L
Sol
9,474
379
111
4
0
362,832
0
W
Jormungandr
14,550
582
241
10
0
452,460
2
W
Charybdis
14,414
577
240
10
0
432,229
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role