Player Matchup

Nemesis
Nemesis
Ash Ketchum 000
Nemesis
Level 127
God Stats
0W - 1L
1,528 SR
Queue Stats
27W - 45L
1,357 Elo+
Party 1
Olorun
Olorun
DerivedAmoeba0
Olorun
Level 108
God Stats
2W - 2L
1,236 SR
Queue Stats
359W - 426L
1,547 Elo+
Solo
Horus
Horus
FHUENTES
Horus
Level 16
God Stats
2W - 4L
1,413 SR
Queue Stats
2W - 5L
1,295 Elo+
Party 1
Skadi
Skadi
Hockeyhawk23
Skadi
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,294 Elo+
Party 1
Agni
Agni
Velocity48
Agni
Level 106
God Stats
0W - 1L
1,696 SR
Queue Stats
31W - 37L
1,406 Elo+
Party 1
Team Averages
Level 74
1,474 SR
1,380 Elo+

VS

Team Averages
Level 81
1,507 SR
1,645 Elo+
Chaac
Chaac
ClawsAMG
Chaac
Level 154
God Stats
6W - 7L
1,532 SR
Queue Stats
300W - 228L
1,615 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
DaPhrogBoi
Morgan Le Fay
Level 129
God Stats
15W - 11L
1,628 SR
Queue Stats
319W - 209L
1,699 Elo+
Party 2
Neith
Neith
FancyYapper11
Neith
Level 36
God Stats
30W - 30L
1,490 SR
Queue Stats
149W - 132L
1,536 Elo+
Party 3
Merlin
Merlin
LeeSeorin
Merlin
Level 49
God Stats
1W - 0L
1,383 SR
Queue Stats
4W - 2L
1,698 Elo+
Solo
Awilix
Awilix
windsurfa
Awilix
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
189W - 78L
1,677 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 6 / 2
11,046
789
14,812
20,139
12,485
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

17
2 / 5 / 2
9,754
697
10,585
18,463
10,284
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Horus
FHUENTES
Horus
14
0 / 3 / 3
8,574
612
5,519
18,014
19,582
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
1 / 7 / 1
9,154
654
10,251
16,053
7,826
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
2 / 7 / 5
10,293
735
12,648
14,547
7,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
ClawsAMG
Chaac
19
6 / 1 / 14
11,194
800
21,508
22,513
27,986
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Morgan Le Fay
DaPhrogBoi
Morgan Le Fay
18
7 / 4 / 11
11,214
801
17,904
13,102
5,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
4 / 0 / 12
10,742
767
9,636
7,459
3,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
LeeSeorin
Merlin
18
4 / 1 / 2
10,533
752
9,710
9,364
3,749
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Awilix
windsurfa
Awilix
18
7 / 4 / 12
10,906
779
17,810
20,953
20,890
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
79
10
Kills
28
28
Deaths
10
13
Assists
51
Player
Kills
Deaths
Assists
KDA
L
5
6
2
1
W
Chaac
ClawsAMG
Chaac
6
1
14
13
W
Morgan Le Fay
DaPhrogBoi
Morgan Le Fay
7
4
11
3.13
L
2
5
2
0.6
L
Horus
FHUENTES
Horus
0
3
3
0.5
W
4
0
12
10
L
1
7
1
0.21
W
Merlin
LeeSeorin
Merlin
4
1
2
5
L
2
7
5
0.64
W
Awilix
windsurfa
Awilix
7
4
12
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,815
Damage
76,568
87,216
Taken
73,391
57,515
Mitigated
62,003
19,228
Healing
13,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,812
5,689
238
3,913
20,139
12,485
503
5,853
13,465
0
35,803
W
Chaac
ClawsAMG
Chaac
21,508
2,525
0
7,254
22,513
27,986
143
5,622
16,344
73
43,662
W
Morgan Le Fay
DaPhrogBoi
Morgan Le Fay
17,904
2,552
0
1,188
13,102
5,741
91
5,353
7,700
43,800
0
L
10,585
5,484
836
5,469
18,463
10,284
1,991
6,132
11,703
37,706
0
L
Horus
FHUENTES
Horus
5,519
2,139
2,071
4,409
18,014
19,582
110
4,920
12,265
0
13,452
W
9,636
2,928
0
3,120
7,459
3,637
341
2,327
4,947
0
28,907
L
10,251
4,295
0
230
16,053
7,826
97
5,374
10,153
0
28,801
W
Merlin
LeeSeorin
Merlin
9,710
633
0
0
9,364
3,749
2,214
2,564
6,758
43,576
0
L
12,648
1,012
369
1,693
14,547
7,338
700
5,535
8,694
37,299
0
W
Awilix
windsurfa
Awilix
17,810
5,252
0
1,661
20,953
20,890
0
7,367
13,535
127
36,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,821
Gold Earned
54,589
243
Minions Killed
258
0
Camps Cleared
0
1,288,877
Distance Traveled
1,376,779
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
11,046
789
47
3
0
259,781
0
W
Chaac
11,194
800
54
4
0
305,435
1
W
Morgan Le Fay
11,214
801
62
4
0
258,459
0
L
Olorun
9,754
697
55
4
0
262,937
0
L
Horus
8,574
612
13
1
0
286,358
0
W
Neith
10,742
767
42
3
0
251,309
0
L
Skadi
9,154
654
50
4
0
233,948
0
W
Merlin
10,533
752
63
5
0
273,275
4
L
Agni
10,293
735
78
6
0
245,853
0
W
Awilix
10,906
779
37
3
0
288,301
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role